WINAWKO
CmiTROLUR!
Australia $1.70.
• •
^OKOTONIW
^kv;, ~
Kokotbni WiM* i an arcade advefittife
program whosfe undisgjuise0 indention |s to
steartfie title df "best aj-Gade adventure
program bar nbn" frotf| Jet Set willv. i--*"
Kokotbni Wilf r|>tfSt recfver all df theblfces
of thelegerrdafv Dragdn Amul»f\A/hicr|
has b^ scatti^red thrbupMfr^e) for hjs
master the gr^at magjftah Ulrif h’. j ^
throughout trfe ^ue^t wilf comfes up j
again^ many dangers from hufe^'" f
PrehisfcoriG Oiriosaurs tf) hostileialien |
RobQtfrdut thb reward forfec(|yering ail
of tdelDieces Warrants the risk. |rhe 48K
" program featiires a number of jnajpr I
advances overJet Set \^\\\y. Thelgamesl
designer EtlT^ stresses that each of thp
games 60 plus Screens gettings Is genul|ielv
high resolution as opposed to f^uedo hiigh-
res and doesn't requirefa title to explali|
what ^iou'relo6king at. the Sprite |
characters arelof cartodn quality and
exhibit their oWn uniqiJe personalities, t'
impressive claims. Jet ^t Willy fans will no
doubtfeel both sceptidal and intrigued
Now they can find out ^or theniselves!
3 I I
Available Septemb^ 15th for -
spectrum 48K.. ; ... .j. @ £5.95 (Cass)
Commodore64.@£6.95(Cass)
I { . |..@ £8.95 (Disci
'CQllr^avdrs is a top Hdllywood ‘ tunlman-
xV(fh(l) uses the extraordinary skills ^he pis-
A plays befcyethe cam^a wh^rfh loorf-
ligiytlng a<i a mo(|ern BjDjjnt]/ Hut iter|who
apprehends andlbrin® in Bail Be n^i -
jtrtnpers. Cplt is #>1V assisted byj rf§ \i\lpu\6-
be manager Hdwie, his beautfful|stur|t girl
protege, Jpdy, ar|d Te rti tnd lady fror fi the
Bailjeond (|ompahy,.who hitle Cc ijwfwr”"
he^^not b|fore^^camera|. .
Thdeast of characters is;
CoitlsaversI . 1 ... . lEE majors "
JOdy BankSi .I. . HEATHER T> dM/5|s
Howie Munson. .; f .. DOUChARR
Terri Miche^ls ... 1 .. . ^/lARKf POST
PRESENT
LEE MAJORS
in
Available Octqbefioth
r 41 I ®
Every single ELITE'
product carries the
unique ELITE' Holo graphic
Sticker Make sure your
copy does, its your
guarantee of quality.
48K Spectrum
and Commodore 64
Mail Order: Just send a cheque or/
P.O. payable to ELITE'or quote vefi!
credit card no.
Telephone (0922) 611215. Telex 335622 SPETEL C Attent^miM^
Editor: TONY TYLER. Assistant Editor: RICHARD BURTON. Art Editor: IAN STEAD. Features: NICKY XIKLUNA. Contributors: ANDY
GREEN; KIM ALDIS (Technical); STEVE KEATON; RICHARD COOK; RICHARD TAYLOR; BERNARD TURNER; DAVE RIMMER; JOHN
CONQUEST; NIGEL FARRIER; PAUL WALTON; TONY BENYON; TREVOR SPALL. Publisher: BARRY LEVERETT. Publishing Director:
JOHN PURDIE. Group Advertising Controller: LUIS BARTLETT. Advertisement Manager: ROBIN JOHNSON (01-261 5119).
It seems a little ironic that the oldest form of computer game — the
"Adventure" — is today both the fastest-growing and the form that
seemingly holds the greatest untapped potential.
Even in the six months since BIG K last covered this subject in any depth
(May issue), the numbers and types of computer adventures have taken off
in a kind of interactive mini-boom. New varieties and sub-varieties have
appeared. No longer is the humble text-only job alone in the world. We
have graphic adventures, some aiming for a "movie" feel, others for a
"comic" look; combined arcade-adventures; quasi-adventures; multi¬
player adventures for micros and mainframes- and mixtures of all of the
above. ^
It's also true that the basic adventure format — interaction with the
software via keyboard input — is now recognised as the bedrock for a
whole future artform. And where the word "artform" leads, can "respecta¬
bility" be far behind? Will some of the terminal computerphobes who
guard the nation's culture soon be forced to chuck in the sponge and admit
that perhaps computers are not, after all, Satan-inspired? Watch this
space ...
IF ITS AN ARTFORM IT MUST BE O.K.
HEXAGON for ZX81.34
LANDER 64 for CBM 64.60
.22 ALLEY for SPECTRUM.84
DOGSforORIC.88
AIRBORNEATTACKforSPECTRUM.100
AIRBORNEATTACKforSPECTRUM.100
ATARI PLAYER MISSILES.66
ADVENTURER'S DATABASE for SPECTRUM 48K 74
Dorkslayer!.40
AWolf in Dungeon Master's Clothing.42
MUD,GloriousMUD.46
Adventure Screeds.48
They Wrote One.52
Classic Games of Our Time.54
What's Newfrom Hobbit House?.56
ForThis Manx Marks the Spot.59
Lame Games.82
On-Line News.3
Arcade Alley.72
Taylor-Made Graphics.92
Charts.95
Lette rbase. . 108
Win Wico Joysticks.69
Travel in time
back to World
War1(p.100),to
the near future
withMSX(p.76)
orto a mythical
past as seen
through the eyes
ofDorkslayers
everywhere (p.40),
Published approximately on the 20th of each month by IPC Magazines Ltd., King’s Reach Tower, Stamford Street, London SEl 9LS, telephone 01-261 5000. Monotone and colour origination by
G.M. Litho Ltd., Princes Risborough, Bucks. Printed in England by Chase Web Offset, Cornwall. Sole Agents: Australia and New Zealand, Gordon & Gotch (A/sia) Ltd.; South Africa, Central News
Agency Ltd. BIG K is sold subject to the following conditions, namely that it shall not, without the written consent of the Publishers first given, be lent, resold, hired out or otherwise disposed of by way of
trade at more than the recommended selling price shown on the cover, and that it shall not be lent, resold or hired out or otherwise disposed of in a mutilated condition or any unauthorised cover by way of
trade or affixed to as part of any publication or advertising, literary or pictorial matter whatsoever, f IPC MAGAZINES 1984.
Without warning the alien ships
invade your galaxy. Can your
SENTINEL space stations delay
the enemy long enough for you to
prepare the planetary defences?
Your FIRE FLASH guided missiles
must destroy the incoming
Interplanetary Ballistic Missiles fired
from the alien ships standing off
in deep space. Only your
command skill can beat off the
attack so that you can ...
... launch PROTEUS, your attack
craft, to clear your galaxy of the
enemy. Armed with guided
missiles you can attack in safety
or can you???
You finally reach the alien
home planet where you must
destroy their base to win
. the FINAL BATTLE!
m
Space Odyssey is four complete arcade-style adventure games suitable
for 16K and 48K Spectrums. Written in machine code to give high
performance graphics, each game is a complete space battle as
well as being part of the greatest space adventure ever played.
You choose the scene and make the command decisions.
But be warned! The Allens fight backi
Space Odyssey comes as a 4 cassette pack
complete with all playing instructions
and is available only from
To: Abacus Programs, FREEPOST, Swansea SA5 5ZZ
Please send me
Space Odyssey on 4 cassettes (as illustrated).
716 Liangyfeiach Road, Traboath,
Swansea SA5 9EL.
Tai; 0792 799193.
enclose £14.95 each (including postage and packing).
I enclose cheque/postal order for £--
• Please debit my Access card no: i—i— ■ —i— ^ —i— l_
Signature;
Name: Mr/Mrs/Ms .
Address:_
Postcode;
PLEASE ALLOW UP TO 7 DAYS FOB DELIVERY
The Great Space Race is
that much-speculated
upon entity — the follow¬
up to Legend's highly in¬
novative, highly success¬
ful 'computer movie'
(their description) Valhal¬
la.
Out go any traces of
Norse gods, myths,
legends and graphic
adventure elements and
in comes the hi-tech
world of the future in
what looks to be a very
sophistaicated arcade
game with strategy over¬
tones and single key¬
press commands. As
usual Legend are saying
little, grinning a lot and
ON-LINE
LEGEND ELBOWS GODS,
JOINS SPACE RACE
fuelling what they call the
'wind up' to the launch In
late September/early
October (even that's not
definite).
As of writing. Chairman
John Peel has gone as far
as describing The Great
Space Race as ". . a spec¬
tacular futuristic romp,
with the emphasis on fun
and entertainment. We
saw the opportunity for a
completely new kind of
computer entertainment;
one that goes beyond
arcade and adventure
games but retains the
best elements of both."
TGSR (as it's called
around Legend's Ching-
ford command post) has
two main phases, both
with time limits. In the
first, pre-race section, the
player has to wheel and
deal to get the best
spaceships, weapons and
personnel for his team.
The race itself is a fast-
paced, anything goes
event pitting the player
against time, natural
obstacles and other com¬
petitors.
Movisoft 2, a develop¬
ment of the original Movi¬
soft used in Valhalla, Is
the operating system for
TGSR. Legend promise,
"..True solid 3D
graphics, which, under
the control of a compute¬
rised 'camber director'
create the most realistic
and spectacular pictures
ever." Full facial anima¬
tion is claimed to be
another first for TGSR
enabling players to see
the characters on-screen
In detailed close-up.
Legend Managing ^
Director Jan Peel told BIG \
Kthat TGSRhad come ab¬
out largely In the same
way as Valhalla. "We
asked dealers what they
wanted to see in a new
computer game," she
said. "Just as they said
when we started Valhalla
they asked for something
entirely new, entirely
amazing, original and
with spectacular
graphics!" With the
gauntlet hurled Legend
set about coming up with
the goods. According to
Jan the bill for production
costs alone came to a
quarter of a million
pounds by the time TGSR
was complete. However,
with \/a//?a//a already hav¬
ing grossed over £2m
(see BIG K No. 1) the in¬
vestment seems worth¬
while.
The Great Space Race
will be released simul¬
taneously for the Com¬
modore 64 and Spectrum
48K. Price has yet to be
confirmed but is expected
to be around £14.95.
Meanwhile, Valhalla
lives on and is spreading
its wings on the interna¬
tional scene. John told us
that he is negotiating with
a "very, very large U.S.
software company" (as
opposed to 'very large' or
just plain 'large') for the
Stateside release of
Valhalla.
NEWT MEIM
ALIVE
AND
KICKING
BRIGHTON-BASED soft¬
ware company Salaman¬
der are not going out of
business.
Despite reports else¬
where in the computer
press to this effect, last
month company direc¬
tors hit back at what they
said was "an urge to
write us off.. . we are
alive and well and would
appreciate the decency of
a phone call before wakes
are organised."
MSXTRA!
MITSUBISHI, MAKERS of
the wartime Zero fighter,
have entered the rapidly
growing MSX market
with a personal compu¬
ter, the ML-FIW.
Recently seen in top-
secret test flights over the
Pacific island of Iwo Jima
— where it came under in¬
tensive American AAA
fire — the lightweight
F110 is apparently dis¬
tinguished by its extraor¬
dinary manoeuvrability,
great firepower and abil¬
ity to carry a massive
payload. However it
appears to be relatively
underpowered at 32
Horserams (compared to
the 64 of other fighters in
the same strategic arena).
Meanwhile more de¬
tails of the Sanyo MPC
100 MSX machine (see
photo) have been re¬
vealed. It differs from
other makes in posses¬
sing a light pen facility.
ON-LINE
WRtU'POmR
P£AKS RT RS
QUICKSILVA have suc¬
cessfully concluded an his¬
toric deal with The Mighty
Tharg, alien editor of Bri¬
tain's top (and the Galaxy's
Greatest) science fiction
comic 2000 AD to produce
computer games featuring
his awesome characters.
The first game, Stron¬
tium Dogs and the Death
Gauntlet Is due out now
and stars Johnny Alpha,
mutant bounty hunter of the
future. Strontium Dog is
probably 2000 AD's second
all-time most popular
series after the top-rated
Judge Dredd. Other
2000 AD mega-stars
include Robo-Hunter,
The A.B.C. Warriors,
Rogue Trooper and Ace
Trucking Company.
Asked about future plans.
Quicksilva's Mark Eyies said
that provided this first time
went well others would
follow.
BIG K was honoured to
be granted ten seconds of
the Mighty Tharg's valu¬
able time. He would not be
drawn on the details of the
deal but confirmed that
several crates of plastic
cups (his favourite Earth
food) were involved. The
Mighty One also stated that
Quicksilva's game would
be, ". . . zarjaz, scrotnig,
ghafflebette and that only a
grexnix would miss it."
Strontium Dog and the
Death Gaunf/ef will Initially
be available only on the
Commodore 64 with the
Spectrum version follow¬
ing soon after.
led EuroHard.
The giant GEC company,
who initially stepped into the
breach when Dragon looked
like going down earlier this
year, will continue to distri¬
bute and service the machine
in the UK. However, yet
another new company — cal¬
led Touchmaster— has been
set up to coordinate the
transference of the produc¬
tion lines from the Land of
IT AIN'T what you prog, it's
the price that you flog it —
that's what gets results. Or
at least that's what incresing
numbers of companies are
trying to find out. Great
amounts of games priced at
£1.99 are being bought to our
attention, in what's obviously
going to be the great race to
fill stockings this Christmas.
Svengalis of cut-price.
From our War
Correspondent
DATELINE: LIVERPOOL A
new development in the
escalating Battle for Britain
took place as American soft¬
ware forces infiltrated yet
another British software
house. (See On-Line News
last month for first reports of
the Invasion threat.)
Units from Sierra and
Broderbund, two crack
American software houses,
reached a bloodless agree-
Mastertronic, have built their
empire on lower market
echelons. Their latest offer¬
ings are Psycho Shopper and
Alcatraz Harry. Then there's
that blatantly booze besotted
lot — Beau-Jolly (geddit?)
who've masterminded the
computer equivalent to the
party six pack. There's one
for each of the CBM 64, 48K
Spectrum, and Vic 20, at
£14.99, plus the 16K Spec¬
trum four-pack at £9.99.
Another newcomer to
Cheapo Corner is Atlantis.
They're sitting on a nest of
games for all major machines
and are going into a slow
hatch of four per month.
Then there's Scorpio Games-
world. Not only have Scorpio
bought out a £1.99 graphic
adventure for the Spectrum,
Codebook Caper, but they've
a whole bunch of games for
the Texas T199.
YANKS U\ND
ON SOFWVARE
PROJECTS
SPAIN! LAND of sunshine,
warm seas, paella, bullfights
. . . and the Dragon couputer.
Come again?
It's true, 6809E fans. The
all-Welsh Dragon 32/64
series, once the pride of the
BritMicro industry — and
more recently just the latest
in a series of BritMicro disas¬
ters — has finally been res¬
cued from oblivion by a
Spanish-based company cal-
ClIMl>SKATli:
COKiVKR
ON-LINE
r w
merit with Software Projects
for the release of their
games.
Sierra's armoury is known
to contain some particularly
big guns in the form of
licensed games based on top
comic strips and The
Wizard of Id' as well as the
recent deal with Walt Disney
to produce games featuring
their characters. Alan Maton,
C-in-C of Software Projects,
said that they now had ac¬
cess to most of Sierra's in¬
ventory and would be con¬
verting it for use in British
machines. First out will be
B.C.'s Quest for Tires, avail¬
able immediately for the
CBM 64 on disc and cassette
and soon for Spectrum.
Broderbund, while not
sporting quite as many well-
known products as Sierra,
has Lode Runner, a particu¬
larly popular game in the
States. SP will be making this
available in the U.K. on the
Spectrum and CBM 64.
Meanwhile SP are mar¬
shalling their own forces for
an assault on as many
machines as possible with
their own big gun. Manic
Miner.
Your correspondent
doesn't expect this to be the
last skirmish in the attempt
to take over Britain's domes¬
tic software industry and
urges vigilance at all times.
DRACO!
Mists and Eisteddfods
(Spain) to the land of pesetas
and shark-infested seas
(Wales).
Meanwhile, mixed for¬
tunes continue to attend the
Oric/Atmos range. Amid
rumours of impending li¬
quidation of the British end of
the company, Oric Compu¬
ters continue to sell a storm
in the Land of the Franc and
the Pissoir (France). This ma¬
jor Euro-success story in its
own right has now been
added considerable weight
by the news that a new mar¬
ket appears to be opening up
with the securing of a £3/4
million deal to sell machines
to Germany (the Land of
Wurstchen and Wunderkin-
der) and Switzerland (Fully
Debugged Cuckoo Clocks).
BUT DOES IT SELL DRINKS?
Is it a cash-point? Can it
vend you a drink? No, it's
an Electronic Software Dis¬
tribution System (EDOS).
Edos Cudos will belong to
John Menzies early next
year.
The machine will quickly
reproduce any of its store
of 1,000 programs onto
tape, disk or cartridge, eli¬
minating the need for
shops to hold massive soft¬
ware stocks. You simply
choose by scrolling
. yii\
through Its inventory, and
all the retailer has to do is
slip out the data slug and
slap it Into its relevant pack¬
aging.
Progs come telephone
linked from the central
main frame in Edinburgh.
Of course, there could be
some of those exciting new
bugs that have a habit of
slipping into any new sys¬
tem, but theoretically, this
sounds like the end to the
big wait for new software.
COULD
THIS BE
THE END
OF PIRACY
AS WE
KNOW IT?
IN TFIE endless fight of civi¬
lisation against the parasitic
preyings of piratical pre¬
dators (that's you, Kevin), the
Industry have given you
dongles, G.O.S.FI., Software
Projects'colour cards . . .and
now holograms.
Not (we hasten to add) the
laser jobs that cost about 20K
apiece, but 3-D effect stick-
ons on the lines of those fun¬
ny matchbooks you get from
Japan Air Lines. The sup¬
pliers, Elite Systems, claim
that these small eye-bending
silver logos are obtainable
from only one source in the
world, and therefore that
counterfeit Elite games can¬
not carry them.
KEYBOARD
SKILLS No. 6
SWINGING
THE CAT
ON-LINE
IN FROM
THE EDGE
HIGH QUALITY software is
beaming in from The Edge,
newly formed offshoot of
Softek International, pur¬
veyors of fine games to the
gentry for some time.
The Edge is a group of
freelance programmers
spread throughout the
computer-literate world
who, along with graphic
artists and musicians are
devoted to pushing back
the frontiers of computer
gaming on the established
home micros.
How about a 1,000-plus
screens of arcade action?
The Edge delivers that on
Quo Vadis and Psytraxx, its
first two releases for the
CBM 64 and Spectrum.
DROOLWIRE CORHER
YES, YES, we know you can't
afford it — but who knows?
That game you're working on
right now might (just might)
connect in a big way . . . and
then you'll naturally want to
go 16-bit and clean up the
rest of your act.
Geddit? Oh, well. News is
that ACT, makers of the love¬
ly and much-praised Apricot
16-bit biz machine, have re-
vibed the spec, down to what
looks like an even nicer
"peanut" version for slightly
under £1,000. This is the
Apricot FI, recently pre¬
viewed with its larger cousin
the LCD-based Apricot Port¬
able. It appears to contain as
much as the original 'cot
(apart from the Microscreen),
and in addition features a
PCjr-style infra-red (connec¬
tionless) keyboard, all white
and sleekly styled. 256K
RAM comes on board as a
minimum memory.
The Edge term these
offerings 'megagames'.
Take a look at the 'gee whiz'
data on Quo Vadis: 118
caverns, 115 passages (the
longest 14 screens in
length).
Starbike is a space
arcade adventure (that just
about covers everything!)
involving skill and strategy
for the 48K Spectrum. A
prize awaits those gamers
who locate a hidden code
number.
Fourth and last of the first
batch of releases is Fire-
quest, subtitled The Furth¬
er Adventures of Ugh it fea¬
tures the cavemen from
Softek's popular release
Ugh!.
All four games will be
appearing under the ban¬
ner of The Edge and will re¬
tail at £9.95 for CBM 64 edi¬
tions (Starbike costs £5.95).
NO
STRINGS
ONCRL
Puppet fever seems to have
broken out at CRL. Following
acquisition of rights to The
Magic Roundabout and Ter-
rahawks games the com¬
pany has now announced its
agreement with Gerry Ander-
BARNEY
O'BEEB
AND THE
LITTLE
PEOPLE
ACORN COMPUTERS are to
set up manufacturing in the
Republic of Ireland.
In the first planned year's
operation 5,000 BBC Model
'B's will roll off the Dublin
production line, which was
due to be set up by the end of
this month.
son to produce a game pro¬
duced on his classic Thunder-
birds TV series, first seen in
the sixties and soon to return
to TV in a brand new series
(yayl).
Terrahawks — Anderson's
most recent TV work — has
been written for the 48K
Spectrum by acclaimed soft¬
ware author (and BIG K col¬
umnist) Richard Taylor and is
said to feature "almost per¬
fect 3D simulation". No de¬
tails are available on Thunder-
birds as of going to press.
ATARI SLASH PRICES \
AS NEW REGIME BITES
ATARI HAVE cut virtually all their hardware and soft¬
ware prices as the first steps in the fightback to success
following the takeover two months ago by ex-CBM
chief Jack tramiel.
Most startling cut is for the 600XL computer (basical¬
ly 16K but expandable to 64K via a RAMpack), which is
now under £100. The 1050 disc drive and the 1020
Colour Printer are each cut by £100.00. The VCSjr com¬
es down to £69.99 with its carts retailing at £10-13.
And Atarisoft titles will also be cut — down to the
£8-10 range. Interestingly, amid conflicting rumours
from the U.S. about Tramiel's overall strategy in buying
the Atari empire, reports are now emerging claiming
that in the near future Atarisoft will dump the CBM
format entirely.
Atar
Atari Pi
Commo
and m
e are the regi
u
HOW TOAAAKEA
RED DEVIL SEE RED
with accurate control from Suncom
Beating the game requires positive
response and fast accurate control.
That’s why beating the game requires
Suncom from Consumer Electronics.
A range of 3 quality joysticks all with
arcade-style features plus Joy Sensor,
the ultimate, with precision, touch-
sensitive control.
No stick to move, no resistance to
movement.
Together with a range of C.E.L.
Adaptor leads, they’re compatible to a
wide range of machines.
Check them out at your dealer-
they’re sure fire winners.
For details of your nearest stockist
contact-Consumer Electronics Limited,
Failsworth, Manchester M35 OHS.
Tel: 061-682 2339.
Range available from most branches of John Lewis Partnership,
Spectrum and most good computer shops.
Slik Stik is available from all branches of Argos and selected
Woolworth stores.
S Suncom
from Consumer Electronics.
Compatible with
Atari CX2600 Game System*
Atari Personal Computer Systems*
Commodore 64 & Vic 20 Computers*
and most other Home Computers
with suitable adaptor.
lese are the registered Trade Marks of the individual companies
concerned.
The Green,
Ashby de La Zouch,
Leicestershire LEG 5JU
I, 1-2 Players. Running on
Commodore 64, Sinclair Spectrum
from your usual software store.
You are commanding a squadron of four
ground attack aircraft...
The mission is seemingly hopeless.
Fly along the river at zero altitude, twisting and
turning crazily to stay within its tortuous banks,
blasting at anything and everything in sight. Especially
the bridges.
Three of your jets are held in reserve while you
are pitched against Battleships, Enemy Aircraft, Land
Tanks, Balloons, Helicopter Gunships. All intent only on
your destruction.
And destroy you they will, if you don't get them
first. You'll need to keep an eye on your fuel gauge.
But take comfort, you can take fuel on board from
one of the special depots.
If you get hit-and nobody has yet reached the
end of the river-your next reserve starts at the last
bridge you blasted on your way through!
Each target you destroy adds to your points
score.
Like all Activision Software, River Raid will hold
you and keep you coming back for more.
Chocks away!
Lose y ourself in the world of
il^cIiViaoK.
CURRAH JUSPEECH
^ t
ill .1ES^»
The CURRAH /xSPEECH is ready to talk immediately on
power-up, has an infinite vocabulary and outputs speech
and ZX Spectrum sound through your TV speaker. There
is no software to load with piSPEECH — sophisticated
Gate Array technology means you can just plug in and
start constructing words and sentences like this:
LETSS = "sp|ee)k (nn)(oo) (ee)vir' will say "speak no
evil"! Further commands control the "voicing" of keys as |
they are pressed, and an intonation facility allows you to
add expression to the speech.
/i-SPEECH is fully compatible with ZX Interface 1 and
may be used with the CURRAH /u,SLOT Expandable
Motherboard, allowing easy expansion of your ZX
system. /xSPEECH and /aSLOT will also be compatible
with the CURRAH /iiSOURCE unit when it arrives later
this year, allowing you to write Assembler and FORTH
statements directly into your BASIC programsi
Top selling games like ULTIMATE'S Lunar Jetman
feature /^SPEECH voice output — watch out for other
titles from Bug-Byte, CDS, Ocean, Quicksilva and PSS.
/LtSpeech, /xSlot and /^Source are trademarks of Currah Computer Components Ltd.
ZX, ZX Spectrum and ZX Interface 1 are trademarks of Sinclair Research Ltd.
/mSPEECH is available fromTIl^MET, W.H. SMITH,
WOOLWORTHS, GREENS^tTbOOTS, JOHN MENZIES,
SPECTRUM STORES and good dealers nationwide —
or use the form to order the CURRAH )u.SPEECH —
winner of the CTA 'Product of the Year' award 1984.
ill
ISI
10
To: MicroSpeech Offer, P.O. Box 1, Gateshead, Tyne & Wear, IME8 lAJ
Please Supply. MicroSpeech unit{s) at £29.95 each incl. VAT & P & P
.MIcroSlot unit(s) at £14.95 each incl. VAT & P & P
Name (please print) .
Address (please print) .:.
. Postcode .
I enclose a cheque/PO payable to 'MicroSpeech Offer' value £.
or debit my Access/BarclayCard No. | I 1 I I 1 I I I I I I i I 1 T~1
Cardholder Signature.
Credit Card Hotline 091 - 482 4683 Please allow 28 days for delivery. Offer valid UK only
■■ ■■ ■■ See us at the PCW Show Stand 329 ■■ Hi ■■
MAY THE FORCE
BE WITH YOU?
THE AUTHORITATIVE voice
of Holmes, supersleuth, has
been given a new lease of life.
HOLMES — Home Office
Large Major Enquiry System
— will be a computer system
to coordinate and collate all
the data that pours into
police incident rooms across
the land. They added 'Large'
to lend it less of a 'house¬
hold' name — (what won't
these people do?)
The Home Offfice are vet¬
ting likely candidates for
contracts (they wouldn't
name names), hoping to get
HOLMES on his feet by Jan¬
uary 1985. The force are likely
to house an agglomeration
of existing compatible main¬
frames and micros, for which
special software will be writ-
”5
ten.
HOLMES will link up clues,
and match similar cases up
and down the country. His
cross referencing abilities will
improve upon the existing
thousands of card files
(understatement of the year,
surely). For example, if a
detective makes a search for
suspect 'Anthony', Holmes
will also give him a 'Tony'
and 'Tone'. But if our editor
was to run off with ail next
year's competition prizes,
would it also search for him
under his better known
handles of 'The Big Cheese'
and 'Loud Mouth'? We will
find out. Let's hope he never
has to.
Our natural paranoia led us
to enquire as to the extent to
which HOLMES would be
allowed to go on line in his
quest to control crime. Will
he talk to immigration con¬
trol, over-ride company
accounts or share a hotline
with Margaret Hacker? The
Home Office were not
amused.
"We will be confined to the
incident room alone," they
said. As we said. We'll find
out. Let's hope we never have
to. NICKY XIKLUNA
ON-LINE
NO, NOGGIN THE NOG
DOESN'T LIVE HERE
TIR NA NOG, as every reader
of 2000 AD's sword and sor¬
cery series Slaine knows, is
the ancient Gaelic name for
the Land of Youth (or Land of
the Young, depending on
your historical preference).
Tir Na Nog is also the name
of a new graphic adventure
from Gargoyle Gamesforthe
48K Spectrum due for re¬
lease next month. It features
the exploits of the great hero,
Cuchulainn, following his de¬
parture from the world of the
Living, his entry into Tir Na
Nog and his subsequent
attempts to locate and re¬
unite the fragments of the
Seal of Calum.
Gargoyle claim ". . State-
of-the-art film animation" in
the game's graphics. The
main character stands 56 pix¬
els tall and a total of 64
frames are required for the
complete animation of the fi¬
gure. He is situated in a com¬
plex landscape which can be
viewed from four different
'camera angles', like Quick-
silva's Ant Attack.
The game cassette will
come in a presentation box
with a cover depicting the
Celtic God Cernunnos (you
must remember him), a map,
instruction book and extracts
from the History and Peoples
of Tir Na Nog. Everything
you need for a jaunt through
myth and legend.
RICHARD BURTON
The Fall Guy is the latest
TV series to get the made-
for-computers treatment.
Newly-named Elite
Systems Ltd. (formerly
Richard Wilcox Software)
have a new game on the
stocks based on the pop¬
ular (it says here) TV
series showing on ITV.
For those who may
have missed the series
(for shame) it stars Lee
Majors as Colt Seavers, a
top Hollywood stuntman
who moonlights as a
modern-day bounty
hunter, bringing back to
justice people who have
jumped bail. He is aided
in his work by typical,
boneheaded young
sidekick Howie Munson
(Doug Barr) and don't-call-
me-dumb blonde Jody
Banks (Heather Thomas).
Elite's game will be an
arcade adventure featur¬
ing the player as Colt
Seavers in pursuit of a
couple of Bail Bond
Jumpers. Needless to say,
a number of Hollywood-
type stunts will have to
be performed by Colt
before he gets his men in
this fast action multi¬
screen game.
The Fall Guy will be
launched jointly for the
Commodore 64 and
Spectrum computers
towards the end of Octo¬
ber. Pricing will be £6.95
for the Spectrum and
£7.95 for the CBM 64
(£9.95 for disc edition).
BIG K will have an
exclusive review of The
Fall Guy next month.
... Because trade barriers are coming
down, and before long Warsaw Pact
punters will be cursing the membrane
keyboards of their ZX81 's (just like the
rest of us). NICKY XIKLUNA reports.
EXCELLENCY. Work contin-
lies at F3ogdanov Oligarchical
Sovict-Lcninist Hi-tcch Insti¬
tute (BOLSHl). Da! Professor
Chomski has announced this
week his stunning new 13K
machine! Have no need of
bourgeois individualist minia¬
turisation habit. But working
night and day to make model to
leave by door. Is making trans¬
portation difficult.
Is also big problem. Excel¬
lency, as revised (19(S5) live year
plan demands that eight million
babushkas own micro. Is good
idea to exploit — I mean try out
— the Western Capitalist tech¬
nology? Just until the mighty
production lines start to roll?
Your humble sputnik,
(deleted)
IF YOU thought our Russian
letters were a good joke —
you're wrong. (They're a bad
joke.) Also they're not far
from describing whatthe real
situation vis-a-vis East/West
computer detente.
Computer sales to the East
have been completely pro¬
hibited for years. Forget the
exigiencies of the computer
revolution — legislation has
not changed since 1976! Now
for the first time the embargo
is cracking . . .
The USSR does make its
own non-military computers
— reportedly (hopefully?)
inferior to Western counter¬
parts. There are very few
publicly available. In schools,
only whizz-niks get a look-in,
at special schools for maths
virtuosos. So the USSR is
itching to improve its stock of
western computers — good
news for the prolific industry
here, eh? But things ain'tthat
simple.
Sitting on trade restric¬
tions is COCOM — the co¬
ordinating committee con¬
trolling high tech trade with
the East. The nations therein
have been in complete dead¬
lock for the last two years —
the main reason being . . .
America (cue "Hail to the
Chief").
"Exporting computer tech¬
nology could constitute a
major threat to US National
Security", said William
Archey, Deputy Assistant
Secretary of Commerce for
Trade and export control,
recently. "Sophisticated
weapons today depend on
dual use technology — civil¬
ian and military." For starters,
it's said that the Apple II alone
is fully capable of missile
guidance (if not when runnng
Applesoft!).
The Assistant Secretary for
US defence hascitedthefully
computerised 9th American
army Division as the sort of
thing the Russians want to
emulate. "Humph!" said a
USSR press rep. "They would
say that, wouldn't they?
Americans always over¬
react."
Meanwhile, Western com¬
panies are steeling them¬
selves for fierce competition
over export to the Soviet bloc.
Rumour has it that four
hundred ZX81s are already
lined up ready for shipment
to Czechoslovakia. (That
should worry the Pentagon.)
It has also been alleged that
Acorn has spent thousands
on several Beeb-promoting
visits to the East (see also BIG
K issue #1).
"Not true," says David
Springle, Acorn grand from-
age. "It'll be at least two years
before trade starts. You jour¬
nalists have been hassling me
all week. I've just come back
from holiday in Russia —
that's all!"
Not a lot of agreement,
generally. One thing's for
sure — computers sold to the
USSR'II have no capability to
talk to each other a la Micro-
net or Prestel. So don't expect
to tap Rusknet, Sovinet or
Rednet. Meanwhile, Big K is
waiting for some interesting
Socialist/Realist software to
break borders — or perhaps
the arrival of the odd dissi¬
dent (corrupted no doubt by
a sneak preview of Jet Set
Willy). Until then, nastrovia.
ill
AUTOMATA U.K.
The Pi man’s Software House
DEUSEXMACHINA
DEUS EX MACHINA 48K Spec. Kempston
Joystick & ZX Interface 2 compatible. The
unique new era of entertainment, starring
Ian Dury, Jon Pertwee, Frankie Howerd and
you, in an animated televised fantasy,
synchronised to an incredible stereo sound¬
track. There is nothing like it in this world.
PIMANIA 48K Spec. The Cult Adventure
that's for real! Could you be the lucky
winner of 'The Golden Sundial of Pi'? Many
have tried and failed. Voted program of
1983 by the Computer Trade Association
(Joint winner).
PIMANIA
PIROMANIA
p| ROMANIA 48K Spec. M/C Arcade Style,
Kempston Joystick & ZX Interface 2
compatible. Strike a light! Fire your imagin¬
ation. That bright spark of a Piman is
flaming well out to make the residents of
Automata Towers the toast of the town!
Can you help Walter Hose dampen the
Piman's extinguished career and help the
inmates give up smoking?
DARTZ 48K Spec. Family fun. This
'arrowing version of your local's favourite
game! Includes true life scoring with 'The
more you play the more you drink, the
worse your game becomes' rule!
PI-EYED 48K Spec. M/C Arcade Style.
Kempston Joystick compatible. The Piman's
hit the bottle! Can you help him negotiate
the traffic and drink the town dry?
YAKZEE 48K Spec, and Dragon. Family
fun. An oriental game of luck and skill for
1 to 4 players, playing between 1 to 4
rounds. Each tape comes with both the
Dragon and the 48K Spectrum versions
along with a simple to follow guide on how
to play YAKZEE.
DARTZ
PI EYED
CRUSOE 48K Spec. M/C Graphic & Text
Adventure. Shipwrecked and stranded, on
ye remote island, with nothing save a bottle
of Granny's patent elixyr,an empty stomach,
ye shorts that he stands up in . . and thou*.
Ye adventure is only just beginning. Can you
help him escape ye island's perils?
PI-IN'ERE 48K Spec. M/C Arcade Style.
Kempston Joystck & ZX Interface 2
compatible. 61 screens of action as Burt
searches for the elusive bug inside a
computer, while keeping out of the reaches
of the minor menaces. The program includes
Hi-Score, Save and Load facility as well as
Replay from last position feature.
OLYMPIMANIA 48K Spec. M/C Arcade
Style. Currah Micro Speech & Kempston
Joystick compatible. For all those who just
can't get enough of the Olympics, the Piman
stages his own just for you! Yes he's going for
gold in the craziest events you've ever seen!
Can you set new world records in the
Speepichase, Alpi Ski-ing, Pitathlon, Pi-Jump,
or even the Butterpi? The Piland International
Anthem on the flip side.
PI-BALLED 48K Spec. M/C Arcade Style.
Currah Microspeech & Kempston Joystick
compatible. Bouncy, bouncy, this fast action
game will let you have a ball! Starring The
Balls Brothers, Sid the Snake, Jas'n'Col, and
your friend and ours The Piman.
MORRIS MEETS THE BIKERS
16/48K Spec. M/C Arcade Style. Kempston
Joystick compatible. Morris finds himself
abandoned in a multi-storey car park. Help
him gather the 10 coins per screen to pay his
way out, while avoiding the kamikaze bikers.
GO TO JAIL 48K Spec.
Family fun. A computer property trading
game for up to 5 players. Your computer not
only acts as a banker, but can also take on the
roll of a ruthless player, buying, selling and
trading its own property.
YAKZEE
CRUSOE
PI-IN'ERE
OLYMPIMANIA
MORRIS/BIKERS
1
. i -
GO TO JAIL
NEW WHEELS JOHN? 48K Spec. Family fun. Would you buy a used
motor from this man? Dare you clock an old banger? Have you ever
wondered what it's like to run your own second-hand car lot? Wheel
leave the rust to you!
BACKCHAT CBM64 Speech Synthesiser. Automata's speech synthesiser
comes complete with easy to use Programming Manual and Software cassette
containing both BASIC & M/Code programs, so you can now add speech
to all your home grown games using BACKCHAT's allophone vocabulary.
ORDER COUPON
CRUSOE.48KSpec£6n
PI-EYED.48KSpec£6n
PIROMANIA .... 48K Spec £60
PI-IN'ERE. 48KSpec£6n
YAKZEE .. Dragon/48K Spec EBQ
DEUSEXMACHINA.48K Spec £150
GO TO JAIL.48KSpec £60
PIMANIA.48KSpec£10D
0 LYMPIMANIA.48K Spec £60
PI-BALLED. 48KSpec
DARTZ. 48K Spec
NEW WHEELS JOHN? 48K Spec
Piman's Stereo L.P. Cassette .
EBQ Overseas £7| |
ebD
£50
£30
MORRIS MEETS THE BIKERS.. Any Spec £6[I
T-SHIRTS State Size. Price £B|
'BACKCHAT' Speech Synth. CBM64 with Software 8i Programming Book.£2BI
PIMANIACS CLUB for 20% off all products, Pl-Monthly Magazine. Annual Subscription U.K
/ enclose the right money, or debit my ACCESS/VISA Card. My Card number is .
Card holders signature . Card holders name . My name .
My address .
. Post Code .
NO EXTRAS! AH our prices include VAT and Postage & Package. 24 hr.-CREDIT CARD HOT LINE (0705) 735242.
Send your order and payment to: AUTOMATA U.K. LTD. 27 HIGHLAND ROAD, PORTSMOUTH, HANTS. P04 9DA, ENGLAND.
t
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SO
.ess-
th
PICK OF THE MONTH
IDEAL HOLMES
The world’s most famous detective made his first appearance 100 years ago
in a magazine story called ‘A Scandal in Bohemia’. Today, he lives on in the
form of a computer adventure from those Wizards of Oz, Melbourne House.
E vening was failing over Baker Street
and Sherlock Holmes and I, as was our
habitual wont at this time of day, were smok¬
ing our pipes and reading the evening news¬
paper.
“Great news, Watson!” said my friend, tap¬
ping his pipe out on my knee, while simul¬
taneously measuring out a “fix” of cocaine.
“The game’s afoot. Holmes?” I replied hope¬
fully — for life in our Baker Street lodgings
had, of late, been dull indeed.
“The game, old friend,” replied he, “is more
than a foot. It’s ahead!”
I laughed — somewhat dutifully, I confess,
since I had not the faintest idea what he was
talking about and feared that the evil drug
already coursing through his veins was
rendering him incoherent.
“Ahead of what?” I ventured, eyeing the re¬
volver on the nearby table and wondering if I
could possibly get to it before he did.
“Of the competition, dear boy!” replied my
friend. “See, it is here, in the newspaper. Mel¬
bourne has struck again!”
I replied that I did not know the gentleman,
adding that I presumed it was yet another alias
adopted by our old adversary. Professor
Moriarty.
Holmes eyed me with a measure of impati¬
ence. “Sometimes, Watson, I wonder about
you . . .” he sighed, then his gaze resumed its
original piercing quality. “Melbourne,” he said,
“is not Moriarty. It is a company with, I believe,
Australian connexions.
“Their line of trade is the manufacture of
analytical games of a questing nature, to oper¬
ate in conjunction with the Babbage Analytical
Engine. I realise that this is possibly new to
you, but then, you, with all your sterling qual¬
ities, do not follow scientific developments as
closely as I. In brief, then; the company has
already scored a remarkable commercial suc¬
cess with a game titled, I believe. The Habit.
Naturally there has been pressure upon the
directors to produce what is termed a Tollow-
From: MELBOURNE HOUSE
Format: cassette. Price: £14.95.
up’; and here, in the Daily Chronicle, is a report
on the new product. Allow me,” he continued,
overriding my protests, “to read it to you. If
there are any unfamiliar terms I shall explain
them in due course.”
He picked up the Chronicle, which crackled
in his steely grip. I was pleased to note that the
drug-induced brightness in his eyes had given
way to the old eager glitter.
“ ‘Melbourne's new potential blockbuster dis¬
plays nwfiy of the licks and trademarks which
made its predecessor so famous: real-time ac¬
tion, a touph and intricate plotline, sturdy if
transitory graphics, and a truly enormous
vocabulary made relatively easy to handle by
the use ofinplish' - that’s ‘English’ with an ‘T,
Watson.”
Alimentary
“With an eye?” I responded feebly, for I had
already found he had been correct: I barely
understood a word of the report.
“Aye,” he replied, and continued reading
aloud.
“ ‘The story starts with the two main pro¬
tagonists in the famous Baker Street sitting
room. They are reading the Daily Chronicle.
News in the paper of a murder in Leatherhead
sets the famed pair off on the scent, by hansom
to Victoria Station. In taking up the quest for
the murderer(s), they are once again up against
Inspector Lestrade of Scotland Yard.‘ “
“The same Lestrade?” I asked, astonished.
“The same,” he replied, and continued to
read. “ ‘Getting Watson to read the paper is
difficult, as the old boy seems almost paralytic
with stupidity' — I beg you, Watson, allow me
to continue — ‘but perseverance brings its own
reward and soon you find yourself in the
street.' ”
“The bounder who wrote this calumny will
find himself in the street fast enough once I get
through with him!” I roared, for I was in¬
candescent with rage.
Holmes smiled thinly and continued to read.
“ ‘Use of the Animtalk technique allows the
player to give instructions to other characters in
the game, a method first pioneered in its prede¬
cessor. However, asking Watson to, for exam¬
ple, pay the cabbie produces the usual dimwit-
ted non-response and in the end you have to pay
the man yourself.' ”
“By God ” I raved, stamping in fury at this
unmitigated libel.
“ ‘At least the old codger doesn 't hang around
singing of gold — a small mercy but welcome
enough.' ”
At this point I snatched the paper from my
hawk-featured friend and read it myself
“ A.s Holmes, you will find yourself ex¬
traordinarily lazy. You never walk anywhere, it
seems, hut stick to trains and cabs — in keeping
with, the great detective's naturally indolent
character.'" Holmes frowned, but already I
was feeling slightly mollified.
“ ‘Moreover, real time passes, kept track of —
poor English, there. Holmes, I fancy — 'by a
digital clock on the screen. Incidentally, Typing
the word NO produces what is colloquially
known as a “crash".' ”
There was a long pause. Downstairs, there
was a thunder of crockery as Mrs Hudson, dead
drunk as usual, fell over while bringing up our
suppers.
“Was that what the writer means by a
crash?” I asked timidly, for Holmes was
apparently in a trance.
“Eh? What? No!” replied my friend.
“Then what does he mean? And what is the
other word digital?” But there was no reply
from the Best and Wisest Man I Have Ever
Known.
So after some minutes of silence I refilled my
pipe from the Persian Slipper and sat down at
the desk to compose a letter to my solicitor. —
Conan Doyle.
Too r i nd your
self in a large
lavish ly
decorated
bedroom. In one
corner stands an
upright piano
with a selection
of sheet music
on top. On a
table by the
window,p which
looKs down on a
well Kept garden
is a new and
expensive
looking
gramophone .
■: >: >: >: 4®!^ >: >:
>
>
>
> LOOK.
“Holmes eyed me with a measure of impatience."
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KOSMIC KANGA, a multi-screen, amazing, arcade standard original action game.
Featuring superbly animated graphics and packed full of arcade features.
Help KANGA find his space ship so he can return home to his planet.
Leap about buildings, trees, clouds etc., pick up bonuses and throw boxing
gloves at the enemies.
Keyboard or most joystick. 48K SPECTRUM & COMMODORE 64
Tutankhamun
48K Spectrum
Pengy
Invasion Force
CO
Q.
E
CL
CO
00
16K/48K Spectrum
ONLY £5.95 EACH
Available from most good software retailers.
If your local software retailer is out of stock, send
cheque/P.O. to Micromania, 14 Lower Hill Rd.,
Epsom, Surrey, KT19 8LT., and we will send your
order by first class post free.
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DEALERS-AVAILABLE FROM ALL LEADING DISTRIBUTORS OR MICROMANIA (03727) 20152
bluE chip □□mputErs
*FREE* POSTAGE AND PACKING ON ALL ORDERS OVER £10.00
ADD £1.00 TO ORDERS UNDER £10.00. UK MAINLAND ONLY
WESTERN EUROPE + 10% ELSEWHERE + 15%
We pride ourselves on a fast delivery
& customer satisfaction
AUTHORISED
TEXAS INSTRUMENT
DEALER
PRE-CHRISTMAS SALE
on
TEXAS INSTRUMENTS
EDUCATIONAL SOFTWARE FOR CHILDREN
ADD & SUB 1 Makes Learning Fun for Numbers 0-9.9.95
ADD& SUB 2 Guideyour child with Numbers upto 18.9.95
NUMERATION Introduce your Child to Number Concepts such as
"Greaterthan" or "Lessthan".9.95
NUMBER MAGIC Have Fun Learning Maths.9.95
EARLY LEARNING FUN Helps Teach Shape & Number recognition Counting
Sorting.9.95
TEACHING UTILITIES FOR THE PROGRAMMER
STARTER PACK 1 100 page Manual plus Cassette.8.95
STARTER PACK 2 Advanced Aid contains same as above.8.95
GAME WRITER 1 Learn to write your own games (cass. & Book).8.95
GAME WRITER 2 For Advanced Game Writers (cass. & Book).8.95
TEACH YOURSELF BASIC.8.95
TEACH YOURSELF EX. BASIC.8.95
GAMES ALL CARTRIDGE
ALIEN ATTACK Shoot Em Up Good Action.10.95
Tl INVADERS All Time Classic.14.95
MUNCH MAN Tl Great Version of Pac Man.14.95
TOMBSTONE CITY Very fast Action Game.10.95
ZERO ZAP Pinball Spectacular Game.10.95
CHESS The Ultimate Stratergy Game..24.95
INDOOR SOCCER Five-a-Side Fun & Action.10.95
CASSETTE CABLE LEAD.9.95
QUICKSHOTII JOYSTICK + INTERFACE.19.95
99'er MAGAZINE FROM AMERICA.2.75
DUST COVERS.2.95
AMSTRAD CPC 64
WORD HANG.8.95
HAPPYNUMBERS.8.95
WORLD WISE.8.95
HAPPY LETTERS.8.95
HAPPY WRITING.8.95
TIME MAN 1 .8.95
TIME MAN 2.8.95
HOMERUNNER.8.95
HARRIER ATTACK.8.95
SULTAN'S MAZE.8.95
SPANNER MAN.8.95
OH MUMMY.8.95
ROLAND IN THE CAVE (Fred off Spec).8.95
ROLAND ON THE ROPES (Bugaboo).8.95
CHESS.8.95
LASER WARP.8.95
HAUNTED HEDGES.8.95
CODE NAME MATT.8.95
HUNTER KILLER.8.95
ALIEN BREAKIN.8.95
ATOM SMASHER.8.95
ELECTRO FREDDY.8.95
CRAZY GOLD.8.95
PUNCHEY.:.8.95
CUBIT. 8.95
SAMURAI INVADERS.8.95
CASTLE OFTHE SKULL LORD (Advent.).8.95
ROOSTER RUN.8.95
MISSMAZEY.8.95
DUST COVERS Green Screen & Keyboard.5.95
Colour Moniter& Keyboard.6.95
WATERPROOF — WASHABLE — ANTI-STATIC
Massive Selection of Software on
the following Micro's;
COMMODORE 64 — VIC 20 — SPECTRUM
SEND SAE FOR LIST
SEND CHEQUE OR POSTAL ORDER NOW TO:
BLUE CHIP COMPUTERS, 16 Clapgate Lane, Goose Green, Wigan WN3 6RN
STATING NAME, ADDRESS, TEL. No. & GOODS
REQUIRED.
OR PHONE TELE SALES ON WIGAN (0942) 495753
WITH YOUR ACCESS/BARCLAY CARD NO.
* General enquiries ring (0942) 322543
TO: BLUE CHIP COMPUTERS. 16 Clapgate Lane, WIGAN
Please send me .
Name .
Address .
.Tel.
I enclose a cheque/p. order to the value of £.
■ cVNatWestl
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oaDBer
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All orders for goods supplied through the On Line system will be fulfilled by Empire Stores Ltd., at 18 Canal Road, Bradford, West Yorkshire. This scheme is available to any applicant undr-r thr age of 19.
For current interest rate please ask at your local NatWest branctr.
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Tandy Cuts The Cost of Business Efficienqf!
New Low Price
Model 4 £
2-Drive
999
Previous Price £1129.00
New Low Price
ModeM E
1-Drive V
Previous Price £999.00
Take The "Transportable"Model4P With You,
It Weighs Only 26 Pounds!
Available at aU Tandy Computer Centres and
at Tandy stores and participating dealers
...Model 4 Desktop or Portable,
Tops on Price and Performance!
Tandy Model 4 and Model 4P Microcomputers are designed for the
professionals, educators, home computer users and busy managers. Their
software flexiblity means that almost any task at hand can be performed:-
word processing, accounting, forecasting, programming, graphic
presentations and much more. Both models run all Model III TRSDOS
programs and are compatible with LDOS™ and now also the CP/M Plus™
operating system making available a huge, ready-to-run software library. Both
expand easily to meet your growing computing needs.
Tandy Model 4P features a 64K memory as standard and 128K option ideal
for tackling large workloads. The new TRSDOS 6 operating system also lets
you use extra memory as a superfast disk drive. The 4P is easy to carry and
small enough to stow in overhead luggage racks on planes, trains, buses or in
the boot of the car. 25-1080 . £999.00 Exc. VAT
Tandy Model 4 two disk drive desktop model provides 368K of disk storage
(184K each drive) and has an optional RS-232C Serial Interface for
communications. It comes complete with Microsoft Disk* BASIC and
TRSDOS 6 operating system, an owner’s manual, reference card,
programming manual and an introduction to start you computing
immediately 64K 2-DUk. 26-1069 . £999.00 Exc. VAT
64K 1-Disk. 26-1068 £849.00 Exc. VAT
Take A Look At Tandy,
Today
Visit your local store or dealer and
ask about our expanding range
microcomputers and software
- we service what we sell!
Yellow Pages For Address
’ag<
Of Store Nearest You
mm
[COMPUTER centre]
Send For Further Information to:
Computer Marketing, Tandy Corporation (Branch UK),
Tameway Tower, Bridge Street, Walsall,
West Midlands. WSl ILA. Tel: 0922-648181
Name ..
Address
\J» 08 t Code.Tel. No.(wci2y
CHALLENGE
•ncentwe) commodore64
UM 48K
drink, the cartoon de
your actions. Very st
Likewise the audio tra
the flip- Smashing sti
say- Hie. — S.K.
MaKerrAUTO^TA
Format: cassette
Price: £5.00
Graphics: 10^
PlayalJility*
Overall: “ 180 .
VIDEO GAMES ° CDMPUTER GAMES ° VIDE
MO SCORE
‘fSiSU*.
iSigig
SSetheSrospecLgamesc^^^^^
aSSinwhichtobecompiled.lfyoucorn^
pile ihn the middle of young Sidney,
52 single byte integers and 26 double byte 'afs-
beeasytofollow.Asubroutine called A isnot
-ss-sis*';
rH=-—
specific as Scope.-K.A.
Game: SCOPE 64
COMMODORE 64
Format: cassette
Price: & 1 ' 7.95
Bating: K
iPLAT/CBM 64
#i=sf=
rs£s\TundTSanrGodhelpZgf
9rrx“.5—
, Jshifthimisashovelandlotsofsoapywater.
ting:
WORSE THINGS Hff
Neatly drawn nautical "°"®®"®® " ocean liner in order to guide
a mousand leaks on board.on ^"9 compartments
ft into port. The ship . mad as you trundle frantically
Sf wo k has a tendency to againstthe rising
fl salt water. Sailors will *'"'',f„VbXve 1
ffde ontheirhands PersonalW^be^ ,j,ing yet put by
Game: WORSE THINGS^PMAT^^^^^
?ofmltSaSe° Price: £5.95 Batxng: KKK
born again
CHECKOUT/
BBC 'B'
: In the corner of my room I've
' got a stack of Virgin
^ Every so often 1 glance in that
Sion and have a good
^ ®'^Uhere's an exceptirm to
i every rule, and Checkout
‘ ®®Th^^e^gets its name
from its star voung Che®to^
Charlie. He's a ta^^er seedy
: looking character with short
ipos and dark glasses. The
reason for the glasses is easy
fsee- the colours are blind-
: ng and have a tasty habit of
flashing like a traffic light
: having a fit when something
good happens.
Splatls a tine example u. a... 7 - -r 7 .
vupll with an imaginative use of graphics. Alter
rilteXRo 9 S®tS'''‘ 2 od knows what
JoSesSte changetoseesomet^^
rSheTcan afford to give some instructions
with it.—K.A.
Game: SPLA.T
SSke: COMMODORE 64
i Format: cassette
Wondertuiiy .
simulation from those wacky
Ctomata people. Now m
certainly no P'aver myse
(the game-play is baffling.)
Eutlcan'thelpbutapprecate
the attention to detail
match'have been carefully
Snintotheplay.SuPPmg
nenerously after each leg my
nlaver's alcohol content
blqan to dramatically rise^
Warning bells
gfg"g?Y^t O dizfy^'o^ipsy • Indeed
shr’mV«
S?n^btto^tufedfloor^
Sli:rr/ror|,
authentic. . xj^ct
The presentation is hrst
rate. There's a spht screen
SoarfalorlS with a neatly
Chas's mission in life, for
reasons best knovvn to him,
is to change the colour of the
floor in his room — twice,
SuLe by square. Running
over a square a third home
causes the square to revert to
fts original colour and has to
be run over twice more.
Death - obligatory m
i games of this kind — is dealt
: by a remote robot which
i patrols the edges of the room^
: At regular intervals, when the
^ egg timer at the edge of the
: room runs out, this heap of
scrap metal lets loose with a
: S blast. If Charlie gets in
the way he farts gently and
fades from the screen. What
.witogoCoodMuftFrom
Virgin, too. Keep an eye out
for flying pigs. — K.A.
Maker: VIRGIN GAMES
Foriaet: cassette
Price:
Graphics: KA
PlayahUityt^Ei
A Classical
^MES-COMPUTER GAMEl
= Could Be Better
= Coxold Be Worse
= Unsurpassable
lESoCOMI
KOSIWIC KAIMGA/
SPECTRUM 48K
beating about the
’'^'cromania have
^ Following a
handful of passable (but
unexciting) arcade conver-
s.ons they've produced thX
own original game-and it's
a winner! In it you must help
nga, an alien Kangaroo
phone home. This involves
eaping tall buildings
(amongst other things) with
a single bound and avoiding
all manner ofobstacles in the
ensuing scenarios. These
trifr^® w" Where
trucks and planes do their
best to trundle over you • the
ocean. Where craL and
arrnl*' r'^''°“ 9 h Atlantis!
the r ^ into
' the countryside. It's quite a
journey!
Thankfully you needn't relv
on agility alone. When com
fronted by a deadly be^h
buggy (or similar) Kanga can
Qufm a® 9'°''®-
Quite a potent weapon! I
i crX^’go'tmeVvXlm^
are graphics
are excellent and Kosmic
Kanga displays enough
mention to disguiselS
obvious Jet-Pac origins It’s
^'4® ^''ghtfully addictive.
After 30 minutes of abject
64
£ut
oout, Cuthbert finds himself
avaging Moronians. Every-
pOe^ as to earn a living I sup-
hp^f, *^® game starts, Cuth-
, space craft, which
would probably be more a^
home in a carnival proces-
style i
at the bottom of the screen. »
slides back, reveal- ^
ng Cuthbert and the some- 1 ■
What ludicrous message : .
arriving on Vyxelt' The
inTwh® Gather-
ne Wheels, or that's what
*a7t°°H Cuthbert ;
as to destroy/avoid these M
while picking up-fuel pods. As S
aoon as he gets all the fuel U
, ']® tioes a spot of loot- M
9 efore being dragged off
Sirt *
exactly the same as the pre¬
vious one, with a different but
equally stupid name.
s O.K. but there's a lot of
room for improvement. Not
the sort of thing I'd nav . ^
money for. — K.A ^ ^
Maker: MICRODEAL
format: cassette/disc
Price: f>n/oo
screen failure, I dug out my
bothsf!°" 'stick and found
Star
After that there was no
escape! The CBM can keen
Its mutant camels. Kanoe
^PS are far more classy.-
J^^micromamia
^nnat: caasette
®rice:^, 5.95
®raj«h^!KKjj
"ddlctiveness: KKK
^yabflliy:KKK™
^'^eralLKKK::,
Price: ^.4.75/^,3.9 o
Graphics: KK
Playability: K
Addiction: K
Overall: K
the odyssey of
HOPE/SPECTRUM
48K
Having ransacked Tolkein, the
Legends of Ancient Greece
seem to be next in line for
software exploitation. And
why not! The place was
obviously made with adven¬
tures and simulations in
mind.
In this scenario the gods of
Mount Olympus are well
cheesed off. Some rascal has
stolen Hope from poor ol'
Pandora s box and us mor¬
tals are in an advanced state
®'''®s have
and lightning bolts
s ab from the sky. Zeus is
clearly off his chump. Only
you can venture out and
recover Hope for all man
Much effort has been spent
®''®®bng an authentic
world here, and all to great
effect. Indeed, followers of the
period will have a definite
advantage over us lesser
mortals when it comes to
solving the quest. All the
“cations are illustrated, but
*1 ®®, .f.PPear instantly so
playability has not been sac-
[hr^'i; d®s®riptions
*^°®gb are sparse. I'd have
> TH< OOYfKY
OFHOP<
preferred more evocative text
to be honest, but then that's
all a matter of taste.
From my initial wander-
mgs I'd say that the game is
of a fair size and offers ade¬
quate headaches. If the sub¬
ject matter appeals then this
IS well worth checking out. —
S.K.
Maker; MABTECH GAMES
Pormat: cassette
Price: £3.95
Graphics: KK
Hasrabilily: KK
Addictiveness: K
Overall:KK
TURBO CHARGE I
hrouR spectruimI
Outperforms any Spectrum interface
The unique Turtx) interfece from Ram gives you all these
features - and more - in one unit:
❖ A variety of interfeces including Rom cartridges, two 9-way D plugs
for standard joysticks, PLUS full expansion bus at rear.
Hs Compatible with Kempston and Protek protocols.
^ Wofte with latest Quickshot Mk II auto rapid-fire joysticks!
❖ Choice of Rom cartridge or tape cassette software.
❖ Instant program bading with cartridge software.
Or call our credit card hot line on 02514 25252. (Access and
Visa welcome).
Ram Electronics (Reet) Ltd, 106 Reet Road, Reet, Hampshire
GU138RA.
Reasesendme:
_Spectrum Turbo lnterfece(s) at £22.95
+ £1 p+p (overseas orders £3 p+p)
_Quickshot II Joystbk(s) at £9.95
(Only when purchased with Tutbo-normally £12.95 -I- fl p-rp)
Built-in power safety device - unique to Ram Turbo.
I encbse cheque/postal order or charge my Access/Visa for £_
Hs Full one year guarantee.
CSS
* Immediate availability-24 Hridespatch on receipt of
PO./credit card details (cheques-seven days).
* Incredible value-only £22.95.
So don’t wait around - simply comptete
the coupon and send it to us today.
Name_
Address.
TeL
To: Ram Electronics (Fleet) Ltd, 106 Fleet Road, Reet, Hampshire GU13 8PA.
B'H
J
Trade and export enquiries welcome.
OMPUTER GAMES "VIDEO GAM
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ECOMELOSIE
WOLF...
... sole survivor of a devastating attack on the
monastery of Kai.
A great cloud of black
has swept down and engulfed
All the Kai Lords, whose secret
learning, have been killed.
beasts
xthe monastery,
^^killsyou were
Raising your face to the sky, you
swear revenge on the Darklordsofthe
West. But first, you must warn the King
of the invasion, retrieve Sommerswerd
and then use it to beat off the attackers. There
are now two exciting LONE WOLF adventure games.
Each one requires you to assume the mantle of Lone
Wolf, make all his decisions for him, and actually
fight his combats move by move. You really are
Lone Wolf.
TkE LESSONS OF COMBAT
AND ENDURANCE
When you were training with the Kai Lords,
you acquired many secretskills and disciplines. Now,
you may need to use them. You may need to improve
some, and disregard others.
"Combat Skills” may be needed todefeatthe
enemies you encounter on your way to reaching the
beleaguered King, and whilst savingyour country.
You will need “Endurance” to survive. Each decision
you make can alter the course of your adventure. So
choose wisely, foryou will
often be totally surprised by
the effect your^.
choice may
have on
your survival,
TLiE SURVimi DISCIPLINES
Over the centuries, the Kai Lords had mastered
the ski I Is of the warrior. As you proceed through your
adventure you may find that you are becoming more
and more proficient. If you, too, have mastered these
skills they may save your Iife!
You can learn howto hide undetected amongst
rocks and trees of the countryside. In a city, you can
look and sound I ike a native which may help you to
find shelter.
Learn how to communicate with animals and
move objects by sheer concentration alone.
You can develop a “Sixth Sense” that warns you
ofimminent danger. It may also reveal the true nature
ofa stranger.
“Tracking" may help you choose the right path
and decipher prints or tracks ofcreatures in the wild.
Thedisciplineof
“Healing” can restore
your “Endurance” after
being wounded in
combat.
TfiE “COMBAT"
SKILLS
When you entered
theKai monastery you
were taught to fight with daggers, spears,
warhammers, axes and swords.
The evil Darklords, though, have the ability to
attack using “Mindforce”. LoneWolfcan learn the
discipline of "Mindshield” and also“Mindblast'’, the
old Kai Lord's ability to fight using the forces ofthe
mind alone. You, Lone Wolf control the combat, you
decide whetherto fight or not, and you alone can
manipulate the moves.
The equipment to survive
You set out with just an axe, a leather pouch of
gold crowns and a map of Sommerlund which you
The LONE WOLF ADVENTURES
The creators of LON E WOLE are joe Dever and
Gary Chalk. In 1982, Joe won the Advanced
“Dungeons and Dragons” Championship in America.
Gary has had 17 years
experience of war
games, and is the
originator of the highly
successful “Cry Havoc”
and “Starship Captain”.
Together they have created twoj^ique ad ventures
combiningthe skills^
of mental and ~
physical dexterity.
And there are more to comeJ'
The presentation is visually
exciting, and involves you
totally in every action and
reaction.
Discover the LONE WOLE adventures “Elight
From the Dark" and "Fire on the Water". Now, available
individually in a special gift box, including a cassette and
illustrated bookfor£8.95. (Softwareonly £6.95 each.)
have discovered amongst the smoking ruins of the
monastery,
V/s r i.r
You are about
to begin the most
incredible adventure
ofyour life.
Etc
We challenge tou to defeat the
DARKLORDS IN THE LASTLANDS
lON^OlF
Avai lable from lead i ng software stores.
Dealer enquiries to Nick Ford, Arrow Publications,
17-21 Conway Street, London W1P 6jD. Tel: 01-387 2811
VO '0®
se®^ c,e
vN'T'O''®. oO oO<®® ^'' ^ac''"
SPACE STATION
ALPHA ^
A GRAPHICAL
SPACE BATTLE
' The deadly cylon neet has reached its
/ destinotlozL Their objective - destroy planet
earth. Each ship in the fleet carries a single
devastating lithium torpedo. Earth shields ore
up but their power is being drained. You, as
commander of ecolhs lost remaining space station
are all that stands between the cylons and earths i
total obliteration l
£ 7.95 ^-1 I
A GRAPHICAL
■ j ADVENTURE GAME
JouriMy through the medieval lands oi Somagora in search
ome three pieces of the long lost crown of Ultimate Darkness
Battle with vicious brigands, ovoid the greed of the great
dragon, suffer plagues and famine in pursuit of your ultimate
goal.
This is a graphical adventure in which you play the part of Zorakk
and take control of his loyal warriors. p«
65 HIGH STREET. GOSFORTH, TYNE & WEAR, NE3 4AA.
TEL: (091) 2846966
AVAILABLE FROM ALL GOOD COMPUTER STORES
OR DIRECT FROM US! y
TRADE ENQUIRIES WELCOME
cassette unit
For program storage and retrieval. Forfasi
avast
There’s something for everyone and for all interests...V^thought-provoking, amusing, entertainichalk
Plus excellent sprite graphics aimazi
(About the only thing the Commodore 64 doesn't ha\s ai
printer plotter,
1 Plots graphs, constructs bar and K pie charts. Prints in 4 colours.
single disk drive,
I of programs.^^^ Uses a 5W' diskette, and has a very large 170K memorv
'agiand retrieval of programs.Uses a 5W' diskette, and has a very large 17
ick'ni^paddles,
itrcof games directly into your hands...they ialso improve both speed and accuracy.
im(
Ware
challenging, and exciting.
_ (business,
Jo cover the essential office and business needs...
jcational.
rated with the help and advice of specialists.
/on
r
anamazing music synthesis capabilities
games)
^^From shoot ’em up to strategy.
THE COMMODORE 64 COSTS JUST £229 (OR LESS).
FOR FURTHER INFORMATION PLEASE TICK ONE OR MORE, OF THE BOXES
AND SEND TO: COMMODORE INFORMATION CENTRE, 1 HUNTERS ROAD,
WELDON, CORBY, NORTHAMPTON NN17 1QX. TEL: CORBY (05361205252.
COMMODORE 64 □ MONITOR □
PRINTERS, PRINTER PLOTTER □ DISK DRIVE □
NAME
CASSETTE UNIT □
SOFTWARE □
ADDRESS
iv(isany serious competition.
Cr commodore
1
* HEXOGONBU *
BY
3l REH
2 REM
3 REM
A REM *
5 REM ♦
V REM ♦ J.Wir-iwr.. ^
I rIh h*^ft-**********
II ISsuB aiie
UET^C=0
4.7 CL.S _ « -7: '‘H E X R
_JL .-kruTl
DT ^
J.WINCHESTER *
s5 PRINT BT ^
W'pRIKT HT
G O H
RT
^.E;“BY
ujnc^mest
^«r, print
’erS|T K.?„^.,
kS pp+g’s
r?? Pi^pT="l00®®‘'
90 L-ET
95 NEXT P ^ ^
3 00 r>TM ,;:r* 5 ^
115 LET 1J 5^; -••4.65e4-‘'
X20 li 14) =
xas LET B|l*' .34^44^-
130 LET g*'-'^o 5
X3S <-LiB J\"7. .; _■ ^3000
14-0 Li_ • •*^
n| tif
X4& LLT LK _0
xl.b LET P=P7j
ill ^I^KK^^^S^THEN goto 1^9
III hiT r=^:|
X5T LET 0-0 IhEH GOTO l^-P
ill GOSUB GS®0
then PRXNT
THEN PRINT
Ht P + l-‘
ITS LET P=10
t-7^ LET 0=P
ItE let x=x
XT? Y) ='■
isa ®$‘ 5 r
T P ,• o.; R$X V) =“0"
IIS SoSOB ®®®f 8 6 ;-SCORES^ NO-X
TBB EG. BX"
11^ "g l=g!r
G, = - X" T
BND G» = -S” T
HEN GOTO 20L fv
IIS UET‘^B»tX..Y)=STR«i (UBL B*
"iff bi^ Si®x..Y,=G,
ill boSUB Tf® -then GOTC
005 ir G^—
iso LET Gf = __l
23 X GuT O
12 s ogo^lTO;
22? N = x TO 5
??| ^S”uBL^B#°n!hJ >= 00 *-
Xil^IF°J = X®*^°'^^^ GOSUB 9000
■720 NEXT M
-705 next n
730 RETURN -pjjpM let R$ilN + X.«M>-
€! lH<?i ;
=|0B IF N<>= "
23E
fn th/s fiendish strategy ooc
s"mu/af/on - with nuclear ov,
two players attempt to outj
each other and avoid the CHAIN
reaction. Full instructions
contained within
the program. .d
For ZX8I By
JOE
WINCHESTER
‘Jos ir NOS OND HOI THEN LET
+ ^_ET o$(N..M-lJ =
s||| ‘^f^h<”l‘TAEN^LET'c$(N..H-l) =
TP m,v5 then let R$tN,M + l)-
-ih THEN^EET'cStN..M + l> =
sf N - i^H + 1 j' ^kr^T tufiu^B- i'Tm +1J
+ |4l IF NOl and H<>5 then LET C
S tN-l^.M + i' -^VhEN let R$tN-l..M>-
4ii thIn"Ut’c*(N-i.h^ =
"its tlr c||n::m5 ="0“
.III
I_E”r" P —^
'if\r>r^y^BH GOTO ISa
llll bl^ xll^i
nil bFx°>6"THEN GOTO 132
pll blT J|=0^^ ^
gill FOR 0 = 1 TO 5 t-hEN let XS =
QOS© ^
Sl^rbF”libL°0, =”H- THEN LET YS =
9035 next L txS=0 OR Y5=0) T
S|a'’oo?o‘=lo=§
90-Lg then pbint bt bo,o;
ISll ir'iVi- THEN STOP
llll Ei?^'lT'"?c5p..2TE.P..CHP* L
ills f&9r" --p.^=-■=
of^TURN
®‘"iif^'^:p"-orrN°: :e7p:’:n
9610 PRINT H tm
.^15 PRINT •• VOU MRY ONLY Gu
§g4"p5lNT HLXRGON.. OR ONE .1
llCiiSf "^iSI-H^TlSrvSu- GO IN
:|:i^ifST---THE NUHEER OE PIPO.R
JSo^^glNT -HEXRGON INCRER..E5 B r
ai!2|-pRINT •• UHEN THE NUMBEW xN
P^e^lS^S^^- BHRCHES THE NOHBER O
QftsE'^PRINT "HEXfiGONS t EG '' 6
Sgg0%SIS?'^"XN THE CENTRE) THEN
ife explodes. IT--S NUMB
lgT§°lllN?""XERO RND THE NUHBERS
a-B^'pRINT^-RDORCENT HEXfiGONS GO
||8g^pllN?^“'0NE OP THESE IN TUR
9665'PRINT -EXPLODE RND R CHRIN
IlirilbN? ;;°^^Pr| 3E NEU LINE TO
9igg'’'W°INKEYS = "- then GOTO GSOa
Pll ifelNT ■• HOU.EOER IF XOO ^ TRR
T^B RggCTlONj^ the SOUflRH^ INTO
9705 PRXNT HUL-
gy^l^'pRINT "YOU EXPLODE BECOME •
ig?|-PRINT :: VOU UIN WHEN YOUR U
Pll^ibSf ^blYll-ONE-S PIE
'iS| «?|iNT°"RS NORMfiL NUMBERS.. W
3ikl ^b?Nr"TUO-S PIECES RRE IN
pifEllST '.'r'-'^iRESS NEW LINE TO
iRRRY^ON)" ... then goto STHE
Q7S6 XF inkey^
CE5
I 73 O RETURN
Open
8.30-6pm
Mon to Fri
& 9.00-1 pm
Sat
Closed on Satur¬
days preceding Bank
Holidays
Prices correct at time of going to press E&OE
All offers subject to availability
6, London ■
Bridge Walk _
London SE1 ■
Tel: H
01- 403 1988 I
Software for the ZX Spectrum
S.R.P. OUR PRICE
Missile Defence £5.95 £3 *00
All ASP Software£6.50 £ 4«00
StarTrek 3000 £5.95 £ 3.00
Home Accounts £19.95 £ 12.95
Stock Control £19.95 £ 12.95
£19.95 £ 12.95
£19.95 £ 12.95
£19.95 £ 12.95
£5.50 £ 3.00
£ 3.00
Database
Mailist
Easiledger
Pedro
3D Haunted
Hedges
Use & learn
£6.95
£9.95 £ 6.95
S.R.P.
OUR PRICE
Knot in 3D
£5.95
£ 3.00
3D Tunnel
£5.95
£ 3.00
Rabbit Shoot
£5.95
£ 3.00
Nowotnik Puzzle£5.95
£ 3.00
Chequered Flag £6.95
£ 4.00
Lazer Zone
£6.95
£ 3.00
Traxx
£6.95
£ 3.00
French Vocab
£6.95
£ 4.00
Young Learner
£6.95
£ 4.00
Astro-maths
£7.95
£ 4.00
Star Reader
£7.95
£ 4.00
Chemistry
£7.95
£ 4.00
Software for the Dragon
Transylvanian
Tower
UGH!
S.R.P. OUR PRICE S.R.P. OUR PRICE
£6.95 £ 3.00 Trace Race £6.95 £ 3.00
QQ St George/Dragon£6.95 £ 3.00
Software for the oric
S.R.P. OUR PRICE
Harrier Attack £6.95 £ 4*00 Starfighter
S.R.P. OUR PRICE
£6.95 £ 4.00
Software for the BBC ^
..
S.R.P. OUR PRICE
Dictator £6.95.£4.00
Soft ware.
Daft prices.
■
■
If you see these prices anywhere else don’t tell us, tell the Police! |[
~ i
All mail order & phone enquiries to 6 London Bridge Walk 403 1988 |
Name. IjH
Address. H
.BKpCT/84 ■
ORDER POST F RE E ! I
Access, Visa, Trustcard &
Creditcharge orders can be
accepted by post or by tele¬
phone on 01 -403 1988, 01 •
407 6833, during normal
working hours. There is no
surcharge on any credit card
orders.
ALL MAIL ORDERS to
6 London Bridge Walk,
London SE1 2SX
VP TO
C1000
Up to £1000 Instant Credit
available to callers who hold a
current Clearing Bank Ban¬
kers Card or Credit Card for
identification. Mail Order cus¬
tomers can apply for a Budget
Account Card - please
send for application form.
0
"r£^:-
the next step
IT WAS while Clive the Dorkslayer was
checking out the fabled Chalice ofChalknor
that the Basilisk came out of its cave, and
smelling fresh blood, charged,
Clive the Dorkslayer, half-elf, half-man,
stood up in alarm as the scaly beast made its
clumsy, scurrying rush. Should be use the
Axe Logslayer or the Sword Nerd slayer? Or
the silver, enchanted knife Foodslayer? Or
should he trust in the powers of the magic
helmetHairslayer?Oughthe,perhaps, to
check over his stamina points before
engaging the animal in no-holds-barred
combat? Might he not profit—even at this
late stage—by a quick suss of his leather
pack*s contents?
Of course it might be that his best option
would be to run for it.
At the penultimate instant before a ton of
infuriated horn and bone landed on him,
Clive the Dorkslayer decided that his
strength was a little on the low side; he had
actually half-unwrapped the cheese and
onion sandwich before the behemoth, true
to its fearsome reputation, had pounded him
to a pale pink jelly.
Disgusted, Clive hauled the plug out of the
back of his Spectrum, switched off the grimy
Anglepoise lamp that illuminated his work
area, and went to bed.
□VENTURE
GAMES have
traditionally
taken fearless
and outgoing
individualists
like Clive on
voyages of dis¬
covery and sudden death
through an a^ntique land peo¬
pled by creatures from Grimms
Brothers tales. There is almost
always a Quest to achieve —
often, an object or objects of
value to be acquired, some¬
times a useful magic word to be
learned — and gripping adven¬
tures can take several months,
of not longer, to complete with¬
out resort to Help.
However almost any Boys'
Own situation is, by its nature,
tailor-made for the computer
adventure format — this being
generally defined as the kind of
game where you achieve re¬
sults, not by waggling a joystick
in real-time, but by typing In
words and phrases which, if
understood by the game's built-
in sentence parser, can be
translated by the software into
a result, a movement, a gain,
perhaps a sudden demise. Here
lies their attraction — this con¬
stant puzzle of trying to learn or
guess what words are actually
in the vocabulary, and then em¬
ploying them at the right time,
under the right circumstances.
In the right combination and
often In the right order (of
events). Success at this means
success at the adventure and
the fulfilment of the Quest . ..
and the hunt for a new game to
buy.
These days the definition has
become blurred, as both old
and new techniques are applied
in an attempt to broaden the
technical definition and make
the process more user-friendly
and thus accessible to more
people. Not all of us like
crossword-like activity In the
middle of the night ("Try KILL
BQQT, fer Pete's sake, and let's
get some kip!"). Not all of us are
verbally facile. Not all of us
have patience; and not all of us
are loners — you need to have a
taste for the latter to be a full-
hearted adventure nut. So
these days we have mainframe
adventures playable by dozens
of people at a time (none of
whom knew each other);
multiple-choice "adventures"
like The Lords Qf Midnight;
multiple-player adventures like
Empires; and to please the
optically-inclined we of course
have graphic adventures like
The Hobbit and independent-
life real-time graphic adven¬
tures like Valhalla.
Themes have changed, too.
The sword 'n sorcery motif still
rules, though no longer unchal¬
lenged. You can be inside a
giant deserted alien spacecraft,
at an Agatha Christie country
house murder, aboard a
doomed cruise ship, or trying to
get out of Cricklewood. You can
move through political circles
or "attain" Hampstead.
There is very little left of "real
life" that isn't already In the
adventure planning sage.
At the same time, one of
Adventure's parent roots —
Dungeons and Dragons role
playing games — is moving to¬
wards the new common core —
with the new generation of
adventure paperbacks, with or
without attached computer
games. Interactive literature is
already a reality. The first of ail
computer games is still — for
many — the best, the most en¬
during and the one with the
greatest continued potential.
So even if you're an arcade
nut with a habit that craves
blood . .. read on. You may not
get much joystick action but
you'll discover all the gore you
could possibly want...
rocks); the cheerful proprietor of
The Bog -
T HAPPENED on
3 liirfj ^ crtiteei
‘^ghfehmg.df thd^
S^®itet(:^pmg out a poc^J
^®^@|t;fO!;be.3jgWnTTm •
^^^iifeiy'VFsage had finally
“crumpled with pleasure. I'd
stumbled upon one of those rare
delights, a genuinely funny
adventure. The thing was called
Spoof, for the 48K Spectrum
from Runesoft. I cackled hide¬
ously long into the night.
Spoof is a standard format text
prog that parodies all those now
familiar sword 'n' sorcery cliches.
Anyone with a fondness for the
genre can't help but raise a smile
as they wander past rotting
wooden signposts proclaiming,
The Obligatory Mnuntian' ar yab
The Necessary ForesT^|^mB
the guise of
one),
Dungeons
BWn55gons adventure," says
Slack, "and thought that the
whole genre could do with a
send-up. We bounced some
ideas around and decided on
Spoof. Spoof the magic dragon!
It sounded about right. I think it's
a good idea to have a bit of var¬
iety on the adventure scene.
There's plenty of room for par¬
ody."
takes
trudge across The
Obligatory Mountain'. Imagine a
telephone. It starts to ring . . .
Keaton: Um. Answer 'phone.
Spoof: "Hallo. Is that Dave?"
Keaton: "Um. No.
Spoof: "Can you get him for
me? He'll probably be down on
the beach. Shout him for me will
you?"
Keaton: Um. Shout Dave.
Spoof: As I shout I see a figure
on the beach. It waves to me and
disappears into the cliff b^^
Moments later he
cliff-top singiiyi^^^^^^HH
g e r s
^^^^P^^nd of the Owl and
^^^Tussycat routine. "That
^ole section on the barge is
really funny," he says. "I also
like the double endings." He goes
on to explain in detail and I sud¬
denly realise that what I thought
was an odd bug in the program
is in factall partof the joke! Slack
and Stevenson are so pleased
with the character of Yaw that
he's slated to return at a later
date. I for one will be waiting.
^^Te says
7s down the
P^BB^m. Follow Dave . . .
^PWs quality of interaction is
maintained throughout the
game. Beautifully observed and
precisely anticipated it's a real
pleasure to play. Apparently
Free:1000O
THE ALREADY obese Spectrum
adventure market seems set to
swell some more with the arrival
of a neat new game generator
from Dream Software. Like Gil-
soft's highly rated Quill system
The Dungeon Builder enables
you to write your own machine-
code adventures without any
previous programming know-
, lllpsr
"! , 'ii;|
L 0 c; 1'
::! .. i::: (
::i I"'! s 1 ;
r"i 1:. i a i„
IllOo d :L
!■ T' '
;i 1:. e 0 I:
..j >
1;.
differs sharply in
designed to accommo-
4-coloiir graphics. Author
Richard Parratt tells me that this
has caused other publishing
houses to show considerable
interest. In fact (I'm told) Artie
like the system so much they're
using it to write their next batch
of adventures.
Parratt based TDB on an ear¬
lier text interpreter written for a
mainframe. It took approxi¬
mately four months to comlete
and as you might expect it's
menu-driven. An Outer Menu
leads to an Edge Editing Menu,
where you can define your map,
and this in turn leads to Centre
Editing Menu and Object Editing
Menu, where you can script the
locations and place the objects.
Three final menus. Verb, Posi¬
tion and Command then allow
you to implementthe machinery
necesary to make your piece
work.
Status
The main screen display is
exceptionally clear. At the top is
a status line indicating the
amount of memory free for the
game. Early issues of TDB
offered around 10K of usable
memory but mark 2 versions,
identifiable by a fancy loading-
screen, boast a more healthy
13.5K.'Be sure to check before
you buy. Below this is a lattice of
octagonal cells which corre¬
spond to the directions N, NE,
SE, S, SW, W, and NW. This is
your map. You've a total of 1600
cells to play with and breaking
the links between them creates
adjoining locations. The accom¬
panying manual takes you
through the process step by step.
Below the grid is the Design
Menu which can be accessed
using a key letter. Hit 'O' for open
on the Edge Editing Menu,
frinstance, and you'll be able to
bulldoze a path between the cells
with your cursor. Hit 'D' for
describe and you'll be able to
type in a description for the cell
your cursor happens to occupy
at the time. Curiously you're only
permitted to enter one upper
case letter per sentence. This is
due to TDB's byte compression
system. A worthwhile idiosyn-
crazy. Less tolerable though is
the screen full of garbage that
results from including a ques¬
tion mark in your descriptive text.
When told of this elephantine
bug the guys at Dream were
suitably apologetic and prom¬
ised to hold onto stocks until it
had been exorcised. Owners of
bugged Builders are advised to
return to their cassettes (but not
the expensive packaging) for
replacement.
Having laid and scripted the
game you're then required to
establish conditions and conse¬
quences. This involves a modi¬
cum of intelligence and so
temporarily baffled your hum¬
ble scribe. An altogether inordi¬
nate amount of time was spent
putting a door in one of the cell
walls! I could open the blamed
thing all right, but not close it^' I
never did find out what it was I
was doing wrong.
Graphics
Adding the graphics is less
confusing. You just punch the 'P'
option on the Centre Editing
Menu, select a background
colour and manipulate the
drawing cursors with yourtrusty
cursor keys. Instant master¬
piece!
Your adventure is then com¬
pleted by loading the saved
database into the 'Make' utility
on the cassette's flip-side. The
thing gulps down the info, swills
it around and regorges it as a
genuine stand-alone adventure.
Unfortunately it comes com¬
plete with a truly hideous load¬
ing screen that proclaims in bold
type that the game was created
on 'The Dungeon Builder'. It even
gives Dream's full address!
Decidedly OTT. I putthis gripe to
Richard Parratt who was under¬
standably defensive. "It's all part
of the protection device," he said,
"although we would be quite
happy to remove it if we could
come to some sort of arrange¬
ment for an alternative credit."
Hmmph. Perhapssomeofyou
wizard readers know of a faster
solution? This and the question
mark bug apart I found the whole
system very impressive.
Response time on the finished
product is perhaps a bit sluggish
but the graphics facility more
than compensates. It also helps
you avoid the factory-farming
effect of The Quill. A microdrive
version and users club are
promised soon.
OF COURSE some of you lot
might actually prefer to write an
Adventure the traditional way,
with honest-to-goodness code.
None of these nancy-boy gener¬
ators for you! If such is the case
then you'll probably be looking
for a book to help you on your
way. In which case the choice is
dazzling! A plethora of softbacks
litter the stands and all promise
wonders beyond belief. Unfor¬
tunately most fail to deliver.
An exception is the rather
poorly titled Invent And Write
Games For The Spectrum writ¬
ten by Noel Williams and pub¬
lished by McGraw-Hill at £6.95.
Although you'd be forgiven for
passing over it (whoever thought
of the monicker should be put to
the blade) William's book is
something of a gem. Everything
you'll need to know is here and
it's written with immense
humour. Something of a rarity.
The book contains history, help
and two BASIC listings which
once used can be easily canni¬
balised.
All in all a great read for DIY
Dorkslayers.
FAX:
SPOOF (Runesoft) 48K Spec¬
trum £7.50
THE DUNGEON BUILDER
(Dream Software) 48K Spec¬
trum £9.95
ARE YOU LONELY?
An adventurer's life can be a solitary one. All those
late nights/early mornings spent on fruitless quests
in fabled realms. Fear not, gentle wanderer, for you
have a friend in BIG K. We want to hear your troubles
and help you if we can — even if you're a smarty
pants who thinks he knows it all. Send your adven¬
ture hints, tips and pleas for help to us and get the
warmth of Dorkslayer around you.
RE ADVENTURE ADVENTURE ADVEN
boration. I'm lopking forward to
writing for the Commodore ver¬
sion." But Joe doesn't program
himself. J.one Wolf is being
translated for him.
Joe has a passion for military
history, was an David board-
games man and collected lead
soldiers for years. This drew him
fo Lohddn's Games Centre, a
branch of which he managed for
two years. It was during a busi¬
ness trip to Los Angeles that he
encountered D&D. "One game
and I was hooked." He finally
^ won the championships in LA
* — a week long marathon.
Joe was the only Brit there.
"There was no disadvan¬
tage," he says. "Every
competitor has to take on
all character classes; fighter,
cleric, wizard and thief." Joe's
favoured role is that of Dungeon
Master. "It's an art —you've got
to get the balance of the game
just right. Neither too hard nor
too easy."
Lone Wolf heralds a great
drawing together of the clans. A
decade or so ago, something
was stirring amongst the idle
young of America's college
campuses. It was an ongoing
Dungeoning an3 Dragoning
situation. It spread. In such a big
way that the ex-Wisconsin post¬
man Gary Gygax, first to docu¬
ment D&D by creating its two
rule books, for Masters and play¬
ers, declared a staggering $52
million profit in 1982, making
D&D the sixth fastest growing
Industry in the USA!
And from the East came the
quiet literary genius of Professor
Tolkien. His fertile imagination
met that of thousands of others
somewhere in Middle-Earth — a
land created privately for his son.
Then there was computer
adventure. Even prehistoric
mainframes found themselves
harbingers of adventuring data,
as furtive, hard-bitten program¬
mers eked out available K's in
down-time. But it's with the mic¬
ro that adventure is coming into
its own.
We'll keep you informed of
happenings. Watch out for news
of Lone Wolf. And expect some
surprises.
over seven years of Dungeons &
Dragons exploits. It was a during
particularly primal D&D session
that Magnamund was con¬
ceived. "I was bringing together
amorphous gassy formations;
great, floating worlds of ice . ..
and other strange phenomena"
(he wouldn't part with the exact
recipe) — "and POW! Worlds
combusted into being!" And
Joe had created Magnamund.
And he saw that it was good.
Joe's youthful, ethereal looks
belie his maturity. His low-key
self-assuredness kind of sneaks
around the back and hits you.
Joe, 28, set out on life's rich
path as a musician. He moved
over from double-bass to elec¬
tric bass and worked with a lot of
bands including Mike Oldfield,
"I enjoyed it all at first." Then he
found himself hired out to ses¬
sions with the punk bands of
1977-8.
"Suddenly, music was about
anything but virtuosity. You had
to dress the right way and share
the same political pretensions."
The era compounded a growing
disillusionment, and Joe quit.
He's recently written music for
Flight from the Dark. "The Spec¬
trum didn't allow for much ela¬
detailed and complex as an old
manuscript with a graphics win¬
dow and text area below. You
choose from the courses of ac¬
tion scrolled in the lower half of
the screen, and the characters
animate themselves according¬
ly. The graphics are excellent,
and the adventure pushes the
Spectrum's 48K to the limits.
In the game you are Wolf, kin
to the Kai Lords. One day the sky
is darkened by the sickening,
leathery-winged Darklords.
When they leave, you find your¬
self the sole survivor of your
ancient race — Lone Wolf.
Our hero is about 15 years old
In Flight from the Dark. He grows
older and wiser through the epi¬
sodes. Later he will acquire the
skill of Dimensionality; the abil¬
ity to travel through time and
space. He'll need all the skill he
can get for the final conflict.
Lone Wolf's vow of the revenge
starts him on a quest that will
take him all the way through the
world of Magnamund.
Lone Wolf has been ferment¬
ing in the mind of Joe Dever
JOE DEVER, 1982's World
Dungeons & Dragons Cham¬
pion, has hit the Software Road.
His Flight from the Dark and Fire
on the Water began life as role-
playing adventure books, and
now meet their electronic foils
— text adventures with graphic
illustrations. The two titles com¬
prise the first sixth of a mam¬
moth adventure series, Lone
Wolf. Each of the twelve epi¬
sodes, published by Hutch-
insons, will tie-in with an adven¬
ture book of the same name.
Both can be played as self-
contained units but rabid
gamesters will be pleased to
find it possible to cross-
reference between the two for a
really comprehensive game. In¬
itially for Spectrum, the series is
being translated for the Com¬
modore 64, and, notably, will be
among the first available for the
QL.
BIG K was chosen to be the
very first magazine to play Flight
from the Dark. Each screen is as
I
rs/G
Group
30 Roseacre Gardens - Chilworth - Guildford - Surrey GU4 8RQ
Tel: Guildford 67799
PROBABLYTHE LARGEST RANGE OF DISCOUNT SOFTWARE CURRENTLY
AVAILABLE — WITH THE LARGEST DISCOUNTS YOU’LL FIND
SINCLAIR SPECTRUM
RRP Our
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25.95
7.45
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5.45
4.50
4.45
48K Spectrum
Microdrive
Interface 1
Ram Turbo Interface
Currah Microspeech
Sherlock Homes
Mugsy
Psytron
Lords of Midnight
Dangermouse
Thunderbird
Fighter Pilot
Night Gunner
Factory Breakout
TLL
Stop the Exp ress
CMatch PoinLI
World Cup
Daley Thompson’s
Decathlon
Olvmpicon
CMicro OlympicQ
Jacks the Beanstalk
Giant’s Revenge
Full Throttle
anic Miner)
Jet S^Wil[v\
Worse Things Happen
at Sea
Antics
Star Trader
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129.00
49.95
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COMMODORE 64 RRP Our
Price
CBM 64 199.00 175.00
CBM 16 Starter Pack 129.95 109.95
CBM Plus 4 249.95 209.95
CBM DPS 1101 Daisy
Wheel Printer 399.00 349.00
CBM 1531 Cassette 44.95 39.95
Atari CX70 Super
Controller 14.99 11.99
Quickshotll 12.95 8.95
Activision Decathlon 9.95 7.45
Strip Poker 9.95 7.45
Dallas Quest (Disk Only) 14.95 11.95
Bruce Lee 14.95 11.95
Astro Chase 8.95 6.95
Flips Flop 8.95 6.95
Potty Pigeon 7.95 5.95
Football Manager 7.95 5.95
Wimbledon 64 7.95 5.95
Daley Thompson’s
Decathlon 7.90 5.90
Olympic Skier 5.95 4.45
Gilligan’sGold 6.90 5.40
Android 2 6.90 5.40
Valhalla 64 14.95 11.95
Beach Head 9.95 7.45
Blagger 7.95 5.95
Son of Blagger 7.95 5.95
Loco 7.95 5.95
Tales Arabian Nights 7.00 5.00
Heroes Of Karn 7.00 5.00
Manic Miner 7.95 5.95
Jet Set Willy 7.95 5.95
Deathstar Interceptor 9.95 7.45
Dangermouse 7.90 5.90
Black Hawk 7.95 5.95
Hero 9.95 7.45
Pitfall 9.95 7.45
Beam Rider 9.95 7.45
BBC MODEL B
RRP
Our
BBC Single Disk
249.00
Price
200.00
BBC Disk Interface
97.00
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Wizard Joystick Interface 14.95
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Speech Upgrade
55.00
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Fortress
8.95
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Spitfire
8.95
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Football Manager
7.95
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Overdrive
7.95
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Star Striker
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Mr. Wiz
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Frak
8.95
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Zalaga
8.95
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Aviator
14.95
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Blagger
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Chuckie Egg
8.90
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ELECTRON
Acorn Electron
199.00
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Acorn Cassette
35.00
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Blagger
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VIC-20
Vic 1520 Printer/Plotter
99.99
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16K Rom Cartridge
39.95
34.95
Jet Pac
5.50
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Flight Path 737
7.95
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ORIC-ATMOS
Atmos 48K
170.00
150.00
MARC
6.95
5.45
The Hobbit
14.95
11.95
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GAME^
GAME&eAMES!
TO PLAY
OVER 2
Software Index, the best
magazine guide to thousands of
Software Programs.
Packed with GAMES Software
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PLUS
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BBC
COMMODORE 64
DRAGON
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ZX81
oFr^ne
IHDEX
IN YOUR NEWSAGENTS NOW
1984 No. 4 £1.50
COMPUTER WIMP
John Bear
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SPECTRUM
COMMODORE 64
CQSCQCle
B oric- ifn zxsiP
dragon[J atariL
VIC 20
BBC A/B
APPLE
Cascade Games Ltd.,
Suite 4, 1-3 Haywra Crescent, Harrogate,
North Yorkshire, HG1 5BG. England.
™e^on^04^)M45m_ bK10/84j
The computer gome
is NAD...
No, not that dreary brown
Stuff — this M.U.D. stands
for "Multl-Usor Dungeon",
and Is 0' mSttimoth-scale
Adventure run on Essex Uni¬
versity's DEC PDP-11 ...
with a little help from a few
hundred puntws (one as far
away as Ji^an). DAVID
MACHIN's been going on¬
line for a while now. Here's
his report...
WELL, IT had to happen, didn't
it? Just when everyone thought
that adventure games had final¬
ly reached a polfit where no¬
thing else could happen, some¬
thing did. Just as Matthew
Smith thought that he had found
the last Manic gold mine, along
came MUD, as evil-smelling as
ever, and, to guote from Mr
Adventure himSelf, it really hits
the spotl
No, the bugs haven't man¬
aged to mangle my memory
map. Yet What I am talking
about is MUD, which stands for
Multi-User Dungeons & Dra¬
gons. "Oh, not D & D again . . .
old hat!" I hear you all cry.
Maybe, But that isn't what
makes this game special. The
special bit is that you play this
adventure over the phone using
a modem, on a program around
2 megabytes long, and YOU ARE
NOT ALONE! Indeed, around 36
other hackers can play the same
game at the same time that you
are ... literally. That is to say, if
you want the torch at the same
time as old Elric over there,
you'll either have to beat him to
it, or fight over it! To play the
game you need a suitable scroll¬
ing dumb terminal, preferably
80 column (e.g. a BBC Micro
with a dumb terminal program),
a 1200 baud modem, and an
account with British Telecom's
Packet Switch Stream, of which
more later.
The computer that the pro¬
gram runs on is a rather large (if
old) DEC 10, legated at Essex
University, As y#u can imagine,
a lot of the students have better
things to do than simply play
MUD all day (tha6s their story!),
and if ail the ports were occu¬
pied by manic fnud-wallowers
while the amiable academics
were working on wonder-
projects, they v^K)uld begin to
gibber over their patriarchal.
MUD, MUD
GLORIOUS
MUD...
coffee-stained keyboards. For
this reason, the MUD program
can only be activated between
midnight and six o'clock in the
morning. This keeps the noctur¬
nal MUD-slingers away from the
students, and so everybody's
happy (till the hackers start mes¬
sing around, and snaffling pass¬
words!).
Once you have managed to
log on to the system (and that
would make quite a good adven¬
ture game in itself!), you are
askedto enterthe namethatyou
wish to be called in MUD. This is
rather like a CB 'handle', and can
be anything from 'Fred' to 'Bil¬
bo'. You are then asked what sex
you are, and, if the computer
doesn't recognise the name that
you have entered as someone
who has played before, it asks
you to donate a password for
your character, so that other
MUD hackers can't use your per¬
sona.
Once you have told the com¬
puter who you are, typing WFIO
gives you a list of all the people
who are currently logged on to
the system. You can follow any¬
one who is at the same location
as you, attempt to kill them, and
also talk to them, and I found this
probably the most interesting
part of the game, you can use
the command SFIOUT, followed
by a message, and everyone in
the adventure will be informed
of what you say. Flowever, they
don't know who said it, only
your sex. For example, if you
typed SHOUT HELLO THERE!!
the words "A male voice shouts
'HELLO THERE' " would appear
on everyone's screen, no matter
what they are doing at that par¬
ticular time. Their screen just
scrolls, and the message pops
up. You can communicate pri¬
vately with someone by simply
Harry Carpenter to shame.
The descriptions of the loca¬
tions on the game are extremely
lengthy. Having the power of a
mainframe to play an adventure
certainly makes a difference.
You can switch to a smaller de¬
scription if you are more experi¬
enced, by using the command
BRIEF. Typing SCORE tells you
not only how many points you
have got, but also how much ex¬
perience you have, using have
ratings which range from
novice, the bottom level, up to
Wizard, of which (witch?!) there
saying the person's name, fol¬
lowed by a message. For exam¬
ple, 'SAMANTHA, ARE YOUR
PERIPHERALS COMPATIBLE
WITH MINE?' would inform
Samantha that someone is
trying to interface with her.
(Draw your own conclusions.)
Then if you wantto tell everyone
at a certain location something,
you simply use a quote, eg:
'HELLO EVERYBODY' would
send your greeting to everyone
at the same location as yourself.
Of course, you can also play
the adventure, but you can easi¬
ly find yourself doing nothing
else but talk to people all night.
When I have been playing, I have
spoken to people all over the
country, from all walks of life,
and using all sorts of micros.
The type of computer that the
people are using does not mat¬
ter. The couple of nights that I
was on, I spoke to people using
Spectrums, BBCs, Apples, a
Commodore 64, and even some¬
one with not one, but THREE
QLs!! (None of them worked.)
The fights on MUD have to be
seen to be believed. I don't know
quite how the program works it
all out, but the running com¬
mentaries that are given put
were two when I played. The
system is incredibly user friend¬
ly, and it has a very large HELP
file, which will tell the user all he
wants to know about playing the
game . . . apart from how to
solve it.
To play the game, you need a
suitableterminal, and a modem.
You also require an account with
British Telecom's Packet Switch
Stream. This is far too complex
to explain here, and would really
warrant an article in itself, but
the general idea is that you can
contact the Essex computer us¬
ing special data lines, specifical¬
ly designed for the transmission
of data, not voices. However,
you access these lines using a
normal phone, and normally at
local rates. You also have to pay
around £6.00 a quarter for the
use of the PSS system. For more
details ring PSS on 01-920-0661.
I don't think that "normal"
adventure games will ever be
quite the same again. When you
put donw your phone, and re¬
load your adventure disc menu,
you can't really decide which
one to play any more. They have
all suddenly lost their appeal.
With only one person playing,
things just aren't the same!
r
MEGASAVE FANTASTIC
SAVINGS
SPECTRUM
SABRE WULF.8.25
PSYTRON.6.30
MUGSY.5.95
JACKS BEANSTALK.4.95
FIGHTER PILOT.6.25
TORNADO LOW LEVEL . . . 4.75
HULK.8.50
LORDS OF MIDNIGHT. . . . 8.50
KOSMICKANGA.5.10
JET SET WILLY.4.75
BEAKY.4.85
AD ASTRA.4.95
NIGHT GUNNER.5.50
FOOTBALL MANAGER . . . 5.55
TRASHMAN.4.75
MOON ALERT.4.90
ANTICS.5.75
WARS OF THE WORLD . . . 6.75
LES FLICS.5.50
CAVELON.4.95
MICRO OLYMPICS.4.95
DOOMSDAY CASTLE .... 5.30
DEATHCHASE.5.25
HARRIER AHACK.4.95
SCUBA DIVE.4.75
WHEELIE.4.95
CAVERN FIGHTER.4.95
TRIBBLE TRUBBLE.4.95
GLUGGLUG.4.75
3D TANK DUEL.4.95
KRAKATOA.4.75
DEFENDA.4.75
FRED.5.90
ODANTAHACK.5.90
BUGABOO.5.90
SNOWMAN.5.90
VALHALLA.11.50
MESS FROM ANDROMEDA. 4.75
MATCH POINT.6.85
LORD OF TIME.8.50
SPECTRUM
ATICATAC.4.75
AUTOMANIA.5.75
BLUE THUNDER.4.75
CODE NAME MAT.5.20
MILLIONAIRE.4.50
STOP THE EXPRESS .... 5.00
SINK THE TITANIC.6.75
COSMIC CRUISER.4.25
WORLD CUP F'BALL .... 5.95
WORSE THINGS H’P’N AT SEA 4.95
QUILL.10.75
WHITE LIGHTNING.12.50
BLADE ALLEY.4.75
SDLUNAAHACK.4.75
CAESAR THE CAT.5.95
PYRAMID.4.95
ANDROID II.4.75
AUFWIEDERSEHENPET. . 4.95
STARBLITZ.5.85
FACTORY BREAKOUT . . . 4.95
AIR TRAFFIC CONTROL. . . 8.50
HOBBIT.11.50
FANTASIA DIAMOND .... 6.25
FULLTHROHLE.5.95
ORCAHACK.6.10
TOWER OF EVIL.6.10
DECATHALON (DALEYS) . . 5.85
HEATHROW A.T.C.6.85
OLYMPICON.5.85
RAPSCALLION.5.85
STAR TRADER.5.85
BEACHHEAD.6.95
BBC
FRAK.7.75
MRWIZ.6.85
ZALAGA.7.75
STAR STRIKER.6.85
GISBURNES CASTLE .... 6.85
THE COUNT.6.85
PRAMIDOFDOOM.6.85
FREE POST
PLEASE STATE WHICH MICRO
SEND CHEQUE/P.O. TO:
FAST SERVICE
1
COMMODORE
SONOFBLAGGER.6.50
BEACHHEAD.8.50
VALHALLA.11.50
QUILL.11.50
GYROPOD.5.50
LOCO.6.50
ARABIAN KNIGHTS.5.85
SOLO FLIGHT.12.50
BOZO’S NIGHT OUT.5.50
CAVELON.5.55
ENCOUNTER.8.75
HOUSE OF USHER.5.85
FOOTBALL MANAGER . . . 6.95
AUTOMANIA.6.85
FELIX IN THE FACTORY. . . 6.85
ALL£7INTERCEPTOR. . . . 5.85
ALL £7.95 ANIROG.6.30
TRASHMAN.6.85
WIMBLEDON.6.85
JACKS THE BEANSTALK . . 5.85
ANDROID II.5.90
WHEELIN WALLY.5.85
FLIGHTPATH737 . 6.30
THE EVIL DEAD.5.85
GILLIGANSGOLD.5.75
AZTEC CHALLENGE .... 7.50
FORBIDDEN FOREST. . . . 7.50
HEATHROW A.T.C.6.85
CYBERTRON MISSION . . . 6.85
SWOOP.6.85
GHOULS.6.85
POTTY PIGEON.6.85
STRIP POKER.8.50
MONTY MOLE.6.85
FLIP FLOP.7.75
ASTRO CHASE.7.75
DECATHALON (DALEYS) . . 6.85
JET SET WILLY.6.85
DANGER MOUSE.6.85
MYSTIC MASION.7.75
MEGASAVE
Dept K, 76 Westbourne Terrace, London W2
Great news for Spectrum users! Now you
can easily make superb graphic
adventures for your friends and special
occasions!
YOU can make a game quickly and easily - AND
THAT’S A PROMISE! All you need is The
Dungeon Builder from Dream Software.
It’s perfect for complete beginners as no programming knowledge is
needed at all. It’s perfect for experts because you will save a lot of time.
Everyone has fun.
It’s true — now it’s really simple to produce a full colour graphic adventure
for your friends, your parents, your children — anyone. Great for parties
— your adventure will include your guests!
The program runs on your 48k Spectrum. It’s available from Boots and lots
of computer shops. It’s easy to order by post if you want to: just clip the
coupon and send us your cheque, P.O., or access number for 9.95 plus45p
p&p and we’ll send you the program first class by return. We give a no¬
quibble guarantee that the program will load; we replace immediately if you
have problems.
Dear Dream, Please send me “The Dur^on Builder” by first class return post. I’m
I happy to order by post because you GUARANTEE to replace the program if it ■
doesn’t load when I get it. I enclose payment for 9.95 (plus 45p p&p) |
I Name _
I Address
I (Bkl)
_ I
I
I
K yv/wi I ivy .
I^Dept BKl, Dream Software Ltd, P.O. Box 64, Basingstoke, RG21 2LB. |
Post your coupon to
250K of pure mystery. Be the first to know.
Send your name and address to:Eureka!,228 Munster Road, London SW6 6AZ
shine's 42, with another
volume to come. But this may
bean unfairway of looking at
it. Gerrard spells everything
out slowly and carefully,
while Bridge assumes the
reader can keep up.
What all the above have in
common is an inordinate
amount of padding, duplica¬
tion and downright waffling
— both Duckworth and Sun¬
shine could use a good edi¬
tor. By far the best writer of
the adventure game crowd is
Mike Gerrard, so it's a pity he
doesn't have a proper book
of his own. His THE ADVEN¬
TURER'S NOTEBOOK (£3.95)
is a playing aid, and a good
one. The bulk of it is pages of
ready-made skeleton maps
and pages for entering loca¬
tions, objects found, actions
tried and results, recognised
words and general notes. The
idea is to do away with that
awful mess of bits of paper,
covered in scrawls, cryptic
notes and crossings out,
incomprehensible even to
their maker (you, sunshine)
and collect them all into one
convenient package. I love the
idea and up to a point it works
very well, but it would have
been even better in a ring
binder rather than spiral
bound. Gerrard's introduc¬
tion which is a great read,
covers hints, history, recom¬
mended adventures (by
machine), useful addresses
and synonyms-
The Brothers Gerrard col¬
laborated on THE ADVEN¬
TURER'S COMPANION
(£3.95) which is a real bone
of contention. This one is very
straightforward — solutions,
not hints, not suggestions,
not clues, but 100%, full-fron¬
tal, explicit solutions to the
problems of The Hobbit,
Colossal Cave Adventure
(a.k.a Adventure, a.k.a
Adventures, a.k.a Colossal
Cave), Adventureland and
Pirate Adventure. Anybody
who's solved any of these
games the hard way would
be justified in being pretty
irritated by the idea of just
looking up the answer, but
the many people who've got
themselves stuck in one will
find it a godsend. Trouble is
that to get the best value out
of these games you'd have to
use this book only as a last
resort, which is asking for
superhuman self-restraint.
Personally I would have pre¬
ferred a collection of hints,
along the lines of Level 9's
foxy but invaluable clue
sheets, which help you with¬
out giving everything away,
for a much wider range of
games.
Boohs Do
Furnish A CauK
There are books, com¬
puter books and —
increasingly — computer
adventure books. JOHN
CONQUEST put on his
lorgnettes and had a good
squint at some latest
examples of this rapidly-
growing literary genre.
ITH EVERY
publisher in
the world
trying to
jump on the
computer
bandwagon
(I know, but
you try telling them), it's a bit
odd that adventure gaming
(books for) is, for the time
being anyway, monopolised
by just two, Duckworth and
Sunshine. Duckworth, small
long-established company,
field the Gerrard brothers,
Mike and Peter; while com¬
puter book specialists Sun¬
shine's team is the editiorial
staff of Micro Adventurer
magazine.
Peter Gerrard, author of
Romik's adventure games
Fool's Gold and Tomb of
Xeiops, is a man for all
machines, though his
speciality is the Commodore
64. His EXPLORING ADVEN¬
TURES series, at £6.95 each
(for some reason most com¬
puter books are £6.95), cover
the 64, Atari, Spectrum,
Dragon, BBC (revised Big K
issue 5), Oric, Electron and
VIC, with Amstrad on the way.
All the volumes share a com¬
mon framework and indeed
a couple of identical chapters
on adventure games in gen¬
eral, and all have listings for
the same three games (also
available on cassette at
£7.95). The meat of the books,
however, is the detailed
examination of inputting
information, room mapping,
vocabulary, routines and so
on, which are clear and spe¬
cific.
The FURTHER ADVEN¬
TURES series (snappy title,
eh?), due this autumn for 64,
Spectrum, Electron and
Dragon, will cover graphics,
machine code, role playing
and multi-player game pro¬
gramming with examples
that will, again, be available
on cassette.
Along similar lines. Sun¬
shine's offerings are SPEC¬
TRUM ADVENTURES by
Tony Bridge & Roy Carnell,
COMMODORE ADVEN¬
TURES by Mike Grace, and
ATARI ADVENTURES by
Tony Bridge, all sub-titled "A
guide to playing and writing
adventures" and £5.95 each
(some mistake, surely?). The
first (playing) half has a very
high flannel content and, in
the Atari book, you can
almost hear Bridge's sigh of
relief as he opens the second
half with "Now at last we're
getting down to some seri¬
ous programming!" Not the
most fluent writer in the
world. Bridge is on much
firmer ground when he gets
J down to the nuts and bolts of
;; creating dungeons, mons-
5 ters, combat systems, graph-
i ics, movement and menus.
If you're looking at the
choice between Atari, 64 or
i: Spectrum books, Duck-
i worth'scertainly spend more
^ time on the actual program-
ming, 167 pages to Sun¬
He nee dSiiQ allies. ^
and agility will of
'Storm'
storm Warrior is a 12 screen, all machine code, fast moving graphics adventure
using 58K of RAM. It features 5 levels of play, full playing demo mode and a
fast loading system.
Available on tape at £7.95 and DISK at £9.95
COMMODORE 64
Meet the Challenge
you
own
snea
him
a pai
recta
to d(
ines show no mercy
Acornsoft have now unleashed eight more mer¬
ciless games onto unsuspecting BBC micro owners.
Ranging from ‘Gateway to Karos^ where putting
a foot wrong could mean instant death. To the relentless
antics of Drogna which could have you dying with
laughter.
Gateway to Karos.
An adventure game in which you’ll need all
your patience and ingenuity just to stay alive. Your
objective is to find the Talisman of Khoronz hut,
whichever path you choose, you’ll he beset by treachery.
Serpents lie in wait and magical'phenomenona are in
abundance. Should you find the Talisman, you’ve still
to find your way back.
Kingdom of Hamil.
As the rightful heir to the Kingdom of Hamil,
you are in the unusual position of having to prove
your claim to the throne. Evil people are trying to
prevent you accomplishing your task by any means.
An adventure game fraught with many dangers,
puzzles and problems.
Tetrapod.
You’re in an arena littered with dormant lizards,
killer bees and other hostile creatures with whom
you’ll have to do battle to survive. But beware of your
own laser bullets, as they bounce off the arena walls.
Drog na.
A game for two people - preferably with devious
minds. There are two vaults containing diamonds and
your job is to collect and transfer them to your home
base. While your opponent is out collecting you could
sneak in and steal his loot... but keep an eye out for
him doing the same to you.
Crazy Tracer.
An arcade style game where you’re in charge of
a paint roller. Guide your roller around a maze of
rectangles while evading monsters who are committed
to destroying it. Gain extra rollers and bonus points
by painting different objects. But you’ll have to avoid
running out of paint.
Volcano.
Mount Crona has erupted after 150 years of
silence. And your mission as an Emergency Rescue
Helicopter Pilot is to save sightseers stranded on the
slopes. Time is of the essence as the lava approaches
the sightseers. But you’ll have to take time to evade -
orshoot - the boulders being hurled from the volcano.
Carousel.
A re-creation of the fairground shooting gallery
- with a difference. Shoot down all the ducks, owls
and rabbits before you run out of ammunition.
Watch out for the low-flying ducks. If you fail to shoot
these, they’ll steal your bullets and reduce your
chances of success.
Meteor Mission.
On an alien planet are six stranded astronauts.
Launch your capsule from the Mothership and by
avoiding - or shooting - meteors and alien craft, pick
up the astronauts one at a time and return them to
the Mothership.
All games - with the exception of Gateway to
Karos which is currently only available on cassette -
can be bought direct in either cassette or disc form.
You will find all these programs at your local Acorn
stockist. To find out where they are simply call
01-200 0200. Credit card holders, phone 01-200 0200,
anytime. Or 0933 79300, during office hours.
Alternatively, you can order the games by
sending off the coupon below to: Acornsoft, c/o Vector
Marketing, Denington Estate, Wellingborough,
Northants NN8 2RL. Please allow 28 days for delivery.
To: Acornsoft, c/o Vector Marketing, Denington Estate,
Wellingborough, Northants NN8 2RL.
Please send me the following software games:
PROGRAM
Gateway to Karos
OUANTITY
DISC/CASSETTE
Kingdom of Hamil
Tetrapod
Drogna
Crazy Tracer
Volcano
Carousel
Meteor Mission
TOTAL
Price Cassette: £9.95; Disc: £11.50
1 enclose PO/Cheque payable to Acornsoft Ltd. Or charge my
credit charge.
Card Number:_
Barclaycard/Access (Delete)
Name_
Address
Signature_
Registered No. 1524763
Postcode
VAT No. 215 8123 85
itCORNSlFT
t
t
NOT FOR SALE
^geon /AaWmum still
'ete's favourit^^ for
THEY WROTE ONE
''One of the directions I see
adventure games going is
towards multi-player games
— and that very rapidly
becomes role-playing. The
problem is the interaction.
Parties would be virtually
impossible; people wouldn't
be willing to sit around and
wait for you".
The key question is, of
course, how does Austin
squeeze 300K of Fortran pro¬
gram into 32K? The answer is
'a-code'. "To write in, it's like
a machine code in its facili¬
ties, for an idealised adven¬
ture machine, that's the high¬
brow explanation. The low¬
brow one is that it's a very
simplified version of Basic
which compiles down into a
couple of bytes for each code.
Normally Basics compress
the key word but hold the rest
of the statement in text. What
a-code does is compress the
whole lot down into a single
instruction, rather like an
assembler, but it doesn't
actually go right the way
down to machine code. It's
really very compact and it's
portable as well, so effec¬
tively all our games are inter¬
preted. We have an a-gode
interpreter on each machine."
With the actual games well
sorted out, Pete's main con¬
cern these days is ten make
Level 9 more professional.
Already the new packaging is
a considerable advance on
the old, but even this is to be
overtaken. "We'd like to have
artwork that you wouldn't
mind hanging on your wall."
Even the box design is being
reworked for user conveni¬
ence. Advertising is going to
be put in the hands of an
agency, routine office work
given to a secretary — but
what Austin is really looking
for is a full-time artist.
"There's somebody I'd really
like to use if I can persuade
him, but you can't really say
that there's a secure future in
computer games. Imagine's
overheads were absurdly
high — cars and office block
and all those trimmings. We
keep ours as low as we can,
though I suppose we'll need
proper premises sometime."
Level 9's future looks pretty
secure. A strong back list —
Pete stands by every title,
which must be pretty rare
among game companies —
and sound, well thought-out
future plans. Erik is pretty
certain to be a Xfnas biggie,
while the moye into graphics
will bring them into^^whole
new market. And if Pete Aus¬
tin is half as go0d at pictures
as \m is at mt, than dont
wait for revMws of RedMoon
and Erik^ie Viking.
EVEL 9 Com¬
puting, source
of Colossal
Adventure,
Adventure
Quest, Dun¬
geon Adven¬
ture, Snowball and Lords of
Time, is very much a family
affair. From their home on the
outskirts of Fligh Wycombe,
massed Austins prepare to
ruin the working and sleep¬
ing patterns of innocent
owners of a range of micros
that includes the BBC, Spec¬
trum, 64, Ataris, Lynx and
Oric, with Memotech and
Amstrad on the way.
Mike and Nick are the cod¬
ers and interpreters; Mar¬
garet, with the help of Mother,
runs the business side; while
designer Pete sits at the
centre of the web, working
on new and ever more fien¬
dish adventure games.
Pete, now 29, studied nat¬
ural sciences at Cambridge
where he developed two dif¬
ferent interests that go a long
wai^tl^xplaining Level 9 —
J^ngeo^ & Dragons and
' computeni. Abandoning
biofad^y. he^l^ent a year in
corhmOTCial coifeputing, writ-
wig CoboKbefore ipoving to^
" developing’^entificVYSteiT^'
on a DEC-typdii|achifm,^t
before the company fell apart,
he joined Flewlett-Packard
("definitely a mistake") only
to find that their promised
'research lab' was in fact a
coding shop.
Along the way he started
Level 9 which, with a Basic
utility and a Valhalla (without
pictures) game for Nascoms,
had become a profitable
hobby. It got on its present
course with his implementa¬
tion of Colossal Adventure
(see page 54) which included
his own endgame. His first
complete design, however,
was Adventure Quest, which
marked the first move away
from Nascoms.
The BBC had just been
launched: "We saw it as a
good machine, nice to work
on and obviously it would
sell. I guess I'm different. The
traditional route is via the
Spectrum, but we didn't like
the Spectrum as a machine
to write programs on. It's not
got the facilities that the BBC
has. So we went for the BBC
first aQ#produced Spectrum
versions I^r". These days,
th^gh, Pate'l^es the BBC as
limiting machine that
restri^^med^^opment.
Q0ist \^s follc^ed by
Spectrum and Nascom. But
in June 1983, fed up with his
job and seeing that profes¬
sionalism was the coming
thing in computer games, he
quit and Level 9 became a full¬
time occupation with brother
Mike, who had just left school,
pitching in.
With the 'Middle Earth' tril¬
ogy behind him, Pete turned
next to science fiction. The
massive 7000-location
Snowball, the first in a pro¬
jected, and fully realised, Sil¬
icon Dream trilogy (Return to
Eden should be out soon, with
The Worm in Paradise to fol¬
low) has achieved justified
fame, voted a favourite by
adventure gamers.
Lords of Time, designed by
Sue Gazzard but altered and
amended by Pete completes
the current list. "It's slightly
easier than Dungeon Adven¬
ture. People were writing and
saying the games were get¬
ting too hard. I'm going back
to making them harder now.
Future ones are going to be
pretty hard."
Future ones, at the
moment, are Red Moon,
Level 9's first graphics game,
and Erik the Viking, based on
Terry Jones' prize-winning
childrens' book and with
stunning graphics. Red Moon
was designed by Dave Wil¬
liamson, but once again
heavily worked over by Pete.
"When we get designs from
other people, we usually have
to make loads of changes. I
had to censor Dave's
descriptions. He'd got dead
bodies rotting round every
corner!
"Erik is probably the last
game to be done entirely by
me. I think in future I'll have
to spend less time on each
one. Itwas interesting to read
an interview with Scott
Adams where he said he
could design a game in a
week and code it in another
two. It's physically imposs¬
ible to do our games in any¬
where near this time ..ch
one takes a couple of months.
We've got 200 locations while
Adams only has to worry
about 30.
So who does Pete admire?
"Infocom. I like their sense of
humour. I've gone off Adven¬
tures that take themselves
deadly serious. I prefer things
where you take a wrong turn¬
ing and fall into a sewer rather
than get crushed by a rock,
for instangi^and come out
smellin^. So ®^ful the other
chara^ers avoicT^u. I don't
like^^nture ganl^s where
J iu go everything.
prefer^i^amesXwith puiizjes
and g^osphere'^^liere
haf010 think beferecting.
Adventure-makers are a
special breed. JOHN COH-
QXnSST and HaCKTt XIKLUNA
talked to a couple of megas¬
tars in tbe field.
camwiEVEum
to play an Adventure. And I
certainly miss edit mode after
having had intimate know¬
ledge of a word pro.
Kintilla carries on from
where Velnor left off. The
story goes thus: After Velnor
was vanquished, there
remained a corridor that led
from Earth to Hell. The evil
demon Grako sped along it,
seizing Velnor's moonstone
as he went. Naturally, this
enabled him to become
supreme power on Earth, to
be valiantly vanquished by
you alone . . .
Brewster has tired of stock
fantasy critters, and has come
up with his own inventory.
So beware of Zats, Arga-
moles and Rotting Quark,
amongst others. Another
word of warning — polish up
your Velnor before you play
Killiam — I have it from the
horse's mouth that it's
dashed difficult. But Derek
has a clue for Big K'ers.
"Rememberthatthe game is
named after a certain sword.
That's VERY IMPORTANT."
We have it noted, Derek.
The Brewster Catalogue is
certainly one that sorts out
the men from the molluscs.
Speaking as the latter. Cod¬
ename Mat left me com¬
pletely floored. I admired the
brilliant programming that
bought this Star Raiders/Star
Trek-sXyle spectacular to life.
As Mat, you have a great var-|
iety of technology in yourl
space-craft. You have a long i
distance tracking device, a I
scan across the solar system,|
and control panel. You speedl
through the stars (cruise^
speed and warp too), or you
can take a peek over your
shoulder through the back
window — and see the stars
speeding away from you.
Cor!
Clever stuff. But master¬
minding the whole gismo to
save the Universe became too
much for me. I had to boldly
go where no Xikluna had
gone before — and got lost.
Then I was assailed by so
much flak that I can only
compare what happened to
an average working day at Big
K. Why did Derek produce
such a complicated game?
"A really good game has to
be as believable as possible.
It needs thought, time and has
to be worked out perfectly.
Absolutely everything must
flow into a kind of universal
master-plan. That's most
obvious in the case of adven¬
ture. I mean you can't have
an iceberg next to a desert,
can you?"
So how did Derek stumble
across his proclivities?
"I was at University in
Newcastle — and started
playing Colossal Cave on the
mainframe. I got hopelessly
hooked, and never stopped
playing. One day it struck me
thatthe game lacked realism.
There was no atmosphere,
and the combat sequences
weren't up to much. So I
thought I'd have a go. That
was the first of Velnor's Lair
— except at that stage it was
just called 'Derek's Adven¬
ture'. The problem was that
the compiler I was working
with only possessed 20K of
memory. I was a bit too shy
to ask for more."
Luckily for posterity, the
Spectrum arrived in the nick
of time, (Fanfare). Derek
translated, expanded and
renamed 'Derek's Adven¬
ture', and Ouicksilva rapidly
crossed the Brewster palm
with gold. Well, silver.
What does Derek do now
in his spare time?
"Oh, I'm doing a PhD in
geo-physics. Rock magnet¬
ism, actually, and how it
affects the movement of the
Earth's crust. I'm trying to find
a way of stimulating the
attraction of rocks to one
another in a laboratory. You
know."
Sure I do . . . Anything else?
"Sleeping. I did it very well
all through school. I like my
freedoms best of all. That's
why writing games for a liv¬
ing suits me down to the
ground. I really enjoy it, I
make a living and I don't have
to work nine-to-five."
Touch of the perennial stu¬
dent perhaps?
"Well, maybe just a touch."
EREK
BREWSTER
has a thing
about mak¬
ing compli¬
cated plans
to save the
universe.
Well, we're all entitled to our
little peccadilloes. Derek's just
happened to have produced
two best-selling, highly-
complex games — Velnor's
Lair and Codename Mat. He's
also written Haunted Hedges
and Starclash for Micro Mega,
and is currently working on
an un-named Indiana-style
game.
Velnor's Lair \s compulsive
and concise. What strikes
most people is Derek's ability
to conjure up vivid and
atmospheric word-pictures in
just a few staccato sen¬
tences. But the Lair's been
around awhile now. Would he
not tap in some illustrations
if he were writing it today?
"Nope. Graphics have
become like chips. (Potato
version). People expect to
have them with everything.
The result is a preponder¬
ance of low-level graphic
adventures. They're boring
and lurid and totally lack
atmosphere. But yer real
connoisseur — he still goes
for text adventures."
But no man is an island.
And Derek's not stuck his neck
out too far in the war of grey
matter versus colour splat¬
ter. He's conceded 3K to the
winning side in his new
release — Kintilla.
Ittook Derek one and a half
years to write Kintilla for
Quicksilva. The game fea¬
tures 32 characters and 50
collectable objects. It's a
double first for Adventure in
that it'll compute whole sen¬
tences, and it incorporates
edit mode over previous
commands.
Welcome attributes you'll
agree. I for one get cheesed
off having to reduce my
vocabulary to that of a tre¬
panned troll every time I want
GAMES OF OUR TIME
No.6: COLOSSAL ADVENTURE (LEVEL 9)
Orig. Colossal Cave
AND THE WORD WAS
rVE GOT a
map of the
pirate's maze.
jWhat have
you got?"
"The pir-
jate's maze!
^Hot dog!
Let's think ... do you know
how to get past the troll for
free?"
"Really? Not bad! Any¬
thing else"
"Well that's pretty good
isn't it? OK, how to kill the
dragon."
"Done."
"You certainly have been."
I spent the winter of 1982/3
haggling like this. The office
had just acquired a word
processor and the suppliers
threw in a disc labelled
'Adventur. To play with'. Not
a whole lot of word process¬
ing got done those first few
weeks, and the game became
an office obsession. When the
top brass came past the
excited little groups hunched
round the monitor, we'd tell
them that it was hands-on
experience. It seemed to keep
them happy. Then we found
that other people were play¬
ing it too, and the trading
began. In those days there
weren't any helpful books.
What we'd been given was
a genuine, no-argument
classic, the kind of thing that
will get a chapter to itself
when professors start writ¬
ing the history of computing.
Its origins lie far back in the
very dawn of the computer
age, around 1975, when the
first version, variously known
as 'Adventure', 'Adventures'
'Colossal Cave' or 'Colossal
Cave Adventure', was cre¬
ated by two gentlemen
named Willie Crowther and
Don Woods.
Some might say that cre¬
ating games with no
redeeming intellectual, sci¬
entific or social value using
multi-million dollar equi-
pemt and valuable computer
time, was a prime example
of the tendency of Homo
Ludens to reduce everything
to play. Others might cite it
as a glaring instance of irre¬
sponsible computer freaks
deliberately abusing their
employers' trust. Most of us
will just be glad that in that
golden moment, the adven¬
ture game was born.
Crowther and Woods'
game was written in Fortran
(300K of it!) and ran on DEC
PDP 11s, but was soon trans¬
lated into other mainframe
versions. An American busi¬
ness computer magazine
survey showed that the
average company lost two
full weeks of programmers'
time whenever the staff laid
their hands on an implemen¬
tation of 'Adventure'.
Translation
The game's translation from
mainframes to micros was in
three stages. First came a
CP/M version, painfully slow,
that ran on many business
machines (such as ours).
Then came Jim Butterfield's
condensed version for PETs
and a rather primitive
assembler version for IBMs,
the game being in the public
domain. Finally came the fully
matured version — Level 9's.
'Colossal Adventure', as
Level 9 dubbed it, was origi¬
nally intended to be a com¬
plete version of the game for
micros, with their own a-code
making it possible to squeeze
the whole 300K's worth into
32K. However, after adver¬
tising it as a 200 location
adventure, when Level 9's
Pete Austin sat down and
counted them, he found to
his horror that there were
actually only 130 odd. Being
a man of his word, he
promptly added a 70 location
endgame, and that's the ver¬
sion that you can get for vir¬
tually any computer.
Colossal Adventure illus¬
trates from the word Go the
importance of the Five
Golden Rules Of Adventure
Gaming — 1. Make a map. 2.
Everything is there for a
reason. 3. SAVE before you
do anything that looks
chancy. 4. Read all descrip¬
tions very carefully. 5. You
haven't got all day. The fact
that nobody has come up
with a game that adds to
these shows how sound
Crowther and Woods'
pioneering work was.
Most of these rules should
be obvious, though in my
experience many players
aren't fully aware of them or
their implications. Mapping
mazes, for instance, ought to
be dead easy, but I was able
to trade my maps for Colos¬
sal Adventures for solutions
to real problems.
The map bears directly on
the time aspect. At the
beginning of Colossal
Adventure you find a lamp
which you can switch on.
However you can also switch
it off, and you need to do this
whenever possible because
it will burn out sooner or
later, leaving you to break
your neck in the dark. With a
map you can wind the game
up before the batteries give
out. Otherwise you'll have to
put coins in the battery dis¬
penser. What battery dis¬
penser? That's your problem,
chum.
Colossal Adventure set the
standard for puzzle setting in
later games. Call it the
Golden Rule for designers —
a game should not be
impossible to solve — a rule
that is not always observed
even now. The solutions are
devious, complicated and
sometimes downright
bizarre (though Level 9 acci¬
dentally abolished my
favourite, how to kill the
dragon, in their version), but
there's always an answer.
At one time Level 9 used to
provide a one problem solu¬
tion per player services. You
got, and still get, an enve¬
lope with your copy which
you could use once, and once
only, to get out of a jam. This
didn't work out too well, so
now they send you, on
request, a clue sheet which
will at least point you in the
right direction. On top of this
you can find answers to many
of the problems in various
adventure game books (see
page 10), which regularly use
the game as an illustration of
the genre.
There are a number of dif¬
ferences between Level 9's
version and the original.
Some are relatively minor;
one of the treasures has been
A NEW DIMENSION IN
lAMILY ENTERTAINMENT
COMING SOON
Versions for BBC, Electron, Amstrad, Oric & others
NOW AVAILABLE
For SPECTRUM, CBM 64
April 14th 1912. On her maiden voyage
the Titanic hit an iceberg and sank taking
with her a vast fortune in gold.
Your mission is to raise sufficient
finance and equip an expedition to find the
Titanic and it’s lost gold.
Easy!! Well it could be but with 460
possible locations for the gold you
DEALERS: Contact your normal distributor or ring us direct.
need to watch your divers’ air supply.
You begin your search when suddenly
.. .well that would be telling wouldn’t it.
Comes with Currah Micro Speech
(Spectrum version only).
Number one in our new range of games
designed for family enjoyment.
Fantastic value for money.
R.R.P. £7.95 inc. VAT
PROGRAMMERS: Send us you latest quality program
evaluation NOW.
R&R Software Ltd. 5 Russell Street Gloucester GLl INE
Tel (0452) 502819
BIG K DOWN UNDER
Since the appearance of the dreaded Bilbo and
the even more dreaded Thorin Oakenshield lo
these many moons ago, Melbourne House has
acquired a heavy rep as an adventure games
company (despite more than a few balancing
arcade offerings). Now the "Wizards from Aus"
are conjuring up a whole new slew of adven¬
tures. RICHARD BURTON investigates . . .
SHERLOCK (Spectrum
48K, Commodore 64). De¬
spite a long delay of almost
QL proportions, Mel¬
bourne House have finally
released their much-
touted Sherlock Holmes
adventure. Expectant pun¬
ters can at last don the
famous deerstalker and,
via the wonders of Inglish
and Animtalk, deduce their
way through a complex
case involving Holmes,
Watson and a cast of
dozens. Limited graphics
and real-time play help
make this one of the more
challenging adventure
games to appear on the
scene. Out now, cassette
format, £14.95. (Sherlock is
BIG K's Pick of the Month.
See full review on page 15)
ZIM SALA BIM (Commod¬
ore 64). Features smooth,
arcade-style graphics
which depict every loca¬
tion in the Arabian-
inspired graphic adven¬
ture. Murder, mystery and
intrigue abound and you
move your character
through the desert and the
Sultan's seemingly im¬
penetrable fortress. Con¬
trol is by joystick or cursor
keys plus text input.
Graphics by Russell Com¬
te, who; was responsible;
for the brilliant visuals of :
Mugsy. Zim Sale Bim is the
first in a line of graphic
adventures for the CBM 64
Cassette based, it costs^
£9.95 and should be out
now.
WILD DOGS
CASTLE OF TERROR (Com¬
modore 64). Everyone's
favourite vampire is back.
This time Oracular (no kid¬
ding, that's how they spell
it) has locked a maiden in
his tower. You must make
a trip through the prover¬
bial village to the castle,
then survive a maze of
haunted passages infested
by wild dogs and armoured
knights (bit of genre¬
mixing here) to perform
the traditional rescue. Bil¬
led as ". . The next miles¬
tone in sophisticated
graphic/text adventures
since The Hobbit" (where
have we heard that be-'
fore?) Castle of Terror com¬
bines advanced phrase¬
handling input along with
colour graphics and sound.
Due out in mid-October,
the game comes in casset¬
te format for £9.95.
HAMPSTEAD (Commod¬
ore 64, Spectrum 48K). The
answer to every closet
capitalist's dream — you
must lie and cheat your
way up the social ladder
from the depths of Harles-
den to the trendy heights
of Hampstead. Conceived
in Britain the game was
coded and packaged in
Aus. Available now in text
only version for the Spec¬
trum 48K and with
araohics on the CBM 64.
ABF
SUMMER
MAIL ORDER ONLY
/flVING/
Interface II
° ' 9.95
The new AGF RomSIot has been designed for anyone who already owns a programmable
joystick interface, or prefers to use the keyboard to control games, and would like to add
the facility of ROM cartridge software to their system.
ROM games are already available from Sinclair and in August five totally new titles are to be
released by Parker Video Games - exclusively in ROM format.
The advantages of this new system are instantly loading games that may have required a
larger memory capacity if loaded by cassette. The ROM cartridge is actually a dedicated
memory device with the program permanently stored in; ready for immediate use.
An extra feature of the AGF RomSIot is the 'Restart' facility. Any program can be
instantly re started or conventional machine code games cleared without the need to remove
the power.
RomSIot is cased with a full expansion connector for other add ons and is covered by a 12
month guarantee.
Programmable Interface
The AGF Programmable Joystick Interface has established itself over the
past year as being the only hardware programmed device that accepts ALL
standard joysticks or trackballs - including Quickshot 11 with 'rapid-fire'
- for use with ALL Spectrum or ZX81 software.
The hardware programming method employed by this product has several
advantages over similar interfaces that require extra tapes to be loaded or
combinations of key presses and movements of the joystick to be made
before each game, i.e
• Programming is not lost when power is disconnected between games.
• Eight directional control only requires setting of the four normal
directions.
• Compatibility guaranteed with ALL key reading methods — machine
code and BASIC.
• Several interfaces can be separately programmed for multi-player
software.
• Low power four i.c. design allows more expansion.
The programming leads attached to the interface make contact with
miniature crocodile clips that give oxidisation free connections every time,
unlike plug and socket arrangements, and they don't work loose in
constant use.
Keyboard operation is unaffected by this interface and it is guaranteed
never to conflict with ANY other add-ons.
12 month guarantee, key programming chart and a pack of ten Quick
Reference Programming cards with full instructions are supplied.
S1.S5
plus £l post & packing
Now the AGF Interface II is even better value. Since we
pioneered the cursor-key interface in October 1982 there
are now over 100 games or utility programs with either the
AGF option or cursor key controlled - that makes it
unbeatable at this new low price.
Still incorporating the all important rear expansion con¬
nector which means other peripherals can be connected at
the same time i.e Ram Packs, Printers, Speech Units etc,
and of course the key replication principle used guarantees
this will never conflict electrically with any other add-ons.
(Telephone orders (0243) 823337)
FROM: MR/MRS/MISS
□ Please send Information on .
Please allow up to 28 days from receipt of your order although we normally despatch from stock
within 7 days. All AGF products are guaranteed for 12 months and are supplied on a 14 day money
. back undertaking. AGF Hardware, Bognor Regis, West Sussex. Telephone: (0243) 823337.
ZX SPECTRUM Q
FINAL TOTAL
OVERSEAS PRICES ON APPLICATION
DEALER ENQUIRIES WELCOME
RomSIot
Quickshot II
onlyJ4;95^
pi US 50p post & packing
SEND TO (NO STAMP NEEDED):- AGF HARDWARE, DEPT.QI^FREEPOST, BOGNOR REGIS, W. SUSSEX P022
Please tick: I
□ I enclose a cheque/postal order payable to AGF Hardware for £. |
□ Please charge my Access/Barclaycard Account No. I
Quickshot
Original adventure game, kill the Vampire and steel his treasure
before dawn breaks-each of the 40 chateau rooms are graphical
and hold many hidden secrets.
The Perfect Cover
We have a team of some of the best designers in the profession
producing colour advertisments for magazines as well as large
amounts of cassette covers and leaflets.
Use Our Talent
We also have a package deal especially formed to assist you to
market your computer game cassettes with professional graphics
backed up by full colour printing and finishing services.
For details Call: 0245 41 2124.
No.556 No.557
Catalogue available by r equest
BLIP
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No.600
Cols, red white yel *L/blue D/blue
No.558 No.559
No.601
Green
4th Dimension,
Green Gables,
Blackmore End,
Nr. Braintree,
Essex. CM7 4DN.
Tel: 0371 - 850323
48k'
Space Warrior
ALL Machine code Galaxian
type game. Multi-Screen Arcac
Action, with Training Mode.
Also Available
Wheeler P£aler.
Finance and Strategy game. Turn £15 into £200,000 If you
can!!! Avoid Police,Floods,Tax Inspectors and Loan Sharks
If you want to succeed in being Rich! SPECTRUM 16K.
Rush me the following Tapes:
□ Chateau of the Undead
□ Dog Fight & Space Warrior
□ Wheeler-Dealer
Please Include 50p post & pack
£5.50
£5.50
£4.50
NAME
ADDRESS
Tel:
TOTAL £
Please make all Cheques/P.Os For Tapes Payable to: 4th Dimension
Rush me the following Goodies;
✓
□ T-Shirt/s
No. Size Col. £5.00 NAME
□ Sweat Shirts No. Size Col. £8.50 ADDRESS
□ American Baseball Caps No. £5.99
□ More designs & Info Tel:
Post & Pack Included TOTAL £
Please make all Cheques For Shirts etc. Payable to: Pandora Design
ANY GAME PROGRAMMES? For free appraisal and assistafi
send tapes with full instructions to:
CONTINUED FROM
..y
moved, it if anythirig, eas¬
ier to fifid, aod one of the ytll«
ities {the food} has been
shifted and takes a bit of work
to aoquire. More crudat Is the
limit on how muoh you mn
carry* Level 0 have rather
cruelly cut this down from
seven items to four, which
means that you have to get ^
back to base to unload treas¬
ures far more often. All that
running around means that
your lamp Is more likely to
burn out before you'^ve ^
hnished. And if the pirate gets
you with two treasures;^
you're in real troublOiL
because you can't carry them
and the chest (assuming that
you can find them at alt, that
is) and your lamp and your
axe at the same time, so it's ,
either two trips or, horrors,
drop the axe before you go in
the maze. Pretty unpalatable
alternatives, what?
Another small, but tricky |
change is that Level B don't
remind you about the axe
after you've thrown it at a
dwarf, which is OK as long as i
you're still fighting, but
makes it very easy to forget
it after you've killed the little
brute. This can be very
embarrassing later on when
you hnd you haven't got it i
any more, inevitably when
you really need it.
But the big, big difference
ik the endgame. The original
game had 350 points to win,
at least 1 of which was strictly
for perfectionists (Spelunk*
er's Oazette). Level 9's has
1100, and boy you have to
work hard for them. The end¬
game Is a fiendlshiy difftcuft
race against time, with a per-
ticutarly brutal maze bang
across your only route.
What's more, none of the
guidebooks covers It, so you
are on your own.
Even by Level g's present
standards, 'Co/ossa/ Adven¬
ture Is not the best game j
available, nor the most^
engrossing, the most diffi¬
cult, the most fun, or indeed
the most anything. Com¬
pared to Snowball, Zonk, Tho ^
Hobbit to Lords of Midnight
it might seem primltve and
restricted, solvable by
methodical plodding. But
and it's a very big "but'' —
but it is the grand original,
the prototype game from
which ail the rest have
sprung, the inspiration for
games that have surpassed
it in almost every way, but
can never claim that essen¬
tial creative spark. In the
Beginning was the Word, and
the Word was XYZ2Y.
FOR THIS
MAM,
MARKED
Wespot...
As the author of Adventure X
(BIG K Issue #2), STEVE CRAD¬
DOCK knows a thing or two
about getting started. Here's a
tip or two from the man who
made Aardvarks a force in the
world...
OW DO you write an adven¬
ture?" they asked me. It all
starts with an idea. At a later
date I'll go through writing an
adventure, but for the
moment, let me tell you about
the adventure we listed in Big
K 2 to give you an idea.
The original idea for Adventure X was a game
for a friend of mine, who enjoys playing adven¬
tures, but gets frustrated by the more knotty
problems. I decided to develop a program
whereby he could go on exploring for as long as
he liked, but sooner or later couldn't fail to finish
the game. More exploration than mental gym¬
nastics, but still providing a lot of the fun.
I wanted to avoid dungeons, dragons and the
more 'traditional' scenarios, so the thought of
something almost familiar, but not quite, had
some interesting possibilities. Exploring an alien
city seemed an exciting prospect, full of strange
rooms and passages, but littered with familiar
everyday objects — Mars Bars, video recorders,
digital watches, aardvarks—well, I like aardvarks
(and a little aardvark never hurt anyone!)
As the storyline developed, the ideas began to
suggest themselves and so did the program¬
ming problems. Which is the best way to learn:
create the problem, then try and solve it, develop
it further and then solve the new problems!
Starting as a simple text routine, the program
developed more complex situations and
responses, better display with graphics and thus
into an altogether more colourful game.
I did create some headaches too! Trying to
make the events and rooms as random as pos¬
sible caused problems (at one time almost every
room had stairs!), as did giving away as little as
possible about how to 'win' the game while you
were typing in the listing!
Most of the programming was developed in
modules — getting each part in working order
Fig.1
PROGRPH SROE ROUTINE by CrBddOCK
1 REH •?•?: REH 2 digits tD StO
re line no
9995 LET prog=PEEK 23635+2S6»PEE
K 23636. POKE Prog+S,PEEK 23625;
POKE prog-»-6,PEEK 23626
9996 3RUE "prognaae" LINE 9993.
BEEP .05,0: PRINT "Rewind end pi
ay to verify"
9997 UERIFY ' " . BEEP ,05,0
9998 LET prog=PEEK 23635-J-256»PEE
K 23636. LET tine=PEEK iprog-^S^-l'
a56*PEEK fprog+6)
9999 POKE 23609,30. POKE 23562,2
; LIST line
before going onto the next. This made it much
easier to expand and improve the game. Pre¬
senting the information and data in order came
first — displaying the descriptions etc. — then
the basic input routine. This allowed me to test
just the 'bare bones' by moving around the city.
Then came the responses: trying to think of
everything I'd tried while playing adventures and
trying to fit in as much as possible. Next came
the display routine, presenting the information
as clearly as possible and, along with all the
scoring routines, making the game look attrac¬
tive to play. Finally came the introduction, replay
option and tidying up.
I found Betasoft's extended BASIC program
most helpful while programming, as this includes
trace, renumber, auto line number and many
other handy routines. Figure 1 shows a useful
routine of mine which you can save on tape and
merge with new listings you are entering. When
saving what you've keyed in so far, enter 'GO TO
9995' as a direct command. This will auto-save
the program, and then return, ready to continue.
On reloading, it will list the current line number,
ready to carry on. POKE 23609,30 provided the
popular 'typing beep' and POKE 23562,2 speeds
up the cursor movement, making editing of long
program lines or data much easier. Line 1 is used
to store the current line number and should be
just a simple f?E/W statement.
I've improved the game enormously since it
saw print, and you may like to try some improve¬
ments yourself, though you'll have to check
through the listing to see what your changes will
affect. Add more descriptions in the data lines.
When you've run the program, these can then
be deleted to save space, as long as you don't
use 'run' or 'clear' again (use GO TO ...!). Move
the intro to the end of the game, and the screen
set-up to the beginning. This will speed up the
display. And so on and so on. Or you could have
a go at writing your own game. Happy adventur¬
ing ...
I m in a c a v e i i K iS r o o m . Th era's
soma ric K a t y ~ i o o kin 9 stairs Kara
Exits are do w n , was t,
Looking around ma X can saa
nothing also
X do now, Paul’?
Uhat shall
> 9at can
1 no m have tha can o f coke
Uhat do you want to do now"?
drink itL
I
bem
rEH ***
REM *** by
bem ***
'.* S"" 3--
"pSSS-.'
20 BOTOfaMO
p = 600 -.BF--O
I POKE53281,
PRINT" tCLF
I FFaN' _
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I t30 DATftO,'.',
I ,0,12'^’'-’’,‘-3=
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I 3'^ DATAO,i>'
I 135 F=600-.X
B ®^,;\-bint"
H rr.UF: DNI lBl
print
print
print
print
In this version of
Lunar Lander the
object is to land
your Module on
one of the
^"«XNr.;,K.,s ON.
-- V pkint- ,.homf>
^CUR DN.fcUR DNJ.
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340 PDKES^24 79
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tcUR
Bases (flat black
strips). Descent
speed must be
less than 200 feet
ON.
PRJWT"rRvs'om
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PRINT".fRVS 0N3
PRINT"CRVS 0 N>
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200 I F A*-" «• ^^ ^
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44- r*'^SF6,240'"
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61 o F^FC IN T " -cFIf iMr- t
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‘-’=“ sE'"“-
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Discount
Computer
Software
Registered No. 1795113
Telephone: (0256) 51444
16 Coates Close, Brighton Hill,
Basingstoke RG22 4EE
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Game
I r.-spe£iBUJi/i —.
l ^ mOTRAH
CHUCKLE EGG
JUNGLE FEVER
PINMANIA
PI-BALLED
KONG
MOON BUGGY
SLAP DAB
GALACTIC ABDUCTOR
GALAXIANS
CHESS II
BEAR BOVVER
MONKEY BUSINESS
BIRDS & BEES
■RON
, ..of MATCH
STAR GAZER SECRETS
DERBY DAY
HANDICAP GOLF
OMEGA RUN
THE GREAT DETECTIVE
THE INCREDIBLE ADVEN¬
TURE
THF WARLOCKS TREASURE
_ XriONAL
GLUGGLUG
FIGHTER PILOT
NIGHT GUNNER
SEA HARRIER ATTACK
JUNGLE TROUBLE
SCUBA DIVE
NIGHTFLIGHTII
3D SPACE WARS
HEATHROW
LUN ATTACK
lAI-
PARAS
MUGSY
TUTANKHAMUN
PENGY
CODENAME MAT
HAUNTED HEDGES
ESKIMO EDDIE
SCRABBLE
FLIGHT SIMULATION
3D ANT ATTACK
BUGABOO THE FLEA
THE SNOWMAN
BLUE THUNDER
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9.95
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HE BEANSTALK
GIANTS REVENGE
BLACK TOWER
HOW’S THAT
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DIGITAL
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7.95
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5.50
14.95
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15.99
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5.50
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5.50
8.95
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6.95
Our Price
Inc. VAT
5.90
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9.00
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4.95
4.95
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4.15
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6.95
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4.60
11.95
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Game
COMMODORE 64
KONG 64
SKRAMBLE64
3D TIME TREK
FLIGHT PATH 737
SPACE PILOT
CYBOTRON
ZODIAC
ICE HUNTER
TWIN KINGDOM VALLEY
OMEGA RUN
DERBY DAY
HARRIER ATTACK
SCUBA DIVE
BURGER TIME
GET OFF MY GARDEN
CHINA MINER
ARABIAN NIGHTS
REV OF MUTANT CAMELS
HELLGATE
HUNCHBACK
ANDROID 2
THE BOSS
SUPER PIPELINE
BOZO'S NIGHT OUT
SNOOKER
STRIP POKER
BEACH HEAD
MYSTIC MANSION
MANIC MINER
MISSION 1
ENCOUNTER
FRED
FLIP & FLOP
ASTRO CHASE
PITFALL
BEAMRIDER
H.E.R.O.
DECATHLON
THE EVIL DEAD
VALHALLA
FOOTBALL MANAGER
MONTY MOLE
PERCY THE POTTY PIGEON
DALEY THOMPSON DEC
DARE DEVIL DENNIS
SHEEP IN SPACE
TRASHMAN
SKYHAWK
VIC 20
BONGO
SKRAMBLE
KRAZY KONG
BATTLEFIELD
SLAP DAB
DARK DUNGEONS
DRACULA
FLIGHT PATH 737
FLIGHT PATH ZERO ONE FIVE
FALCON FIGHTER
HELLGATE
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BENGO
HUMPHREY
AMIGO
PUNCHY
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JET PAC
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5.80
INTERCEPTOR
7.00
5.95
7.00
5.95
7.00
5.95
7.00
5.95
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7.50
6.25
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5.00
4.10
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6.90
5.85
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7.95
6.95
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4.95
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4.95
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4.95
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6.75
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5.95
4.95
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6.00
5.95
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6.00
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MR MICRO
6.90
5.85
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' 62 ,
QUALITY ARCADE ACTION GAMES FOR THE . »
COMMODORE 64«^£7.95e<>
QfllMOnS
The earth is being
invaded by an alien
force, the GALAXIONS have
arrived from a dying planet, determined
to destroy civilization as we know it.
They come in formation, swooping and
diving towards the planet earth. You and
you alone can save mankind from the
terrifying destruction the aliens threaten
us with.
•WA fantastic version
of this popular
arcade game.
to ti|c Oicmic
In days of old when
knights were bold and
the sheriff was in power, 1
to play this game guide Robin Hood,
to Marian locked up in the tower.
eeZZzz
*^When teddy to the picnic went
there came the smell of hone^
So off he went to find the ip
hive to fill his empty tummy.
The bees that guard honey
pots are sharpening up
their stings as teddy fills hisi
empty turn sweet melodys ’
he sings.
£5.95
iV. %
^64
just a few of the hazards you will encounter.
Guide Boris up the ladders, to collect a coin
from the top of the screen, but beware! the
bogy men are out to get you. He must return
to the bottom of the screen, avoiding the
bogy men and insert the coin in the electric
meter. The lights will
come on enabling you
' to see the pitch fork, and
after retrieving it, kill the
bogy men.
imxpmxDviczo
£ 5*00 MMCbMAR £ 5*00
^(saamhlA £ 5*00 OfUilXIOnS £ 5*00
CUN FIGHT £ 5*00
flSTEnOUDS £5*00^.«t»>?gr^£6*00
a&]6K EXPANDEDVIC20
£7.95
All our games are available mail order P&P included
from the above address. Orders sent by return post.
Also available from all good computer shops.
"O^^stribution, PC S. Darv^en, CENTRE SOFT West Midlands, TIGER Cheshire, LIGHTNING London. LEISURESOFT Northampto'nT
R5I COMPUTER GAMES Barnsley, FIVE D SOFTWARE East Marling. COMPUTER WORLD UK Bolton.
FERRANTI & CRAIG LTD Wiltshire. VICSOFT Slough. DRAKE DISTRIBUTION Plymouth
CG78
eduy^i^mpire Deathstar, can you penetrate its ;
estroy it b^re it destroys you?
Wachine codV to^^l^ you 12 screens of 3D graphics, super
smooth i3D animation, unbeli^lble sound effects, music, 4 skill levels
and hiscore table... this is t^ ultimate challenge!
This game has to be ifelayet^o be believed! You have not
seen what the Comr
B4 is capable of until you have
played Deathstar lntWcep%! - Comn^
it £9.9!
Available no'
tcoRc laooaaa iix iNXEUis 3 h% iooqoqo
HOWTO ORDER 1
To purchase Deathstar Interceptor, simpl]
fean d address on a piece of paper, enclosin
^^rade payabWo; SYSTEM 3 SO FT WAR
addresSrli^BiPlease allow 7 to 14 days
Overseaifl^cfers
Please add £1,00 per game ordered.
System 3
South Bank House, Black Pnnce Ro
Tel: (01) 587 0873 ,
A COMPLETE PACKAGE - ALL THIS FOR £499!
*80K*RAM (Exp to 144Kj
* Full Stroke Keyboard
* 256K Data Storage Unit
* Daisywheel Printer
* Built-In Word Processing
* Buck Rogers Arcade Game
* Colecovision Compatible
Inc VAT
MEMORY CONSOLE & DATA DRIVE
DAISYWHEEL PRINTER
IVE INSTRUCTIONS
COLECOVISION GAMES CONSOLE
QUITE SIMPLY-VALUE FOR MONEY!
If you're looking for real value in a computer system, one which can handle anything from serious Word Processing to
enhanced Colecovision style video games such as Buck Rogers, look no further. The Coleco Adam is here with a package
which will make you wonder if you're dreaming when we tell you about it. A price breakthrough in computer systems, Adam is
comprised of an dOK RAM memory console* with a built-in 256K digital data drive; a professional quality, stepped and
sculptured 75 key full-stroke keyboard; a letter quality daisywheel printer and a full word processing program built into the
Console. Two additional pieces of software. Smart BASIC and also ‘Buck Rogers - Planet of Zoom'(the ultimate in advanced
video games), are included as well as a blank digital data pack. Adam can be used with any domestic colour Television set.
MEMORY CONSOLE/DATA DRIVE: ‘The heart of the Adam system is the 40K ROM and 64K RAM memory
console which combines with the 32K ROM and 16K RAM in Colecovision to give you a total of 72K ROM (including 24K
cartridge ROM) and 80K RAM (expandable to 144K). Built into the memory console is a digital data drive which accepts
Adam’s digital data packs, a fast and reliable mass storage medium that is capable of storing 256K of information, that’s
about 250 pages of double spaced text! The console is also designed to accomodate a second optional digital data drive.
FULL STROKE KEYBOARD: The Adam keyboard has been designed as a professional quality keyboard that
combines ease of use with an impressive array of features. It is stepped and sculptured for maximum efficiency and has 75
full stroke keys which include 6 colour coded Smart Keys which are redefined for each new application; 10 command keys
which are dedicated to the word processing function, and 5 cursor control keys for easy positioning of the cursor at any
point on the screen. You can attach a Colecovision controller to the keyboard to function as a numeric keypad for easy
data entry. It can also be held like a calculator, a feature which makes working with numbers particularly easy. The joystick
part of the hand controller can be used in the same way as the cursor control keys, to move the cursor around the screen.
LETTER QUALITY PRINTER: The Smart Writer letter quality daisywheel printer is a bi-directional 80 column
printer which prints at a rate of 120 words per minute. It uses standard interchangeable daisywheels, so a variety of
typestyles are available. The printer has a 9.5 inch wide carriage for either single sheets or continuous fan fold paper and
uses standard carbon ribbons. It is comparable to many printers which cost as much as the total Adam package. The
printer can be used either with the Adam’s Smart Writer word processing program or as a stand alone electronic typewriter.
BUILT-IN WORD PROCESSOR: Adam comes with Smart Writer word processing built-in. This program is so
easy to use that you only have to turn the power on and the word processor is on line and ready to go. Detailed instruction
books are not necessary as the Computer guides you step by step, working from a series of Menu commands. It enables
you to type in text, then completely edit or revise it with the touch of a few keys. Changes are readily made and a series of
queries from the computer confirm your intentions, so that you can continuously double check your work as you type.
COMPATIBILITY WITH COLECOVISION: By using high speed interactive microprocessors in each of the
modules, the Coleco Adam is designed to take additional advantage of both the 32K ROM and 16K RAM memory capability
in the Colecovision. If you do not already own a Colecovision Console (£99 inc VAT), then you will need to purchase this
when you initially purchase your Adam Computer package (£499 inc VAT), making a total purchase price of (£598 inc VAT).
WHAT IS COLECOVISION: Colecovision is one of the worlds most powerful video game systems, capable of
displaying arcade quality colour graphics of incredible quality on a standard Colour TV set. The console (see picture
bottom left) accepts 24K ROM cartridges such as Turbo and Zaxxon and is supplied with the popular Donkey Kong
cartridge and a pair of joystick controllers. Colecovision has a range of licenced arcade hits available such as: Gorf,
Carnival, Cosmic Avenger, Mouse Trap, Ladybug, Venture, Smurf, Pepper II, Space Panic, Looping, Space Fury, Mr Do,
Time Pilot, Wizard of Wor and many others. So there you have it, Adam plus Colecovision the unbeatable combination.
Send the coupon below for your FREE copy of our 12 page Colour brochure giving details on the complete Adam system.
SILICA SHOP LTD.. 1-4 The Mews. Halherley Road. SIdcup. Kent. DA144DX Tel: 01-3091111 orOI-3011111
r
ORDER NOW-OR SEND FOR A FREE COLOUR BROCHURE
To: SILICA SHOP LTD, Dept BIG K1084,1 -4 The Mews, Hatherley Road,
Sidcup, Kent, DA14 4DX. Telephone: 01 -3091111 or 01 -301 1111
LITERATURE REQUEST: _
□ Please send me your FREE 12 page colour brochure on Colecovision/Adam
□ I own a . Videogame □ I own a . Computer
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Card Number:
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The name conjures up thoughts of
alien-zapping hardware but, as NIGEL
FARRIER shows, these particular
weapons provide a superior form of
Sprite movement.
All Atari computers have
provision for 4 Players and 4
^Missiles. These are 'user
defined' graphics characters,
which can be moved over the
screen display without
affecting the 'picture' which
is being displayed. Atari
player/missiles are a supe¬
rior implementation of the
sprite concept. Player/ mis¬
siles however, have certain
embelishments which are not
normally found with Sprites.
Player/missile sizes and
pixel resolution can be more
easily expressed in terms of
'colour clocks' and 'scan
lines'. As a point of reference,
a single 'pixel' which has
been plotted in GR.7 will have
a resolution of 1 colour clock
wide, by 2 scan lines high.
There are 2 options for ver¬
tical resolution and the choice
should be made according to
'detail' required, and money
available.
1) Single Line Resolution:
This is the same vertical res¬
olution as in GR.8 and
requires 2K of RAM to be
allocated for storage of P.M.
data.
2) Double Line Resolution:
This is the same vertical re¬
solution as in GR.7 and
requires IK of RAM to be
allocated for storage of P.M.
data.
The hardware 'shadow
register' SDMCTL, at 559
(decimal), is used to control
the vertical resolution.
Poke 559, 62 for single line
resolution.
Poke 559,46 for double line
resolution.
Although the vertical reso¬
lution selected will apply to
all players and missiles, the
horizontal resolution of each
player or missile can be con¬
trolled. Each player has a
normal horizontal resolution
of 8 separate 'colour clock'
sized pixels, whereas mis¬
siles are only 2 pixels wide.
There are SIZEP0 — SIZEP3,
located at 53256 — 53259,
which can be 'set up' as
shown in fig.1.
Missile widths are all con¬
trolled by one register, called
SIZEM, at 53260. Each pair of
bits is used to control the size
of 1 missile as shown in fig.2.
As previously stated,
player/missile graphics
require that an area of RAM
be allocated for storage of
P.M. data. This 'block' of RAM
must start on a 1K boundary
for double line resolution, of
on a 2K boundary for single
line resolution. The upper
limit of free RAM is defined
by the Display list, which var¬
ies in location according to
the graphics mode in use, so
first of all, the location of the
Display list should be found
by PEEKing the display list
'pointers'.
DLIST - PEEK(560) +
256*PEEK(561).
Obviously the Display list
must not be overwritten by
the P.M. data, so the IK or 2K
boundary must be selected
accordingly. For conveni¬
ence, table 1 gives the
addresses of the IK and 2K
boundaries which may safely
be used on 16K machines.
The corresponding page
number is also given, and this
must be POKed into the
PMBASE register at 54279,
which tells the ANTIC 'chip'
where to start retrieving the
P.M. data.
Note that each 1K 'block' of
RAM can be considered to
consist of four 256 byte
'pages'.
D7
D6
D5
D4
D3
D2
D1
DO
128
64
32
16
8
4
2
1
SIZEPO —SIZEP3
NOT USED
SIZEPO —SIZEP3
NOT USED
SIZEPO —SIZEP3
NOT USED
SIZEPO —SIZEP3
NOT USED
Byte Value
0 = normal width pixels.
1 = double width pixels.
2 = normal width pixels.
3 = quadruple width pixels
Fig. 1: Bit assignments for size registers SIZEPO — SIZEP3.
(53256 — 53259)
Memory
Allocation
D7
D6
D5
D4
D3
D2
D1
DO
128
64
32
16
8
4
2
1
Bit No.
Bit Value
SIZEM
M2
Ml
.
SIZEM
0
0
0
0
0
6
1
SIZEM
0
0
1
1
0
1 ■
0
0
Byte Value
1 = Missile 0 double width,
missiles 1-3 normal width.
52 = Missile 1 double width,
missile 2 quadruple width,
missiles 0 & 3 normal width.
Fig. 2: Bit assignments for size register SIZEM (53260)
Figure 3 shows some
'player' shapes drawn in
single line resolution, and in
both normal and double
width modes for compari¬
son. The cursor square is also
shown to the same scale, to
give an indication of the
actual size of the players.
i4i
Fig. 3: Some Player Shapes In
Single Artd Double Widths.
ister. The position registers
are HPOSPO - HPOSP3, at
53248 - 53251, for players,
and HPOSMO - HPOSM3, at
53252 ~ 53255, for missiles,
and they hold the position of
the pixels controlled by the
left bit of a player/missile data
byte, or pair of bits.
Since the registers can hold
a value 0 - 255, this is the
range of horizontal move¬
ment, with a distance of 1
colour clock between each
position. The centre of the
screen is at position 127/128.
The normal width of the
display area — which we will
call the Playfield — , is only
160 colour clocks wide, with
a border on each side of about
50 colour clocks. This gives
approx. 190 colour clocks as
the total width of the T.V.
screen, which means that
there are about 33 colour
one vertical position to
another, only the relevant bits
at the old position are cleared,
and only the relevant bits at
the new position are set,
leaving the remaining bits
unchanged. This process is
called masking.
The use of machine code
can be avoided by using more
advanced programming
techniques to assign the P.M.
data area to a string, and the
P.M. data to a sub string.
String 'slicing' can then be
used to move the data from
one location to another. List¬
ing 1 shows the BASIC code
which will 'set up' the strings,
and it can be included in your
own programs, if there is
enough free RAM available.
Note’that sub strings with
different data values can be
utilised to make 'instant'
changes to the shape of a
Single Line Resolution
Graphics Mode
DLIST address
GR.O
15392
GR.1
15710
GR.2
15872
GR.3
15950
GR.4
15690
GR.5
15210
GR.6
14210
GR.7
12194
GR.8
8272
Table 1: IK end 2K boundary
addresses.
Figure 4 shows how sec¬
tions of the P.M. storage area
are allocated to each of the
players and missiles. You will
see that a varying amount of
RAM between the P.M. area
and the Display list appears
to be wasted. This area,
together with the RAM allo¬
cated to players which are not
being used is, however,
available for storage of other
data, or machine code rou¬
tine.
The length of the BASIC
program must be controlled,
to ensure that the player areas
are not overwritten by the
BASIC code. This would result
in eome peculiar player
shapes being displayed.
Remember that GOSUBs and
FOR — NEXT loops use the
Run - Time Stack, which
resides at the end of the
BASIC program, and will use
additional RAM when the
program Is RUNning.
Each player and missile has
its own horizontal position
register. Horizontal move¬
ment can easily be achieved
by continuously changing the
value in the appropriate reg-
clocks on either side of the
screen, where a
player/missile shape can be
stored out of sight. You may
find however, that your T.V.
has a slightly narrower, or
wider border, so the range of
positions where a
player/missile shape is visi¬
ble will have to be found by
trial and error.
Vertical movement of play¬
ers and missiles is more dif¬
ficult to achieve than
horizontal movement. There
are no vertical position reg¬
isters, and therefore, players
Can only be moved vertically
by moving the player data
values from one byte to
another, within the allotted
RAM area. This means that,
for smooth vertical move¬
ment, a machine code rou¬
tine which can move data
very quickly, is usually
required.
Missiles are even more dif-
ficult to move vertically if
there is more than one being
displayed. Because the data
for all four missiles is con¬
tained in 1 byte, if that data is
moved, then all 4 missiles will
move. To overcome this
problem we must ensure that,
when a missile is moved from
player. Listing 2 illustrates
this, and if necessary, listings
1 and 2 can be combined.
The range of vertical
movement is the same as the
number of bytes allocated to
each player, i.e. 256 or 128,
and since the playfield is only
192 single scan lines high,
once again, players can be
moved off the screen in either
direction.
If you feel that moving
player/missile shapes verti¬
cally is a bit more difficult
than it should be, then you
should bear in mind that it is
still much easier than trying
to poke shapes directly onto
the screen.
Player shapes are defined
in the same way as normal
characters, using 1 byte per
line of pixels. But however,
whereas normal characters
have only 8 lines of pixels,
each player, or missile, can
have either 256 lines, or 128
lines, depending on the ver¬
tical resolution employed.
Pixels can be 'lit' on any, or
all, of these lines, by setting
bits of the relevant P.M. data
bytes. Figure 5 shows the
corresponding byte values for
a typical player shape.
: + 0
NOT USED
+ 768
M3 M2 M1
+ 1024
PLAYER 0
+ 1280
PLAYER 1
+ 1536
PLAYER 2
+ 1792
PLAYER 3
+ 2048
FREE RAM
VARIES
DISPLAY LIST
VARIES
SCREEN RAM
Double Line Resolution
PMBASE + 0
NOT USED
M3 M2 Ml
+ 1024
VARIES
VARIES
PLAYER 0
PLAYER 1
PLAYER 2
PLAYER 3
FREE RAM
DISPLAY LIST
Rg. 4: Pleyer/Missile Memory Allocetion
Missile shapes only require
a pair of bits to define a line
of 2 pixels, therefore a single
byte contains the data for the
corresponding lines of all 4
missiles, as shown in fig. 6.
Continued from previous page
D7
D6
D5
D4
D3
D2
D1
DO
128
64
32
16
8
4
2
1
Bit Value
Byte Value
\i
IS
0
0
0
1
1
1
1
1
0
0
0
0
0
0
1
0
0
0
0
0
1
1
1
1
0
0
1
1
1
1
1
1
1
1
0
0
1
1
1
0
0
0
1
1
1
1
1
1
0
0
0
0
1
1
1
1
0
0
0
0
0
0
1
0
0
0
0
1
1
1
1
1
Fig. 5: Data Values For A Typical Player Shape
D7
D6
D5
D4
D3
D2
D1
DO
128 1
64
32
16
8
4
2
1
'—^—'
0
0
0
0
0
0
0
1
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
1
Fig. 6: Data Values For Missiles.
Colours
A player/missile shape can
be given only one of the 256
ATARI colour/brightness val¬
ues available. Multi coloured
shapes can only be achieved
by overlapping players or
missiles, which each have a
different colour, or by using
Display list Interrupts to
change the colour of com¬
plete lines of player/missile
pixels.
Each player has its own
colour register, COLPMO —
COLMP3, at 53266 - 53269,
with 'shadow' registers
PCOLRO - PCOLR3, at 704 -
707. Missiles however, take
their colour from the corre¬
sponding player register.
The value for the required
colour is POKed into the rel¬
evant shadow register. This
is because the Operating
System updates all the hard¬
ware registers during the
Vertical Blank period, using
the values which are con¬
tained in the shadow regis¬
ters. You should therefore,
always use the shadow reg¬
isters, except when a register
Bit Value
Missile No.
Byte Value
„ BEM I’l eVTEB P6B '■
^f.GOlO 40-.REM
eRAPHXCB TO B
'’^'ao'poKE enables ph
POKE .3277,3=KB
PAPHXCS HAKE
83 TO N+25fa--f8V: „
fcupEEK (/ftPRAV
ABLB., ^.(:,B=pEEK<lEqTAB7 0^
10O ^ ^\,nid F -1
XlORBBl'- ,,3;,*pEEK<l4nT QP
ABEft .,peA=FEEK (1.40> PPON SI
IS rs?*Soi^'ErBBE»rs.H
.4 e.,_,aN 8E THlB/_8^^^^^_.pg.q.u* •r'M'Vn
0
0
0
1
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
1
0
0
0
0
Missile 0 defined
Missile 2 defined
0
1
0
1
0
1
0
1
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
1
All missiles
defined.
is to be changed from within
a Display — list Interrupt rou¬
tine.
Refers to Table 2 for the
values of the various
colour/brightness corhbina-
tions. The lowest values for
each colour give zero bright¬
ness, i.e. black, and the high¬
est values give maximum
brightness, i.e. white.
VALUE
COLOUR
0
GREY
16
GOLD
32 I
ORANGE
48
RED-ORANGE
64:
PINK
80
PURPLE - BLUE
96
PURPLE - BLUE
112
BLUE
128
BLUE
144
LIGHT - BLUE
160
TURQUOISE
176
GREEN - BLUE
192
GREEN
208
YELLOW-GREE
N
.. ■ 224
ORANGE-GREE
:n
240
LIGHT-ORANC
BE
‘7°, ■'
r SSE?bSSSb ™ ebb
"'“"'EE.eon.be Bosn.* 10 “
0“ ' B iioBABEB..-"'' „OB
pnqXTlON V ^ &E'
X'-- x>247 X3B 7 WHY XH
GOX'O 2J0
iNGs playbr shape W
A'" ill i.'Ho,,
i'.'. v'!'V,
'’■■xp a< 7.i ihen h
1 -MIHJ. (A; II I. >1 lEiEi-.j
i) . ,
.1,,
'I {j ( j,
- 'I II- f- '. ( . .
'V ■' 'I- I'liy.V'V'
•/ '■ j '
!■)>! ,
I'h
il<i
U! 1
H f
'1 1 f
■1 1 1
)
■ (
'•'!' 1 ,
!■' ) ; 1
•-U1 H
' I....:.;:.:....
1 1 u 1
II 1
:1
'''' , ‘t
"ir .
’’'U'l (J
■ 1 4 1 )
i ;
II
1 1'l 1
•HI 1
1 ' 1, .1
• il It , ,
1 1
I'L; V
I II
f ■'
1 n
11 ii:,
V .1 ■
* »
•-■-‘1.7 0 J “ 1
i H: 1 '(II
III I
I 2 I,
B 1-I I* 256
'*''■■'3,111
1 , - • ( ■! 11 1
! r 1 / •. .-J- .■ .
IH,.
'■‘’Hi II
Hill
1 {
/ !
> j
Mi:
N
1 , ; -
1! 1
* HiiKE:
' l••'0^<E
/04, 140;; FOR
-•■•■3240 ,, X ; F OR
R::::
N-
' ■~ /
' 1 ' 1 , 1 ,
.'H 1
! II 1
■•'"•0.:, 7,
'•‘Hill
■' -i- 1 n
1
A 1
II;
M
1 X {
A “ A
1 a
1 '1 II 1
I ■( II 1 '
■' 1 . j.
‘ 2'i!0„
2>; F OR
X; F OR
FF:::
N ;
•' > 1 h
1' ■ 1 .1 (
Hi
1 ^.1
nil
iJ
X=-210
•' ’ I^JJ I H A H r I •
* 'i M.'m! I
t-yy: --
digit figit?
^6%|}u$1ier$' blisters get-
ig you down? BIG K brings
soothe those fatigued-fingers.
'Wico conttoHers are recog- '
jMUsd atKl considered among Wnte the key letw of the
iBSeslitejlhe-busines^^nd eightfactors—mink—infhe
|Hillli^#brizesoftheb^>: spaces on the entry raupon.
Holftheir eftmisive range;example, if you think that
First Prizes of a^ "Provides greater player com-
^^^Mdtea//andauni- fort" is the most appealing
^ mWiiir Joystick, whkh then vvrite 'D' in tfie first
ias ¥ int«rchang#ablevhand- space. The letter of your next
to suit yow ^yfng style, choice goes in the second
l^E'iSeixjnd: Prtiw i^hners S|>ace, and so on for all «ght
ittl ^ reo^e ~ Wico's Complete the coupon with
|fed|WfleiBa//^>«ifc*with vour name, age and address
iH»aWe iase and stick flr- and then post your entry to:
•reibuttbiw. Stylish Boss BIG K WICO COMPETITION.
await five lucky 55 EWER STREET, LONDON
HaJjSy’itiewinners. SE99 6YP, to arrive by the
ilUis a great idianceto put dosingdatevvWi^ te Wedne®.^
iapiiiiB Inliiipiiri ftMWiMMl M g s ^
d^Bifc|l4<iyiiig. So how do you
Ativan-
■VBSK-jMi ytw have to do is |\/^
lonii^riitfiey iMddM
llpG^I^ JKhome computer
a:th#eEiiilHo':eNiM^ fae but all en-
tri^ must be on a properprinted
coupon cut from KG Kand must
bear the emraiit’s owri name^ age
Every acc^ed eney wiH be ex-
'■pftrtii^'>nd" Prizes
avvanM to die iNe#^tits wim
Mthet^lbRdfttie|udge$,have;
shown the most and Judge- :
mmif in pia^iigtim li^ed factors
E hi die brderOf to an a«er<'
.:;ag»e home comi^^ games play-
will be
■ ;;-fri^rded for tte hma tost entries
totter cd imp%;Np<mfr8nt may
P,>4M.|B'die evtot of a da or ties for
^jJIly p^t^s) ditoafrirttor test of
pIPi to coiuiudted by post be-
Hviv^ tyb^ conmetitors to deter-
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- All tofres mttst to toeepted as
COMPETITIQJM
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so easier for novices.
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Any' -ent^ alter - die i _
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The competition is open to mmmm
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helend, Eire, the Channel Islam^ilHil
and isle of Man exoer^employees SHI
(end theh famihes} of IRC MagihwaM
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All wimiers wiH be noised at^. mmmm m
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Hii ... ~ “ “ ... “
can^ to^ afrit*#- _
iBBllimWBW HM lBlgMa
ENTRY COUPON IHHI
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THE
MICRO WORKSHOP
MICRO COMPUTER
SPECIALISTS
(Spectrum Group Member)
Software and hardware over the counter for Sin¬
clair Spectrum, BBC, Vic-20, CBM-64,
AMSTRAD, Memotech, Atari, etc.
* COMPUTERS * RAMPACKS
* JOYSTICKS * BOOKS
* KEYBOARDS * DISCS
* TAPES * LIGHT PENS
* COMPONENTS *
Business/Serious Programs available
Located directly opposite Epsom Main Line
Station. Visit us or ring for friendly service. See
and try before you buy.
Overseas/Export orders welcome
12 STATION APPROACH
EPSOM, SURREY
EPSOM 21533
THeyooNY
WtN BRA/NS
tOTHEY?.
^GETAU.
THIS (FVDU WIN/
I W/ANTONE/
LOOK OUT FOR THESE SPECIALBOKES AND
FIND 0(/r HOW TO ENTER OUR
BKBUtOUSCOMPETmON//
IV/m/e WheatCereaL.whhExtra Vitamins
comm
sersmx
WONl
ADISKDRIVE UNITAND
DATA RECORDER
w A FANTASTIC
DRAGON 64
COMPUTER AND
COLOUR PORTABLE
14" TV TOO/
6 EXCITING VIDEO GAME TAPES
INCLUDING THIS FABULOUS BRAND
NEW WEETABIX v THETITCHIES'GAME
ILU^l
A fPEB lA/EETAB/X
GLOW IN THE OARfC POSTER
FDR EVER/ONE WHO ENTERS/
From Outer Space fantasia—Williams’ Star
Riders. PAUL BAMBALI dusted Q& his skid-
lid, fumigated his leathers ahdholdly went
where even Barry Sheene would think
twice before ^oing. JEFF VBITCH took the
pictures.
F i
n|
11/
\
some notable differr
ences. You don't feel the
wind in your face due to
the telescreen in front
and also, I suppose, be¬
cause there's no air in
space anyway. Sat
astride a rocKei, you do,
however, feel a tiny bit
demonic, a feeling en¬
hanced by the handy
force field surrounding
the Cosmotrack which
prevents any spills into
the void and lends an in¬
vincible and thus some¬
what reckless mood to
one's ride.
Competing against
Thunderbolt ("The Cos¬
mic Champ"), Red Hawk
("Hard to pass"). Side¬
winder ("The Snaky
One"), and Gold Jet ("The
Rookie"), I relied on the
old instincts: brake as
late as possible, acceler¬
ate into the bends, come
out with your thumb on
the turbo switch, and
hang on tight. Pass Gold
Jet and Sidewinder on
the bends but leave the
other two for the
straights — they know
the tricks. And that Red
Hawk is a cool one:
throws you a sideways
glance as he races past,
despite a subsidiary rear¬
view telescreen. Old
habits die hard, I guess.
I qualified — no prob¬
lem. Won the first race
too, though there was
one sticky moment when
a cubic cloud strayed
onto the Cosmotrack and
proved to be not vapour
at all but solid as rock. "I
think you have The Right
Stuff," said the cyclops
Robofficial, as I rolled into
the cheering Cosmo¬
drome. Thanks.
The next stretch,
across Hexagonia, wasn't
so easy. I had to race it
twice to get the vital first
place. "Excellent," said
Cyclops-face, "You're
bound for the stars. "And
I was.
So there I was, streak¬
ing through the Milky
Way, giving that Red
Hawk a face full of after¬
burn, when my inter¬
planetary credits ran out.
I came back to Earth with
a jolt. Damn that mecha¬
nic! He was supposed to
have fixed the brakes on
my saucer last week...
RIGHT FROM the start, I
could smell a rat.
The 'Start' is the Cos¬
modrome, with its tall
banks of spectators rising
up on either side. Maybe
it was the Robofficial, an
irksome little satellite
droid with one eye that
hovered above leaving
trails of corny com¬
puterese letters. G-E-T
READY. . . It was a six
second countdown; I
fingered the Turbo
switch, turned and spat
at the nearest rider, and
twisted the throttle back
hard.
The forward surge was,
as usual, satisfying. It
took us out of the Cos¬
modrome and into the
first stretch of Cosmo¬
track. Then I saw them.
Huge blue cubes floating
in the sky as far as the eye
could see — which, with
the benefit of a tele¬
screen, is pretty far. They
hung like clouds over the
Cosmotrack against a
bright yellow sky. A
glance down at a planet
indicator revealed it to be
Cubitania. I knew then
that this was the work of
an artist.
And it looks like the
artist had a field day on
this one. I was informed
by the Robofficial that the
game would take me Jp
'strange faraway
planets'. Cubitania, Hex¬
agonia, Crystalia, Stalal:-
tica.. .JNhen you've seen
them all: yellow hex¬
agons, mauve pyramids,
brown stalactites... it all
looks very pretty, if that's
your cup of rocket fuel,
but I didn't come all the
way to outer-space to
admire the scenery.
Nope, I came to race.
Williams' Star Rider
promised enhanced
thrills. Quite apart from
the quality of the real¬
time video simulation, I
would get to ride a rocket
bike. I had never ridden
one before and there are
'■J
4
5
6
S
9
10
20
LfiSH
p E r-1 D Li n q e o n M aster's
R E M C h 3 r 3 c t £ r 5 h e e t
REM
REM written By
Peter R. FletHing
7; BORDER 7: r
OUER 0; INUERS
INUERSE l; IN
REM
REM
GO SUB 9900
let Cis = 9000
INK 0; PAPER
0: BRIGHT 1:
E 0; GO SUB 9050
22 GO SUB CIS
30 PRINT RT 3,b,
K 3;’'D.M. Character sheet"
3 5 P RINT RT 5,3;“OP ti 0 n S:
LOT 24,127; DRRU 71,0
40 FOR X=1 TO 7; PHINT RT
F, . 3 ; 0 a (X ) : NbX I :x
'50 LET aS=INKEY$; IF a$=““ ON_
aS-:'CHRa 49 OR a$>CHRa S5 TMLN GU
to 50
F0 LET a = (CODS a$.i-4S: RPPM
,5; PRINT RT a *2+5,3.; INUEHSL 1.;
Ha (a) : GO TU a aSOO
190 REM _
Pt (15,13)
a(15,7)
Sa (15,6)
r S(15,9)
h(15,3)
C $(lb , 9)
q$(15,9)
M.i $ (1 b , 2 0 )
0 S (7,2 6)
SUB 1405
This superb utility is purpose-built to link computing
with the Dungeons & Dragons role-playing mob in what
is, for games software, a new way.
A database, in business software, can be compared to
a card index divided into 'fields'. Filling out the 'cards'
with relevant categories of information is the first step;
the database can then be manipulated to keep track of a
role-playing session's 'characters'.
The chief user of this computerised record-keeping
tool will be the session's Dungeon Master. As players
for SPECTRUM 48K
by Peter Fleming
200
205
210
215
220
225
230
235
24-0
250
260
270
2S0
230
300
500
501
502
DIH
DIM
DIM
DIM
DIM
DIM
DIM
DIM
DIM
GO
::p.
PLO
14
15
QUER
r : j : = h i ±-^ , ^ .
r ; 7) ; hT 14 , 3 : 1 gh t : “ : h (
3) ; ; hT 14 : H0"uha ; " ; a (
3)
500 RETU RN _
1000 REM
1005 GO SUB CIS: PRINT HT
0 , RLaMar Character^
1010 PLOT 24:143: DhRU
T 54:143: DRRU 47,0: HLOT
3: DRhU 71,0
l?iiR FOR Z=1 TU lb: PKlNT
.3;z:TRB S;P 5 (Z):RT z^4,l
: NEXT Z
1020 INPUT ''Characlar No.
7:u; Na
“Race
PLO
3;“0 Lass :“:c $ IP
5tr:“:a (player.:!
2) < >0 RND a (p lay
PRINT “:a(play
14
15
r RT z-i-4.
13.: q$ (Z )
PRI
THEN
2)=100
10.3; “bex : ± 5
20 ; in t : “ : a (p layer
Ui s : “ a (p laye r , 4) ;
; “ : h (P laye r , 1 j T‘y
1030 GO SUb CIS
1035 PRINT RT 3
ad.iustrnent^'
1040 PLOT 24:14
1045 FOR z=l TO
: 3 ; z ; TRB 7 ; ^ i (z
DRRU 133:0
: PRINT RT
NEXT Z
12 : 20 ;‘Lon
; ''Hi eqh t : ”
UO 5Ub 3Sb0
5RUE "Character
PRINT "Ue r i f y ‘T
PRINT "Ue riTied
STOP
REM
GO SUB 505
PRINT RT 13,2.; rLRSH
^s Keu to return to iisenu.
NKEYs="" THEN GO TO 502
503 BEEP .1,5: GO TO 22
505 GO SUB CIS: PRINT RT
piaMer Character"
’f10 plot 24:143: DRRU 23
T F4:143: DRRU 47,0: PLOT
3: DRRU 71,0
515 FOR Z=1 TO 15: PRINT
; RT Z i-4 , 3 ; Z ; TRb
3;Qi(Z): NbXT i
520 INPUT "Input character
"iDiaMPr; iF Placer>15 OR p
< i' THEN GO to' 520
*525 0L5
530 GO SUB 30b0
535 PRINT RT 3,5.; INUERSE
7 ; - rka ra c te r Sheet No . " p laye f
340 PRINT RT 5 , 3 ;"Players Name:
";p$(playerj .;
(p layer) ; RT
ue r)
”545 PRINT RT 3,
laue r ) ; RT 3 , 20 .;"
) ; : IF a(Playe r ,
er ,2) < >100 THEN
e r ': 2)
550 IF a (p laye r
NT "/00"
5bb PKINT hT
P laue r) ;RT 10
■.3);RT 11,20.:
RT 12,3,"Hge
r s "
550 PRINT RT
ue r , b) .; hT 13 ,
74
take turns he will have access to each character's pro¬
wess sheet on his VDU. Points gained or lost, or status
altered, can then be entered permanently into the data¬
base.
Although designed for Advanced D&D it can easily be
converted for other systems such as T&T. Once the
program has been typed in then RUN200 which will set
up all the variables. SAVE "Character" LINE 1 will auto
run it on reloading. Use GOTO 1 to restart at any point.
1050 INPUT ”Ent£r ad.iuitnisnl no =
“:ad.iust: IF ad-iUStil OR adjust;-
15 THEN GO TO 1050
1055
PRINT RT ad y US t-HR , 3; rLRbH
1; a d -i u 5 t : i hh / : uj $ (ad
jus t 3
1050
UU bUb a d .i U S t 10 i-1 100
1065
iNhU i "Hny mora
Rd .ius tnien is
4: IF Z4="y" OR
zs="Y" then
PRINT RT ad.iUSti-4,3
; ad .ius t ; i Rb
7 ; Ui $ (
a d .i U S 1 3 ; Gu TO
1050
1070
IF z4="n" OR Z4
=:"N" THEN GG
TO 2
'
1075
GG TG 1065
1100
6TGP
1110
INPUT P i (P laup r
■
1119
PFTUPH
1120
input qi (p Layer
)
1129
return
1130
INPUT ri(PLayer
)
1139
return
1140
INPUT ci (Player
)
1149
RETURN
1150
INPUT si (p tape r
)
1159
RETURN
1160
INPUT h (P laqe r .
1)
llb9
RETURN
1170
INPUT h (Player :
2)
1179
RETURN
1160
INPUT h (P laue r ,
3 j
1169
RETURN
1190
INPUT a (p laue r ,
1)
1199
RETURN
1200
iNhUi a (Player:
2)
1209
RETURN
1210
INPUT a (Player :
3)
1219
RETURN
1220
INPUT a (Player,
4)
1229
RETURN
1230
INPUT a (Player =
5)
1239
RETURN
1240
INPUT a (Player ,
6 )
1249
RETURN
1250
INRUT a (P laye r :
7)
1259
RETURN
1400
Dh ih ''Flayer's
Name" , "Ghara
c t a r '
s Name":"Race":
"Glass" "5ex
: ‘'HQa aqh t , “Ue
1 qh t : "51 r 'U:
‘‘Xs t r
■" "Int" , "UiS" , "Con","uax" , "
Ch a ''
1405
RESTORE 1400; FOR Z=1 TO 15
; REhD w $ (Z j : NEXT Z
1410 RETURN
1500 REM
1505 GO SUB 505
1510 PRINT RT 18,4; FLASH IT'LO
Mou want this copiadY”
1515 LET Z 5 = INKEY*: IF Z4 = '‘n‘' UH
ZS="N” THEN BEEP .1.5; GO TO =0
L
1520 IF zs = ‘'y‘’ OR Z$ = ‘'Y'’ i HlN iSL
EP .1,5: GO TO lbY;0
1525 GO TO 1515
1530 PRINT hT 18.4:TRB 28
1535
1540
HYLUk;
2005
COPY
GO TO 50;
REM
LiU bUb C L S
2010 RRINT RT 3,6; INUERSE 1; IN
K 3;“New charactsr shast”
2015 PRINT RT 5,3;‘'PLa3sa antar
nunbar o f ” h i _6 , u ; “ cha ra c ta r sha
at you MJish'';Hi 7,3.; ^to usa. if
you wish to use",;RT 0 , 3 ; "tha fi.r
'z- T. a -3 1 L -Z D L n ^ t =- , “ i 'z, , 3-- , L Pi z I ■:
.iust brass enter."
2020 INPUT LINE Zs: IF Z 4 < " TH
EN IF URL Z4>15 OR URL Z4<0 THEN
LU Iu 2020
2025 IF CODE zioQ THEN LET Play
er=URL z4; lO iu 204©
2030 FOR Z=1 TO 15
2035 IF a(Z,l);;;-0 THEN NEXT Z
2040 LET P laye r =z
2045 GO SUB CIS
2050 PRINT RT 3,5; INUERSE 1; iN
K 3;‘'NeMj character shaat"
2055 PRINT RT 5,3;“PLayer3 Name;
";flT 7,3.;;; Nam a ; " RT 8,3; "Ha c a
; " ; H I 0 ., 3 " L I 3 s s 81 r
" ; RT 10,3 ; " be x in t
:"';RT 11,20; "UiS ;"; RT 12,3; "HQa
Con ; " ; ht 1:3,3 ; " Hi a g
h t ; Dex : " RT 14,3; "Ua i y
h t : Cha : "
2060 PRINT RT 18,3: FLR5H l;"HLa
uers Name'": INPUT P4CpL3yerj; h
PINT RT 5,l6;p4ipLayer}
2065 PRINT RT 18,3: FLASH l;"uha
racters Name-'": INPUT q 4 ipL 3 yer)
: PRINT RT 7,10;Q4(Playar}
2070 PRINT RT 18.3: FLASH l;“uha
racters Race?": INPUT r$(.pi.auef)
: PRINT RT 8,10;r4?PLayar)
2075 PRINT RT 18,3; FLASH l;“Lha
racters ulass?": INPUT c4^pisy£s'
); PRINT RT 9,10: c4(player)
2080 PRINT RT 18,3: FLASH l.:"Cha
r a c t a r s b a x' ; r L R ;p H 0 " " : IN h
UT s 4 ip Laye r )IF s 4 Lp Laye r , 1) ="
F" OR s 4 ip Laye r , 1) =" f " THEN_Libj_
s 4 iPL 3 yerj="FemaLe": GO lULuyb
2085 IF s 4 ip Laye r , 1; =“M'' Oh s4ip
Layer,lj=“m" THEN LET s4^pi-ayeri
— " n a i. a : 0 U I U 2 pi 'zi b
2090 GO TO 2080
2095 PRINT RT 10 , 1 ©:S4(PLayar5
2100 PRINT RT 18,3; FLASH l;"Uh3
racters HPe?": iNPUT hipLayer,!)
IF h ip Lay a r , 1) < 1 THEN uO TO Hi
00
2102 PRINT RT 12,10;h ipLayer,li ;
"y rs '
2105 PRINT RT 18,3; FLASH l;"Cha
racters HeightY": INhUT hipLayer
.2); IF hipLayar.H;-;! THeN iiU iU
'2105
2107 RRINT RT 13,1©;h (PL3yar , H i ;
2110 RRINT RT 18,3; FLASH l;"Cha
racters Ueiah f:": INPUT
,3;: IF h (PLayar,33 <1 then uu iu
'2110
2112 PRINT RT 14,lO;hCpLayar,33;
" 8 "
2115 PRINT RT 18,3; FLASH l;"Lha
racters Httr 1 butas?": INhU i "Str
: ";a ipLayer,13 : PRINT RT 9,24;a (
P Lay a r,13
2120 IF a ip Layar,13 =18 THEN iNhU
T "EY-pptionaL Str;";a iPLayer, h3
: RRINT' RT 9,26 ; " / " ; a iP Lay a r , 23 _
2125 INPUT "Int:";a ipLayer,33 : h
PINT RT 10 ,24;3 ipLayer,33
2130 INPUT "Uis;";3 ipLayer,43 ; H
PINT RT ll,24;aipLayer,43
2135 INPUT "Con:";a ipLayer,b3 : h
PINT RT 12 ,24;a ipLayer,b3
HARDWARE REVIEW
MSX- HOLDING BACK THE
MICROS OF THE FUJVRE?
BY THE TIME you read this
assuming all has gone to plan,
the Yen has remained
buoyant, and there's been no
Third World War — the first
consignment of the fabled
MSX computers should just
about be reaching the shops.
On the other hand, given the
habitual delivery dates of the
computer business, it's quite
on the cards that, as you read
this, the first consignment of
the fabled MSX computers will
be stuck on a freighter some¬
where East of Suez. One
thing's (more-or-less) for cer¬
tain: the stuff will be here any
day now, so just in case your
head's been stuck in a barrel of
tar these last few months . . .
here's the very latest word in
pre-launch updates.
THE STORY SO FAR
INVENTIVE NIPPONESE elec¬
tronics conglomerates, dis¬
tressed at their failure to blag a
piece of the world home-
computer action on a par with
their resources and talents, de¬
cide to rationalise said home-
computer scene with an entire¬
ly logical and (in view of the
Duelling Formats situation)
necessary move: originate an
agreed standard, by which a
common system architecture
and operating system will
allow ANY manufacturer join¬
ing the Ring to make and sell
hardware, bolt-ons and soft¬
ware all of which will run with-,
out glitches on ANY OTHER
(rival) machine.
A deal is struck between said
Japanese electronics giants
and existing American firm¬
ware giant Microsoft, to be
called MSX. Companies rush
to sign up, including JVC,
Sony, Mitsubishi (makers of
the wartime Zero fighter —
there's food for thought),
Toshiba, Hitachi, Sanyo and
others, including the sole
American hardware partici¬
pant, Spectravideo. All these
companies are to make the
hardware and software while
Microsoft are to design the
firmware (the operating sys¬
tem, architecture and BASIC).
THE BAD NEWS
THE BAD news is that the stan¬
dard chosen is, by any ben¬
chmark, an elderly one: the
Z80 CPU (current retail price in
the UK: £5.00). Nothing wrong
with this product of the Zilog
Corp., of course: it powers the
Spectrum for starters and no
dude wishing to hook up to
CP/M (there are still some) can
do so without a Z80 some¬
where in his system (which is
why Acorn have produced
their Z80 Second Processor for
the Beeb). Trouble is, using
Z80s means you can address a
maximum of 64K of memory.
Definitely Last Year's Thing, in
view of the advent of the 68000
series of 16/32-bit CPUs which
of course can handle simply
scads of memory.
THEGOODNEWS
THE GOOD news is that the
Z80 powers Britain's most
popular computer ever — said
Sinclair Spectrum — and
therefore conversion of
existing Spectrum progs to
the MSX standard is a rela¬
tively simple matter: which
in turn means that a very
great many of the more
potent Brit software
houses have already de¬
clared their faith in the
MSX concept, and for
the last six months
have been converting
perennials and writing
new stuff to fit it. N
doubt it was because
of this Z80 domin¬
ance that the Japan¬
ese decided to u
the UK as THE
world testbed
for the MSX in
the first place;
the Americans
appear dith-
ery about the concept,
and besides, the US scene is
dominated by the Z80's great
rival chip — the 6502 (as seen
in Apple, Atari, CBM 64 and
others). So whether or not
MSX takes over the world will
depend to a huge extent on
whether it takes over the UK.
You have been warned.
WHERE WILL THE
AXE FALL?
AS THE MSX machines are all
priced around the £200 mark,
and boast of 64K of memory, it
seems clear that they're aimed
at the first-time buyer: folks
Any moment now the MSX all-singing, all¬
dancing, all-compatible machines will be in your
local store. Bufliow baA do we need this "new
standard"?. And wh«feit'-wy#H««
By TONY TYLER
who would otherwise buy 64s,
Enterprises, Electrons and Oric
Atmae. Which naturally means
that these machines are —
theoretically at least— in dan¬
ger from the new wave.
It's probably true that Com¬
modore stands the best
chance of all of weathering this
new Pearl Harbor. After all,
with all its faults the 64 is THE
World Machine, and anybody
who already owns one is
highly unlikely to ditch it in
favour of a new machine with
(to them) an unfamiliar proces¬
sor and only the same memory
. . . unless the other attractions
of MSX — the built-in facilities
for Peripheral Overkill, video,
stereo, music, etc. — tempt
them away. As for the other
machines . . . it's hard to say.
Acorn's Electron has now
established itself, and Oric can
probably do without Brit sales
altogether, being Big In
France. Enterprise? It looks as
pretty as any MSX machine,
and will expand in as many
ways, while its memory possi¬
bilities appear to be much
higher.
The real potential for MSX
appears to lie with those pun¬
ters who have still not bought
any sort of computer at all: for
them, the massive inter¬
compatibility, the sexy looks
and the proven record of Nip-
Ware generally may well (as
the MSX folks hope) clinch any
number of over-the-counter
deals.
HARDWARE
AT THE time of writing, only
one (count it) machine — a
Toshiba HX-10 — has been
made available to computer
magazines for hands-on ex¬
perience. (The SAME Toshiba
HX-10!) In due course our turn
came around; and this is what
we found.
The machine is low, flat and
pretty, about the proportions
of the Beeb in all dimensions
save front-to-back. It has a full-
stroke keyboard with slightly
rattly keys (all those journalists
thumping away are probably
bad news in the wear-and-tear
departments). Several things
stand out: the sensible
arrangement of arrow keys;
the use of colour-coding; the
five (shiftable) function keys;
and the i/o ports for video and
stereo, clear signs of bolt-ons
and interfaces to come; and
the large ROM port on the top
right of the machine.
No manual accompanied
our (everybody's) Toshiba, so
we had to grope our way
around a bit. Power-up pro¬
duces the Microsoft MSX logo,
followed by a pale blue Atari/
CBM type screen, with
keyword labels (produced by
the function keys) along the
bottom of the screen. Typing
in is fast and easy — and, de¬
spite the rattly keys, precise
and pleasant. The BASIC is rec-
ognisably Microsoft, extreme¬
ly user-friendly, and the editor
is slick and fast (Atari-style).
Arrow keys move the cursor
around the screen very quickly
without the use of Control.
There are 16 colours, de¬
fined by the COLOR state¬
ment; sprites of potentially
huge size, defined by the
SPRITE statement; and four
screen modes: two text, one
hi-res (256 x 192), and one
multi-colour mode where all
16 colours can be put on the
screen at one time on a 64 x 48
grid. The 32 possible sprites
are stored in the 32K of ROM.
All this makes the reviewed
machine (at least) very
Commodore-like in spec., and
considerably better in looks
and in the not insignificant
matter of the BASIC.
SOFTWARE
REPORTS RECEIVED from the
Land of the Rising Yen indicate
that, in the matter of games so
far produced for the MSX
machines (on ROM and cas¬
sette), the Japanese have
come up with their usual set of
beautifully-coded clunkers:
blood and thunder, childish
and deeply unsatisfactory.
'They're terrible," Quick-
silva's Mark Eyies recently told
BIG K, "but what we and other
British software companies
are doing with the machines
will change all that." OS of
course are deeply committed
to supporting MSX (they've
had an early machine for six
months now), as are Thorn-
EMI (Creative Sparks), Virgin,
Ocean, Kuma, Artie, CDS, Bug-
Byte, and Silversoft. With
others to follow, no doubt,
Kuma already have a utility
out, and other houses are
variously planning release of
their first titles just before
Christmas.
CONCLUSIONS
THE CYNICAL view is that
while compatibility is a con¬
summation devoutly to be
wished, the Z80/64K standard
is a heavy case of too-little-too-
late (an MSX II based on the
68000 and 128K would be
something else again). Also,
the sexy packaging and the
price all combine to make the
MSX machines a first-user's
choice. So it seems certain that
anybody who, at the time of
writing, doesn't yet own a
computer but wishes they did,
'may well go in for it in an in¬
creasingly big way (this repre¬
sents a consensus of views in
the industry as well). However
the MSX standard holds little
of excitement for those of you
(most of you) who already own
a machine. Besides,there'sthe
viewpoint that by fossilising
operating system standards
around an elderly if useful chip
and an upper memory limit of
64K, the MSX people are
actually holding back the pace
of innovation. Then again, it
could be said that the pace of
innovation is so fast, and
obsolescence such a built-in
factor for ANY new computer,
that for the sake of the poor
punter (who has to pay for it all
at the end of the day), it's just
as well that somebody has at
last taken a stand.
This time next year we'll
know all the answers . . . and
by then, no doubt, we'll be
starting to hear about MSX II
— and the whole business will
be starting up all over again.
WHAT WOULD
YOURMSX6
SPEC. BE?
Imagine you’re in the enviable posi¬
tion of being able to dictate a new,
all-purpose world personal compu¬
ter standard—to cost no more than
£300.
Z80? 6502? 6809? 68000?
8088?
64K?128K? Or perhaps 256K (to
take advantage of the new genera¬
tion of chips)?
Draft your requirements, includ¬
ing as much other info (i/o ports, bus
parameters, etc,), plus a short writ¬
ten explanation of your thinking,
and send it — with a sketch if you
like — to: BIG K (msx), IPC Maga¬
zines, Kings Reach Tower (2035),
Stamford St., London SE1 9LS.
The best ideas will get printed,
and their originators will get a lucky
dip from the BIG K MYSTERY
SOFTWARE HOARD. So be sure
to include details of any compu-
ter(s) you own.,.
COMIt^SOON...
Tim great new g»nesfMiK
CREATIVE SPARKS
^OALIrp
eoMPmm-m
incVAT £ 16.95
ARCADE
PROFESSIONAL
Pinfold Lane Industrial Estate, Bridlington, N. Humberside
Tel: 0262-602541
i Telex: 527381 EMAX G i
ALL JOYSTICKS:
COMMODORE, ATARI,
SPECTRUM COMPATIBLE
AND BBC TO ORDER
ACCESS ACCEPTED
CONTACT US OR NEAREST COMPUTER STORE
inc VAT £ 28.95
le
AT LAST 1 TAPE 2 MACHINES
0000itSt^ 000**-^
,1®#^
#1111 tio
I %iiA0SS^\ht
^ $1 ^4 ii
*'5
d4AAi^ 44A ^3
COMMODORE 64 VIC 20
MINIPEDES
It is the height of summer and the
garden is buzzing with bees and
bugs. Minipede, a mutant
mushroom monster advances
relentlessly towards you,
devouring everything in its path. 15
screens of fast and furious action
make Minipedes a real challenge to
the arcade enthusiasts.
Commodore 64 - VIC 20 16K
J.S. or K.B. £5.95
TOM THUMB
Tom is trapped in a scrolling maze
populated by loathsome creatures,
guardians of the lost treasures of
the Magezam. Six separate
screens, five levels of difficulty and
four player option provide an
exciting challenge for the whole
family. Another stunner from the
author of BONGO!
(1 to 4 players)
Commodore 64 - VIC 20 16K
J.S. £5.95
Experience the thrills of the gambling of the
world from the comfort of your own armchair. Both
versions include features such as spinning reels, hold,
number-feature nudges, gamble/collect, spin score and
hl-score. The Commodore 64 version has additional
features, nudge, reward lucky 3, step-a-win and hi-
score tables.
As with anv arcade machine the odds are stacked
against you I
Commodore 64 - VIC 20 16K K.B. £5.95
J.S. AND KEYBOARD
£7.95
J.S.
£7.95
J.S. AND KEYBOARD
£5.95
J.S. or KEYBOARD
£7.95
J.S.
£7.95
COMMODORE 64 VIC 20
£/VQty//?/£S. ANIROG SOFTWARE LTD. 29 WEST HILL DARTFORD KENT (0322)92513/8
MAIL ORDER: 8 HIGH STREET HORLEY SURREY 24 HOUR CREDIT CARD SALES HORLEY (02934) 6083
PAYMENT BY CHEQUE P.O. ACCESS/VISA 50p POSTAGE & PACKAGING
^Whichever machine you own, if you have
the vaguest tendency towards adventure
playing then you must try one of th--
(unfortunately you’ll probably end
__ . . . - up wanting
to buy the lot!).**
Computing Today, August 84
^To me, all Level 9 adventures create a
remarkable atmosphere because the
desrriDtions sound so life-like. This is where so
many other adventures fail.*!
Crash, July 84
Lgut it’s not just the size of the game it’s the
auality as well that is astonishing
TSestofirethe -.n.«n^^
L Ac in all Level 9’s adventures, the real
nl^sme comes not from scortng points but m
^7o”n9 the world
and learning a o Micro?, Febniarv 84
» « -year.
ms
m
I
ptember 83
las*. aaf^J^tes ate
Adventure Quest
Level 9 Computing
tu^roltVtebe^
„ablV*«?Sfrhas don't’'
. Q - arS«»T^ the L3K " ‘ ^\din9
, 'rre-^maglnatlne.
tiSNOVJB'^\nJSenyv^do^^'ntU''^'
' March 84
Vo«rComP“«*-
mm
Level 9 specialise in
huge adventure games,
cramming over 900 locations and a host of
puzzles into your micro. We take care when
designing games—writing th em like stories
with detailed settings and
sensible reasons for the
puzzles. They are solved by
inspiration— not luck.
I
i
r
Adventure Quest is tlie second in Level 9’s
acclaimed Middle Eartli trilogy, though it
can be played by itself,
Available from W H Smith and good computer
shops everywhere. If your local dealer doesn't
stock Level 9 adventures yet, get him to
contact us or: Centresoft, Microdealer UK,
Ferranti & Craig, Leisuresoft, Lim# Tree, LVL,
PCS, R & R or Wonderbridge.
1. COLOSSAL ABVENTURE The
classic mainframe game
“Adventure”, with all the original
puzzles plus 70 extra rooms.
a. ALVENTURE QUEST An epic
puzzle journey through Middle
Earth.
3. DUNGEON ATVENTURE Over
100 puzzles to solve and 40
treasures to find.
4. SNOWBALL Save the interstar
freezer, Snowball 9, in a huge space
adventure with over 700 locations.
8. LORDS OF TIME An
imaginative romp through World
History.
I ENCLOSE A CHEQUE/PO FOR ^9.90
EACH
My name: ..
My address .
□ My micro is a:,
□
MEMOIECH BBC CBM 64 SPECIKUM ORICl LYNX NASCOM AX&
(one of those listed below,
with at least 32K of memory).
Contact:
LEVEL 9 COMPUTING
Dept. K , 229, Hughenden Road,
High Wycombe, Bucks. HP 13 SPG.
r;Ti
»*n
'f*''’9/e
^9er
:.:Jj
-PLAYING AREA-
Jurm9
area of 30 sq feet
^ ^ •. .to area of this planet world)
^ ah vour screen windo w you o^’^'V ^ Alligata Software Ltd
(throug _______ ^55^^ 1 Orange Street, Sheffield SI 4DW Tel: (0742) 755796
feav
p\aying
• (through your s<
Please supply Tape/Disk (delete as necessary)
I enclose a cheque/PO* fort-
Charge nny Access_
Card No. _
Name _
Signature _
Address _
•Payable to Alligata Software tAllow 75p for post and packaging
Despatch is normally made on receipt of order and should reach you within 7 days
Send for full colour brochure (enclose a stamp)
H
jmmm
I Software Limited
>f|;.-^«»^'^eaxe»'“
co'ColsS
^°f\\ 0 V\a'^®J\'(V\ c9?.
aod \oad
PRESENTS..
Once in a while, a ^
game arrives at the BIG K
ottices that is so splendid,
formidable and exquisitely
designed that we sink to
our Knees in awe before ~
dashing off to pen a rave~
UJiiBlS
review. Then there's the
other kind...
Connoisseurs of the Infinite: STEVE
KEATON, RICHARD BURTON, NICKY
XIKLUNA, KIM ALOIS and TONY TYLER
TIME PILOT
(CBS-COLECO)
Remember the vintage arcade
game (can't remember who by)
where two biplanes wheeled and
soared in the dawn Flanders sky (it
says here), potting each other? An
easy seven years ago, wasn't it?
Atari used it as the basis for the
Combat freebie you once got with a
VCS; now here it is again. What
was ace seven years ago has mel¬
lowed with age. Wheel and soar,
yawn and bore, nod out, drift away
and dream of pink sugar houses.
Almost fit for the Adam. — T. T.
B.CBILL
(IMAGINE) BBC
(LEGEND)
Instrvdions for use
PI-EYED
(AUTOMATA)
You know Automata, those
JUMBO JET PILOT (thorn-emd
Most farcical flight sim in the western
hemisphere, this early and vintage turkey
from the (then) Thorn group provided abso¬
lutely zilch inside the best packaging ever
seen. Apart from the control panel —
which, though digital, was functional—the
thing is so unrealistic as to be laughable.
Start takeoff and EIGHT MINUTES LATER
you reach the apparently necessary takeoff
speed of, wait for it, 270 mph. Translating
this into real terms, by my reckoning, and
starting at runway 3 of Heathrow, you'd be
at the infamous Talgarth Road traffic jam
before wheels-up. Tough on the commu-
tersl After this promising start, you then
find that virtually any control sends you
into the deck. Tough on the passengers!
Tough on the purchasers, too. — T.T.
Rebel
: e Reje- -R'aj-hoP^tP o
wonaerrui wacKy people wno are
trying to stamp out violence in
computer games and produce
only good wholesome family
games. Well, here's a 'whole¬
some' little product for your
Spectrum:
First you've got to run Pi-Man
through heavy traffic and into as
many pubs as possible. He then
cannot leave a pub before he has
drunk every pint in the bar. Points
are deducted for Jogging other
drinkers, slipping in beer slops,
tripping over dogs or treading in
'certain substances' that are
graphically depicted on the pub
floor.
Once every drop (of ale) is
supped its back out into the traffic
for more fun and m^hem. — Rj .
You thought the other games
were in bad taste, but wait till you
see the bile green screen and
pimple-puce graphics of BC BUI
coming at you. This game is utter¬
ly and stunningly . .. mediocre.
B.C. possesses a single, erudite,
social skill ~ the ability to bash
women over the head with his
club, and drag them off home by
the hair. He must then carry on
clubbing, in an effort to feed his
wives and increasing number of
sprogs. But before any macho
types 'go ape' with this sudden
license to unfettered chest thump
— take this, you brutes. The
game's about as exciting as a dai¬
ly soujorn from Esher in a bid to
meet the Mothercare tab for a
family of four. — N.T.
This highly hyped, over-rated, over-priced turkey is clearly a classic
example of the Emperor's new clothes. Despite being hugely unin¬
teresting and AGONISINGLY SLOW to play it's managed to gross
over 2 million pounds! It's enough to make you weep.
We're told it's a 'computer movie'. That characters do pretty
much what they like. What we're not told is that the graphics are so
poor these figures are nigh on unrecognisable. They just shuffle
back and forth across the screen like minuscule roaches. The guests
are equally naff, being bothpointless and boring. What on earth (or
in Asgard) is the attraction? Game of the year? Pshaw! If you ask me^
it should be placed in a chest and left in Hell. — S.K. _
\Nhat af® jpc
fndp®
most
so**''
+ that WC tinUT
room* a SOfi'^
j isi
I iiK
PFH + ■?: -fr + ^ * 1.
^ pnKP = pr-T H$ = ''^^'^' --
-a r.fiTR 60 .. yt.'ii-'Jj.S'-i-7 "i , 173,1 ■’
li ffiKffl!|i|;l*i‘Sill!i
- • -- I .- i-: H. T •• ■
20 FOR next^f
read H: ^ . ij: 1
•30. RtM i 1 ? v; t F G H.
•4-0 R§a LET X$ = ' X
4.S UCT i#- -
''ii'PAPER 0:
INK 0;“5HOOTi
= p,5 print at 9,i
BTTiA^si,
’Ebou oueb_1:P^»»
T GUpk ggpp -
.oir5uEri;F\l2..yrT .3 lEFT’^
^"'i0 PRINT Ai 0 -.2-! t:|' . .RIGHT”
30 PR^y"^,*^;. 7'yHEH PRIW!" RF
S'X|'^f’yS="^” then print at 2,1
^IrlpiNT AT 6,10 ;^'PRppS «
^ ili''lF !NKiYi = ”R" then go TU
'^•110 LET 50=0^ “I/s""* ^ * ®
123 L-tT JS- • •“ - * *
jft* IE ^ ■ N?. j*-. %. •« ^
--130 OET^BS-’ •* •■■-
m
PRTNT at _ B., 'w.. ^ . . . i i 1 i 11
160 PRiNi ~
Ill THiH GO^ 5UB 30
311 F0H_P=1,T0^2. p.T- |;fl';
OUER^i!"*'^' SEEP -02'-20^
FOR SPECTRUM -4SK
300 LET H5=t;| -^,17 3 _ TO 31) _
£10 LET B*=P*'■RT' ■p.^.g then H
SiS IF INKEY5=Y-*‘ p=P-l
r7hT at 20-Ri.^,ys pSd a <31 THEN
pIlT^&Tip/fiT^' ''T OET A=H.l
h 4-0 pMP- 0$ = "
^ • =• then GU
liri!.5-e5KY°aHB-i.= .--
ill B?"
PRINT prxnt at 1
31? ?P^gl(§Ti?=T then LpT SC =
^314 IF B* (A + 1) ='"
®nl®lF BS(A+l)=”i' then let SC=
THEN LpT
SU i-
5C +
it IF bs(a + i) =■■*'■ then let sc =
•HX.- LET +
riio GO TO 34-0
320 H$(H+i^-
then go to 3
;-:2i FOR F = i_TO^L:
■”L= beer « OL .= - -i-- ■•
1SuerT;”^-t beer
print H.;. 1,h..
PRINT Ai »,.H.'
. 02 . -20: NE,'-.!
=ili IF a$(a+i)="1" then let
^?SS Pp^lLlTitTi'' then let 5C =
w
Dontcha just hate those Heineken Ducks?
Now's your chance to get your own back.
Blast the waterfowl and anything else.
Shoot boxes for points. Husband your
ammo to qualify for bonus points at the end
of the level.
CONTROLS: Z = LEFT; X = RIGHT;
SPACE = FIRE (can be redefined if desired).
VARIABLES: SC = SCORE; L = LEVEL;
A$ = TOP TARGETS; B$ = BOTTOM
TARGETS; A = GUN POSITION; B = BUL¬
LETS REMAINING; Y$ = REDEFINABLE
'FIRE'; Z$ = REDEFINABLE LEFT; X$ = RE-
DEFINABLE RIGHT; HI = HI-SCORE; H$ =
SCORER'S INITIALS.
For SPECTRUM 48 B
THEN LET SC;
then let SC=
‘ SCORE = ", SC:
SC; + 10
sifi ""
??Z
PRINT AT @,B;
" ■i- = ' .LHI; " " : H *
358 LET
370 PRINT RT 1.B:" "
338 RETURN ■ '
^ t! f r U R F = — 4.8 T n — =: c -r p r-.
If? cK-- '
BULLEt's^LEFT- HfiVE NO
.T:s''^ Pw^f'T TRB 5: "SCORE " ; :=,r- tst
TTL’^-^. ' CO TO fiF0
Jf^ 5::."£RH3S any KEY"
iiS ab XR''S|*= ' GO TO 4.50
300 SEEP . 5,18 • i-l
w.l 8 ^^HRINT RT 10, IS-'-leFT " ■ P 3
;|35jRi§r«X*liNK|y.^jRXNT;x|^
li0"Go"fo print-YS' "
= 50 i-OR F=fc;-l TO .3 ^TFD 1
„5b0 PRINT RT i:g-I:"‘T^ -a^p
5S0 CLS
590 let L=L+1
„b00 PRINT RT 10,10;"LEUEL
618 FOR F=1 TO 208: NEXT F: CLS
b20 GO TO 120
UE GOT THE highest'
i5!l3£plWTT«p =: "fxariN YOUR
3' cxabToNpr- than
6/0 INPUT Hi
^Ej H$=H$ il to 3 ■
--•VJ L_i_ : nI=bC; GO TO 4-0
SCORE
ililliiiiiiillil I j , . . . j . j ^ _
ii
^8K< By RYAN MILLS
Chris Tattsnt presents.
^See the
best
games you
can buy in
full colour
action! >
Featuring: I—
Spectrum • BBC Micro » Comm«nn»T!T
Great video offer!
CHRIS TARRANT battles his way through
twenty-one mind-boggling computer
games in an originai video programme.
It’S fast and furious fun—and it’s aiso an
invaiuabie guide to the best computer
software on the market.
"A smash hit!" ( TVCamert ...Only
’Mind boggling ” {SundayPost « « ^ oe t
’Revel in Chris Tarrant! ” {Big w 11 Z.1S5 !
TO: CHRIS TARRANT VIDEO OFFER
Department CTV1, Rochester x, KentME99iAA.
Please send me.copy/copies of the video at
£12.85 each (inc. VAT, p&p). Pleaseallow 28 days for delivery.
Tickformatrequired:vHSn BetamaX □
Total cost:
Name (blocklettersi.
Address.
.Telephone.
I enclose cheque/PO No. value
£.(Cheque payable to IPC Magazines Ltd)
I wish to order by Access or Barclaycard
A/c no:
Signature.
Access and Barclaycard holders may order direct by
telephoning 0634 407380 at any time.
Chris Tarrant Video Offer, Department CTV1, Rochester X, Kent ME99 1AA
STACK 100 LIGHTPEN ■ £28.75 gives your computer eyes!
Available for: CBM 64, VIC 20, BBC/B, ATARI
SLR
(SUCK iiam RIFLE) Iff just two of the exciting
PRODUCTS IN THE STACK 100 RANGE
Available for the CBM 64, VIC-20 and 48K
Sinclair Spectrum, this quality rifle comes
complete with three exciting games and
connects to your computer with 12 feet of
cable. The SLR puts you in a different
league.
£29.95
CBM 64 Accessories
Cartridges:-
HELP - over 20 extra commands, disassembler and
machine code monitor, DOS £28.75
SUPERHELP • as ‘HELP’ but with a comprehensive
2 pass assembler £40.25
ARROW - loads and saves a 32K program faster than
a 1541 disk drive (use with 1530/C2N cassette deck)
£33.35
ARROW PLUS - as ‘ARROW’ but with a
comprehensive 6502 assembler £44.85
4-SLOT MOTHERBOARD - (switched) £33.35
and a full range of printer interfaces.
Please send me a Free brochure, price list and
the address of my nearest stockist.
Name.
Address.
E. & O.E.
All prices are inclusive of VAT and delivery.
STACK1OO
CUSTOMER INFORMATION CENTRE
290-298 Derby Road. Bootle. Liverpool L20 8LN
Trade Enquiries: 051-933 5511 ask for Trade Sales
48K Spectrum
j^vailable soon for CBM 64
ACTUAL SCREEN DISPLAYS
The Most Graphical
Arcade Simulation
Ever Produced
by CHRIS KERRY
AVAILABLE FROM SELECTED BRANCHES OF:
RETAILERS CONTACT:
M/CRO DEALER UK Ltd
If you have difficulty in obtaining your copy. Just fill in the Coupon below.
Wgef trader
WHSMITH
Post coupon now to: Thor (Computer Software) Co. Ltd.,
Erskine Industrial Estate, Liverpool,
Merseyside L6 lAP Tel: 051-263 8521/2
makro
ALSO AVAILABLE AT ALL
USUAL SOFTWARE OUTLETS.
I enclose Cheque/PO for £
CentreSoft
PCS DISTRIBUTION
Bulldog
Name
Address
ItbEftjShHA-UT
Credit Cards - Orders accepted by Phone
051-263 8521/2
DISTRIBUTORS AND OVERSEAS ENQUIRIES CONTACT PAUL 051-263 8521/2
1 19'? PI. AY 0,0,0,0
M MX M M K M X X N « « « M « N ♦< M X M X M X M j|| .
1 )0 PFv’ I N T: PR I N T : PR IN T CPIRi ( 4) ;^ CTIRI (^ / )
O REM M DOG RACING '6? ; ^T Would you 1 i ko i nst r uct i ons" : PR I NT CH
, I;: (4 > -—--—
uo RTM X ov <;. T .r rpi niNo x
r -'> J300 INPUT Jt
00 * UKU: i otinsum « p; ,400 if left^t( jf, i ) = "V then gosub 15900
00 REN X DATE: 17/03/1984 « . r-r r r K.r. ^ 4
.C 1 43C) REN ' ’ ' I- 1 If^TE I \ I Nb + ^ <
>00 RFN ADAP T ED FRON 3802 VERS I ON x ;;f|
III j 500 Ci-B: PAPERO: I Nl<6
^TO REN X WRITTEN BY SHAUN FIEl.DING*^ r n t mt . pp T ^J r • PR I NT
1.000 1471 N T : PR IN T : PR IN T : PR IN T : f- R I N 1 . T R IN I
300 REN * < c ) S. F T EL.D ING 1981,1984* . | I < T N T: PR I NT : PR I N T
700 REN X X *** X X-M X X * X *x*-x *-x ** X X M M * M X -;vy |7(iO PR IN TCI 117 T ( T ) ; GHRl^ <BLIITNb WI
III II I 01.LOW : " : PFMN TCHRt (4)
?1(V REN
11? U300 WAIT 150
??0 RFN M l INTRO PART l^ + f
1 <./00 Cl._S: PAPER6: INK4
1000 CLS: PAF’E.RO: I NT. 1 : PR IN1 Cl IK t (17) cic-tt t mp " • PR T N T "
7->00 PRINT- BETTING zFRINT
101 o FOR X=^4 70643 047080 ||| "
1020 READ Y ||| 2200 PRINT
1030 POKE X,V ■ 2 '00 FOR AA== 1 10 6
1040 NEXT X ,/ 7400 lET A(AA)=INT(RND<1)*050 tI)
1 050 DA TA 0,0,0,1 6,16,31,31,24,0,0,8,15, ',7'' ^ ^ ^ '
I 5,56,56,24 ^
1 |()0 |•RINT(;:MR:t (4) ;GHRT(27) ; -N DOG RACING |;"| 2600 PRIN T
(( ) C). F I T.l. D T Nf:) I 984 " : PR I N T r?
2,:; 7f,20 MUSIC 1,4,AA,8
(;HR1(4) ii;
li? 2640 WAIT 100
1 1 05 T<EAD V ;:ii ^
11 2700 MUSIC 1,4,AA+1,8
1 I I p ] r V=^ 1 NTEN GO TO 1 I 99 Ol
7;|| 2800 NEXT A A
1115 MUSIC 1,3,V,9
?|i 2900 PLAY 0,0,0,0
l1,..o I/Liru no.., , + + + TAKE BET AND MONEY + + +
I 1 .T. DA I A .1,2,3,4,5,6,7,8,9,8,7,6,5,4,3 . v.- o.
7,1 P, 1 ;||| 3000 PRINT:PRINT:PRINT
1130 DATA 2,3,4,5,6,7p,9,8,7,6,5,4,3,2, .f.'- 510 O INF'UT''WI ItCH DOG ";E
:l ,7,3,4,5,6,7,8,9,8,7,4.,5,4 ,3,2,1, 1
'88
3400
3500
3550
3600
3650
3700
Ih4G"
IF E::;1 or E>6 then 3100
PRINT:PRINT
INPHT "HOW MUCH DO YOU BET . ";D
REM ill SET UP SCREEN rOR RACE+++
CLS:PAPER O
LORES 0
INK5:PLGI O,O," DOG RAC
4700
4 BOO
4900
5000
5<T05
50 1 0
5020
5< T-iO
5(1)40
5050
5 1 00
52(j(')
525(1)
530(.')
54 Od)
5500
56(:)(:)
5605
561 O
5620
FOR 001038: PLOTC, 2,18: NEXT
FOR 0-01038:PLGTC,22,19;NEXT
PLOT 3 , 1 , ''S” ; PLOT 36,1, "F "
FOR O3T021: PLOT 36 , C NEX T
K=4
FOR X-1T06
PI. 01 1,K,X
lOL ( 3
NEXT X
FOR X-4T019STEP3
PLOT 3,X,'':!’'
NE X I X
FOR C-3T021:PLOT 2,C,";":NEXT
PLOT 10,12,"THEY'RE UNDER ORDERS"
AB=3:AC=3;AD=3;AE=3:AF=3; AG=3
WAIT 200
MUSIC 1,4,6,9;WAIT 100
MLISIC: 1,4,4,9; WAIT 100
MUSIC 1,4,8,9;WAIT 25
MUSIC 1,4,6,9;WAIT 100
5630 PLAY 0,0,0,0
5700 PLOT10,12," THEY'RE OFF
5800 FOR C=1TO19;PRINT;NEXT
5900 WAIT 250
6000 PLOT 10,12,"
6500 REM +1 (-RACE ROUT I NE+
7()00 FOR z=rro2
7 1 00 L ET■G < Z)=INT( RND( 1) «6 f 1 )
7200 IF G(2)=G(1) THEN 7100
7400
PLOr AB,4,32
75(1)0
LET AB-ABH
7600
PLOT AB,4,"i:!’
770(.:)
IE AB=37 THEN
1 1 (.J(J(.J
7800
WAIT 10
7 9 (JO
GOTO 7100
80 (JO
PLOT AC,7,32
81 (J(.J
LET AC-AC 1.1
B2(J(J
PLOT AC,7,"(;!"
8300
IF AC=37 THEN
1 1 (J(J(J
7300 ON G(Z)GOTO 7400,8000,8600,9200,980
0 , .1 (1)4(")0
CONTINUED PAGE
r
8400 WAITIO
8500 GGTG 7100
8600 PLOT AD,10,32
8700 LET AD=^AD4 l
8800 PLOT AD,10,"C!"
8900 IF AD==37 THEN 11000
9000 WAITIO
9100 GGTG 7100
9200 PLOT AE,13,32
9300 LET AE==AE4 l
9400 PLOT AE, 13, " 1 "
9500 IF AE=37 THEN 11000
9600 WAIT 10
9700 GOTO 7100
9800 PLOT AF,16,32
9900 LET AF=AF+1
10000 PLOT AF,16,"C1"
10100 IF AF=37 THEN llOOa
1O150 WAIT10
10200 GOTO 7100
10400 PLOT AG,19,32
10500 L.ET AG=:AG4 1
10600 PLOT AG,19,"Cl"
10700 IF AG=37 THEN 11000
10750 WAITIO
11000 NEXT Z
11050 REM i-i+END OF RACE, LI ST 8. P.4 •+•■4
11100 WAIT 300;CLS
11200 PRINT:PRINT? PRINT:PRINT;PRINT:PRIN
I ; PR I NT'
1 1 300 l•■■•RIN rCHRT (4 ) ; Ch-IRT (27) ; " J IN A NOME
NT" THE <3.. P. " : PR INTCHRT (4)
1 T 400 WAI I 500; CI...S; PAPERO: I Nl< 1
1 1 500 I INI (RND ( 1) * 104 1)
1 1 600 W^ I NT" (RND ( 1 ) 604-1 )
11650 PRINT
1 1700 PR I NT'CHi^' $ ( 4 ) ; CHRi- < 27) ; " J OR IC RAC I
NG":PRINTCHRT(4)
1 1 800 PR IN I": PR I NT : PR I N I": PR I NT T ; " : " ; W; " FI
ARINGNEV"
1 1900 PRINT; PRINT"
12500 PR I NT"" 1 5t TRAP " ; G ( 1 ) ; " " ; A (G ( 1) )
; " / 1 "
12600 PRINT : PRINT"
12700 PRINT"2nd TRAP ";G(2);" ";A(G(2))
; "/I"
12900 WAIT 400
13000 CLS; PAPERO; I Nl<5
13050 REM •i-4 4-haVE YOU WON ?4 4.4.
13100 IF E=G(1)THEN GOTO 13300 ELBE 1320
0
13200 IF E=^G(2) THEN GOTO 13950 ELSE GOT
0 14490
10800 GOTO 7100
13300 PR I NT; PR I NT": PR I NT; PR INF; PR I NT"; PR IN
T;PRINT
1 3400 PR I NTCi IR:^; (4 ) ; CKIR^!;: (27) ; •* N
* K ** «• x-.ft *.. PRINTCHR:^; ( 4)
1 3420 PR I NT CHR:$: (4 ) ; CHR;t: (27) ; ■' N V( i( j
NAVE COME F I RS T " : PR I NTCFIRT:: ( 4 )
1 3440 r'RI NT Cl- IR^. ( 4 ) ; Cl- IR* ( 27) ; " N x-s -k *
*. *. * * it .* it- *. .i<. M „ p p p. ^ ^
1 3700 LET AF>=A (G ( 1 ) ) -x-D
13800 PRINT:PR I NT:PRINT”VGU HAVE WON " ;
AK
13900 GGTG 14800
13950 PAPER 6:INK4
1 4000 C L... B; P R1 N T : RI N T: P R IN T : F‘ R IN T': f--' RIN T :
PR I N r ; PR I NT; PR I NT s F'R I N T : PR I
NT''YGI.I HAVE CGME SECGND"
1 4200 Ar:>=A (G (2) ) xD/2
14300 PRIN T s PR J NT"YGU HAVE NGN ";AK
14400 GGTG 14800
14490 L S : I N L; 3: F-■ A F- E R 0
14500 CLB:PRINT s PRINT:PR INT;PR IN T:PRINT s
PI71 N T : F-RI N T : F'R I N T: PR I N T s PR I
NT "YGU HAVE L.OST (SGRRY i ! ! ! ! ) "
14800 WAIT 400
14850 REN -I-I- I ANOTHER GG l
14900 C; 1 ... S: PAF-'ER0: IN K 2
14950 PRINT
1 5000 PR INTCHR4: ( 4) ; CHR^: (27) ; " J WOULD YOU
LIKE ANOTHER RACE ?":PRINT
CHR4^ (4)
15050 RESTORE
15100 INPUT LT
15200 IF LT-"YES" OR LT="Y"THEN 1900
1 5300 PR I NT : PR I NT : PR I NT " GK THEN.BY
E"
15800 END
15900 REN -1-4 4 INTRO PART 24 -I -4.
16000 CLS:PAPERO:INK5:PRINT
1 6100 PR INTCF IR:T (4 ) ; CHRT: (27) ; " N
DGG RACING"n PRINTCHRT(4)
16200 PR INTCF IRT ( 4 ) ; Cl- IRT (27) ; " N
= - RR ]; NTCHR'-t: ( 4 )
16300 PRINT
16400 F--' R IN T''' I n t. his q a m e , -v o n u s go -v- our s k
ill to"
16 5 F) 0 F' F-'^‘ IN T'' q u ess w F-i i c; h dog w i I I w i o 11"!
f olIow."
1 6600 F-- r-“\ IN T'' i n g r a c e , o i - c: o fn e sec o n d , I f -/
OLA vjin,"
1 6700 F-- RIN I "'' •(: F -i e n t h e b e t y o n p 1 a c go d o n t
he dog"
I6EI00 I-'RI NT "will be mul t. i p 1 i cod by the? S.
I-',, which"
16900 F-4-7INT"you will sGoe at tFie end of t
he race,"
1 7000 F--' F-*: IN T '' I -f -y o la come s e c o n d , t h e n t F'l e
bet yoLA"
1 71 0 0 P RIN r '' p 1 a c e d w i 1 1 b e m n 11 i fi) 1 i e d b -v
the S.P"
1 7 20C) P F\’ IN T "and t. h e n h a 1 v e d . "
1 /-j-OO l-'RINl" F-'r’ess ’ FlETUF’-s'N ' to continu
0, and "
1 7 40C) F--' R 1' N T " g o o d 1 la c . "
17500 GET BAT
17600 RETURN
THIS MONTH'S program,
in stark contrast to the last
three months, has noth-
ing to do with 2D anima¬
tion. Instead the program
works in 3 dimensions and
is called a 3D Rotator.
Basically it allows you to
design a 3D object on paper;
tap a few numbers into the
old Spectrum and end up with
a computer representation of
the object on the TV screen
— rather like user definable
graphics but in three dimen¬
sions. Well, you might think,
that's all very clever but
what's the point of the whole
exercise? The point is that at
the touch of a key you can
rotate the object around on
the TV screen and took at it
from another angle. Not only
does this give a very nice
demo of micro-graphics but
also such animation can be
very useful for integrating
into home-brewed games.
The program's been designed
so that it's easy to put in your
own programs and is able to
draw a 'wire frame' repre¬
sentation of any object
bounded by straight lines.
The rotator is written in
100% machine code but even
so, because of the sheer
complexity of the mathemat¬
ical formulas used to work out
exactly what an object looks
like from numerous different
positions, the program isn't
instant. I've used all the
speeding up techniques I can
think of in writing the pro¬
gram to make it run as quickly
as possible. The result is that
the program is fast enough
to make a turning object look
as if it is really rotating, rather
than just 'jumping' from one
position to the next.
The amount of time the
Spectrum takes to draw the
object really depends on how
that this program is for its
larger memory sized brother
only. Hard luck.
Th6 machine code is a bit
on the lenthy side it runs
to about 1.25K. The machine
code loader is shown in list¬
ing one. AIM!) you have to do
is tap it in, RUN it and wait for
a couple of minutes. You
should then be greeted with
a message advising you to
SAVE the machine code to
tape a couple of times
using:-—
SAVE "3D ROTATER" CODE
58084,1308
If you're unfortunate
enough to get a message
informing you about an error
in one of the DATA lines then
I'm afraid that you'll have to
correct it and try again.
So as not to compound you
finger ache with another
gigantic listing, the BASIC
program which gives you the
facility to actually enter the
data for your own objects will
not be published until next
month. However, the actual
rotating bit is complete so,
meanwhile, to act as a dem¬
onstration of its capabilities,
there's listing 2. This pro¬
gram sets up the data for a
simple representation of an
aeroplane which you can
rotate about and so generally
get the feel of the rotation
functions. After typing it in
and running it, you'll have to
set your tape recorder to the
start of the machine code
recording. After that's loaded
you'll be presented with a
front, horizontal view of the
plane.
You'll no doubt be aware
of how points In 2D space are
represented using x and y co-
nates are just as simple, the
only difference being that you
have to tag a z co-ordinate on
the end of the other two. The
third axis is at right angles to
the first two i.e. if you draw x
and y axis on a piece of paper
then the z axis would pass
through the paper. In this
prog ram, positive z val ues g o
into the page and negative
ones out of the page. Listing
2 allows you to rotate the
plane around the x, y and z
axis using, not surprisingly,
the X, y and z keys. Pressing
caps-shift and one of the
rotation keys fi.e. the capital
of the letter) resulsts in neg¬
ative rotation in the appropri¬
ate axis. Notice how all
rotation takes place about the
point of origin, where all the
axes intersect. The program
itself is able to rotate an object
with a resolution of just 2
degrees. Therefore, In each
axis, you can view the plane
from some 180 different
views. In total there are
5,832,000 (180 3) possible
aspects on each designed
object!
It's all very well having a
resolution of 2 degrees, but if
you want to turn an object
over quickly then it would
take ages because of the
number of times the object
has to be re-drawn in its jour¬
ney. To remedy this, you can
change how many (multiples
of 2) degrees the object
rotates each time you press a
rotation key — by just press¬
ing the appropriate digit key.
the program will go into a
demonstration mode if you
press'd', where the plane is
automatically rotated around
by the computer. Demo mode
can be terminated with key
'e'. Again, the speed of rota¬
tion can be varied with the
digit keys.
RICHARD TAYLOR delves into the
innermost depths of the Z80 chip
and delivers a stunning rotatable
3D wire-frame package.
For 48K Spectrum owners only.
complicated it is i.e. how
many lines it is composed of.
Now, before I continue, 1 feel
I should warn all 16K owners
ordinates. Well, 3D co-ordi-
Rota
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ADVERTISEMENT INDEX
. 2
Acorn .
. 50,51
Ariti\/iQinn .
. 9
Addictive Games .
. 70
agf .
. 57
AllinPitPi .
. 81
Anirnn .
. 79
Ai itnmpitpi .
. 13
.Ill
.19
.45
rr;i .
.112
PhonnpIR .
.. . 107
Phpptah .
. 106
Pnmmnrinrp .
. 32,33
Consumer Electronics .
. 7
Prpptivp Snarks .
. 78
Pi 1 rrp h .
. 10
Discount Computer .
. 62
Dnmprk .
. 45,47
Dream Software .
. 47,49
Elite .
. Cover 2
F11 romPY .
. 78
Front Runner (K-TEL) .
. 49
Af hDimpn^^inn .
. 58
Pprnnvip .
. 94
Hutchinson (Lone Wolf) .
. 28,29
Hutchinson (Computer Wimp) .
. 44
Ipon .
. 31
Interceptor.
. Cover 3
Legend .
1 ck\/ol Q ..
. 36,37
. 80
^/lQr^Qca\/o . . 47
Mirrndppl .
.. Cover 4
Mirrnmpnip .
. 18
Micro Workshop .
IVll q .
.70
.43
Mr Mirrn .
.105
Nat West .
.21
Mphi 1 Ipp .
.99
ppqi .
. 70
PhnpniY .
. 110
Ram Electronics .
RpmipmPn .
. 26
. 98
.
. 55
Qiiipp Shnn .
. 65
Software Index .
Software Projects .
Rn 1Pr RnftwP rp .
. 44
. 96,97
. 63
Qtar'U' ...
. 86
Q\/ctom . . 64
. 103
. Q7
jhor .
X/in PirlHpnQ .
. 38
Video Offer (ChrisTarrant) .
. 86
Weetabix .
. 71
5
6
7
'8
9
10
11
(12'
13
MAIL ORDER ADVERTISING
British Code of Advertising Practice
Advertisements in this publication are required to conform to
the British Code of Advertising Practice. In respect of mail order
advertisements where money is paid in advance, the code
requires advertisers to fulfil orders within 28 days, unless a
longer delivery period is stated. Where goods are returned
undamaged within seven days, the purchaser's money m ust be
refunded. Please retain prooif of postage/despatch, as this may
be needed.
Mail Order Protection Scheme
If you order goods from Mail Order advertisements in this
magazine and pay by post in advance of delivery, BIG K will
consider you for compensation if the Advertiser should become
insolvent or bankrupt, provided:
(l)You have notreceivedthegoodsorhadyourmoneyreturned;
14
15
16
17
18
19
20
21 :
22
23
24
25 1
26
27
28
29 1
30
and
(2)You write tothePublisherof BIG Ksummarising the situation
not earlier than 28 daysfrom thedayyousentyourorder and not
later than two months from that day.
Please do not wait until the last momentto inform us. Whenyou
write, we will tell you how to make your claims and what
evidence of payment is required.
We guarantee to meet claims from readers made in accordance
with the above precedence as soon as possible after the
Advertiser has been
declared bankrupt or insolvent.
This guarantee covers only advance payment sent in direct
response to an advertisement in this magazine not, for example,
payment made in response to catalogues etc., received as a
result of answering such advertisements. Classified advertise¬
ments are excluded.
spectrum, BBC
SP
BBC. 64
ZX 81. ELEC
Electron, O.R
Oric
^Dedicated
Consoles)
yiOtOGMj®
(Retad)
SP
64
BBC
ELEC
V?0
OP
Price
1 20
SABRE WULF
Ultimate
£9.95
2 1
JET SET WILLY
Software Projects
£5.95
3 —
MATCH POINT
Psion
£7.95
4 2
PSYTRON
Beyond
£7.95
3 —
BEACH HEAD
Access/US Gold
*
£9.95
5 —
MUGSY
Melbourne House
£6.95
7
LORDS OF MIDNIGHT
Beyond
£9.95
3 3
FIGHTER PILOT
Digital
£7.95
3 8
FLIGHT PATH 737
Anirog
*
*
£7.95
'9 4
CODE NAME MAT
Micromega
£6.95
] 5
TRASHMAN
New Generation
*
£5.95
2 10
JACK AND THE BEANSTALK
Thor
£5.95
3 9
BLUETHUNDER
. Richard Wilcox
♦
*
£5.50
4 6
BLADE ALLEY
PSS
£5.95
5 16
SOLO FLIGHT
MicroProse
*
£14.95
6 —
WAR OF THE WORLDS
CRL
£7.95
7 11
ZAXXAN
Starzone
£5.50
'8 —
SHEEP IN SPACE
Llamasoft
*
£7.50
■9 7
SPACE PILOT
Anirog
£7.95
■D —
VALHALLA
Legend
*
*
£14.95
:i 26
ANTICS
Bug-Byte
*
£5.95
2 19
ATICATAC
Ultimate
*
£5.50
3 12
NIGHT GUNNER
Digital
*
£6.95
4 —
HULK
Adventure International
*
*
*
*
£9.95
5 18
CAVELON
Ocean
*
*
£6.90
'.0 —
TORNADO LOW LEVEL
Vortex
*
£5.95
'7 —
AD ASTRA
Gargoyle
*
£5.95
? ■ —
BLAGGER
Alligata
*
£7.95
9 14
MANIC MINER
Software Projects
*
*
£5.95
3 —
LOCO
Alligata
*
£7.95
mugsy
(Melbourne House)
JETPAC ^
(Ultimate)
SNOOKER
(Visions)
empires
J^perial Software)
greedy dwarf
(Goldstar)
ghouls
(Micro Power)
Compiled by MRIB Computer
ij
2
'3
4
5
6
7
9
10
11
12
( 1 )
( 2 )
(7)
(16)
(4)
( 10 )
(13)
(3)
(5)
(30)
( 11 )
( 6 )
13 (19)
14 (8)
45 (14)
16 (22)
17 (9)
18 (12)
19 (25)
to (28)
21 (17)
22 (29)
23 (15)
l™"i the i„p.se||i„
fhak!
(Aardvark)
micro OLYMPICS
(New Generation) TOWER OF EVIL
(Creative Sparks)
I fnail-order games
KINGDOM VALLEY
(Bug-Byte)
PITFALL 2 (Activision)
POLE POSITION (Atari)
CRYSTAL CASTLES (Atari)
GALAXIAN (Atari)
FROSTBITE (Activision)
FROGGER (Parker)
DONKEY KONG (CBS/Coleco)
MARIO BROTHERS (Atari)
SUPER COBRA (Parker)
PAC MAN (Atari)
POPEYE (Parker)
SPACE SHUHLE (Activision)
PITFALL (Activision)
RIVER RAID (Activision)
MS PAC MAN (Atari)
SPACE INVADERS (Atari)
DEATH STAR BAHLE (Parker)
PHOENIX (Atari)
DECATHLON (Activision)
SNOOPY VS. THE RED BARON (Atari)
DIG DUG (Atari)
MOON PATROL (Atari)
ENDURO (Activision)
Q-BERT (Parker)
COOKIE MONSTER MUNCH (Atari)
BIG BIRD EGG CATCH (Atari)
ALPHA BEAM (Atari)
TUTANKHAM (Parker)
KANGAROO (Atari)
BATTLE ZONE (Atari)
Compiled by MRIB Computer
PHAROE'S CURSE
(Hesware)
SKIING
(Goldstar)
dune rider
(Micro Power)
trashman
(New Generation)
SLURPY
(Creative Sparks)
24 (18)
25 (21)
26 (24)
27 (20)
28 (27)
(26)
30 (23)
■ muim
Can Thor save Cute Chick from the hungiy dinosaur? Only you can heip.
At first he oniy has to jump rocks and holes. Then he must jump and J
duck, almost simultaneously, to avoid the logs and low hanging tree j
limbs in the Petrified Forest.
The only way Thor can get across the river is to hop on the turtles' backs
These turtles sometimes get tired and submerge at the wrong moment
much to Thor's dismayl To add to Thor's difficulties, his arch-enemy Fat
Broad is waiting on the other side to ambush him.
If Thor's timing is good, the Dooky Bird will help him over the lava pit. If
he jumps the pit just when Dooky Bird is overhead, the prehistoric bird
will pick him up and cany him across!
Thor must build up plenty of speed during his downhill run before the
cliff. Timing is crucial, too. If Thor's balance is off or he is too slow he
will crash into the ravine or the face of the cliff.
Once over the cliff, Thor faces his most difficuit challenge; the volcanic
eruption. In addition to the obstacles on the ground, he is showered wit
boulders from the sky.
Once again Thor must cross the river on the turtles' backs. Then, at last
he must face the dinosaurl
If Thor can get past the dinosaur and into the cave, he has only a short
way to go to rescue Cute Chick. On his way, Thor must duck under
stalagtites and jump over stalagmites to avoid crashing.
If Thor does crash, don't worry; he has five wheels. But True Love is
Tallinn all vour aailitv and cunnina to help him rescue Cute
Softwai« Projects Limited, Beai1>rand Complex, Alleiton Road, Woolton, Liverpool L25 7SF,
Telex: 627520 Telephone: 051-428 9393 (4 lines).
% 1
^ J
1
.fT
M ® 1
© 1
THE FOLLOW-UP TO THE NUMBER 1
COMMODORE 64 GAME MANIC MINER
Miner Willy, intrepid explorer and nouveau-riche socialite, has been
reaping the benefits of his fortunate discovery in surbiton. He has a
yachtr a clifT-top mansion, an Italian housekeeper and a French cook,
and hundreds of new found fHends who REALLY know how to eriioy
themselves at a party.
His housekeeper, Maria, however, takes a very dim view of all his
revelry, and finally after a particularly boisterous thrash she puts her
foot down. When the last of the louts disappears down the drive in his
Aston Martin, all Willy can think about is crashing out in his
four-poster. But Maria won't let him into his room until ALL the
discarded glasses and bottles have been cleared away.
Can you help Willy out of his dilemma?
He hasn't e>q>lored his mansion properly yet (it IS a large place and he
HAS been VERY busy) and there are some very strange things going on
in the further recesses of the house (I wonder what the last owner WAS
doing in his laboratory the night he disappeared).
You should manage O.K. though you will probably find some loonies
have been up on the roof and I would check down the road and on the
beach if 1 was you.
Good luck and don't worry, all you can lose in this game is sleep.
^nu a large siampeo aaaressed
envelope for more detailed
information on our new releases,
plus a free large poster.
- Please send me a copy of
BC'S QUEST FOR TIRES □ £9.95
JETSETWILLY □ £7.95
Please tick
where applicable
All sales enquiries to:
Colin Stokes p
(Sales and Naiketing)
For nail Order only:
Software Projects, P.O. Box 12
if. L25 7AF
I enclose cheque/PO for..
(Please add £1.00 for orders outside UK)
Access Card No...
Name..
Address...
L
Software Projects Limited, Bear Brand Complex,
AJlerton Road, Woolton, Merseyside L25 7SP
ots are designed to
destroy magnetic
S' activate when- a
is in range.
Installed daring a brief period of
industrial activity these tremen¬
dously powerful asteroid crushers
are still operational
This disused^
been blocks
gratings. It lei
Sources have revealed that F, S. S. Columbus
has since been drained of fuel It will there¬
fore be necessary to dock the Liberator with
the Columbus and transfer the remaining
Plutonium gathered on the planet surface
before exit from Meganorma is attempted.
Price £7.S0. We pay postage and VAT and
Guarantee despatch of your order within
2 hours of it reaching ns.
PARTIAL GEOLOGICAL OF 3110 QUADRANT PLANET MEGANORMA
The Federation of Milky Way Systems has at lost obtained information leading
to the location of the stolen F. S. A Columbus; the prototype Starcruiser
designed to span the vast distance to the neighbouring Andromeda Galaxy.
The ship is known to be hidden near the cote of the outlawed and heavily auto-
defended planet in the 3rd Quadrant 'Meganorma'. A full geological map of
the planet has now been obtained and a ship capable of penetrating the
defences, the F. S. S. Liberator, has been specially built
The F. M. W. S. Grand council is now making a Galaxy wide hunt for a young
pilot capable of taking the F. S. S. Liberator into the core of Meganorma on one
of the Federation's most important missions
tort dump.
ini
•ywern. ^ ‘**»*«-
It IS known that a six stage Force Field
exists in the control room, maintained by 6
stabilisers located in various positions
arfiund Meganorma. After rendezvous
each stabiliser in turn, return to the
omibvl room to complete stabiliser de-
StMtion. If successful a highlighted map
ced entry to the astenod
as resulted in the accu-
of a large amount of
these adjacent tunnels.
Leading to the second control
room teleport area this sectional
passageway is inhabited by
hovering Hammarons. „
mmimM
NOW AVAILABLE FROM DEALERS
NATIONWIDE
OR ORDER DIRECT FROM:-
Nebulae Software, Kilroot Park,
Carrickfergus, Co. Antrim. BT38 7DD.
wave will occur on an impact
with the Liberator anywhere in
Meganorma.)
WARNING
TO PIRATES
1
NEBULAE SOFTWARE IN ASSOCIATION
WITH THE SOFTWARE REGISTRY (OF
LINCOLNS INN FIELDS - LONDON)
ARE PREPARED TO BACK LEGAL
PROCEEDINGS WITH UP TO £100,000
TO PROTECT THEIR COPYRIGHT
SUBSISTING IN THE CONCEPTUAL
DOCUMENTATION, CODING AND
SCREEN DISPLAYS OF THE COMPUTER
PROGRAM F.S.S. LIBERATOR.
NOW FOR CBM64 & BBC 'B'. SOON FOR SPECTRUM,
ATMOS, AM ST RAD & MSX.
J
PROGRAMMERS
We are looking for freelance machine-code programmers to join our team.
We are a growing company and have already secured significant levels of
national and international distribution for our games, recreational and
utility software. We have been asked by our distributors to extend our
range of titles. We are prepared to lend equipment to programmers of high
calibre.
We are particularly interested in hearing from programmers who eitl^er
have programs ready for, or who will be able to produce programs for
MSX, Amstrad, Commodore, Spectrum and Atari.
We package our products extremely well and have facilities to produce
extensive documentation should this be necessary.
The managing director will be pleased to give further information. Please
telephone, or write to us in Basingstoke.
Dream Software Ltd { Dept BKl )
PO Box 64
Basingstoke RG21 2LB
Tel: (0256) 25107
SPECTRUM
ON SPEAR
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want --
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p. O X •
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iiir
L fo./
£10000
6803 I
Money
Fue '•
R 3 t i 3
P i 10 t £•
INPUT
i®?r let rat=rat
I 3005 LET Bi
I j;_00S PfiiJSE
I 3007 SO rn
I 2.?p® stop"
I P p E ? ® S S U B 8 51 p
r^^yp LET y=y+i:^£,
^ i.p’.s,^ .ir_y=p then {
000060
8001 POKE USP;
ot^0£ POKE U6R
5003 POKE USP
w^’0=^ Puke U;=^p
S,!;5p y’SKE USP •■■-?■•'j.
ot!0b pok.e’ i!=p :
0007 POKE nsR ”^"1
ssfi ?m sr ii%
SSli t"T =i=q»i ■'
f?|S 5sj5Tlgi« «
- -i. il! L- C j Ui r:T
p-^®l let q=q+£
Sfg? PR^NT AT m.q-..
l£l|
:=: -1 =r .-..~. ^ ~ ~ ~ '^•
T r b
00
c 0 £ t
m ~ r h ^
100
9000
a to=:p lato-h
OS 00
"•^0.6IN 00
'■■i 00011110
10000100
illlllli
00001100
■i 00000100
j 00000000
f 00000000
PRUSE 10
PRINT RT
0 te = INT
!RND#£5j
8504
8505
8510
8511
8512
8600
8601
Hen go to 860
LET r|^ = TpT'' rp^!:'®f250000)
LET q=T ■" 'Rf-JP#Hb0000)
LET oj=£0
SPTL'Rn
- - PRINT rp T • !’^ K!RND * b)
y,s f r0fii t he ■ ■ '■ “.- U* i ^ f. ■■ ■'e trn
^voL^Sastroyed enSfL
IfJJprtJt- let Pi
PT" 2 i ^0 : ■■ ^'RSNT
ntinue" ■ I fc--;- -any Key t,;,
8604 IF INKEY* = "■•
fill l?oi°
y 000 CLS : print
"Eneniu
orr-'
iiii miir .au.^
you uant
|005 IP INKiv* = .... then go to 900
3NKEY$ = "y then RRint
GPV
’Snefiig
res curses : RT
-- ! ffie=fiie -p i i
b i
i
''Dex : a (p laya r
24.; a (P laye r .. b)
^Cha ; : a (p Laya r
;£4 ; a (P laMa r : 7)
hT lb, 2.; FLhSH
ss Kau to roturn to fnanu."
2155 IF INKFYg=CHRs 13 THEN GO T
G 2155
INPUT
HT 13
INPUT
PT 14
PRINT
1 .: ‘=Pra
IF INKFY$ = =
THEN GO TO 215
IN
IN
BEEP =1
GO TO 2£
PEN
GO bUb L L S
PRINT hT 3,5.; INUEP5E 1;
CLaar Ona Oharactar''
FOP Z=1 TO 15; PRINT PT :
.3;z;TPB 7;Pi(zj;TPB 20;qi(z:i
EXT Z
Hbio iNhUT ''uhoosa charactar
LaMar; IF PlaMar>15 OP PlaMar
THEN GO TO 2540
2550 GO SUB Cis
2550 PRINT PT 3,5.; INUEP5E 1.;
K bT^ulaar una Charactar’'
4b/0 hhiNT Hi b,b.;”Hra you sura
you uant this’YPT 7,3.;”daLatad-^(
M /n) ”
2530 LET Zi=INKEYs; IF INKEY
THEN GO TO 2530
2590 IF z$=”y” OP Z$=“Y” THEN BE
GO Tu 2540
Z±=”n" UH Zs=”N” THbN
GO TO 22
TO 2530
qi (P Laya r j
Pi (P Laya r)
r $ (p L a y a r )
c $ (p Laya r)
si(P Laua r)
z=l TO 7
a (p Laya r
EP =1=5:
2500 IF
EP =1=5;
2510
2520
2525
2530
2535
2540
2545
2550
2555
2550
4bbb
2570
2530
BE
Z ) =0
Ia r = ^ ) =0
uu
LET
LET
LET
LET
LET
FOP
LET
NEXT
FOP Z=1 TO
Lb I h (P L a Ma f
NEXT Z
PRINT PT 9,3.;
“ipLayar.;” Cleared
\i\ memo r^ ban Ks = ”
2590 GO TO 50
3000 PEN
3010 GO BUB CIS
3020 PRINT BRIGHT 1
P5E 1.; INK 3.; ”0 Laa r
r s
3030 PRINT BRIGHT 1
H 1: INK 2; PPPEP 5.;”
PT 7=3
INUEP5E l:”ypPNING
E 0 ; TPB 23 ; ” PT 3,3.; ”
uha ra c ta r No =
; PT 10 = 3 ; ” r r 0
:,5.: INUE
characta
hT 5
FLP5
PT
PPED PLL
POTEPS PPE LOST
OOMPLETELY =
1=3;TPB 23;” ”
3040 INPUT "Entai
Laar zi; IF zi=”CLEPP’
CLaar” THEN GO TO 3050
3050 GO TO 22
; INUEP5
” ONCE OLE
9.3;” OHPP
; PT 10,3.;”
” ; PT 1
”OLEPP””
OP
3050
3070
3030
3090
3100
3110
3120
3130
3140
3150
3150
3170
r=l TO 15
i
Continued from page
3130
3190
4 b.;
: L a a r a d
PT
NEXT r
PRINT PT 5,3.; TPB
PLL charactars
3 = 3;” fron me\i\or^ .
; PT 9=3;TPB 23;” ”;PT
3; ” ”;PT 11=3;TPB 23; ’
PRINT PT 13,2.; FLPSH
aM to raturn to nanu . ” :
S=”” THEN GO TO 3200
BEEP .1:5; GO TO 22
PEN
GO SUB C LS
PRINT PT_3,7.; INUEP5E
”5HUbinq uharactars”
PRINT PT 5=3;”This uiLi sav
PT 5,3 ;”p rog ran an
7,3.; “charactars an
S,3;”taKa approx.
:a antira”
.L tha”;PT
: u I L L ” .; PT
, n 13 sacs.”
j SPUE "Charactar” LINE 1
5 PRINT PT 13,5.; FLPSH 1.;
uan t to UarirM?”
5 LET Zi=INKEY$
=”Y” THEN BEEP
= 3; ; UEPIFY ”
irifiad O.Ks
5 IF Z5=”” THEN
5 BEEP .1,5; GO
i2__^ _
5 F^OP X=2 TO 19
5 PRINT PT X,2; BRIGHT l.;TPB
GO TO 35
SUB 9050
IF Zs=”M” OP
1.5; PRINT PT
PRINT PT 13=3
0 NEXT X
0 RETU RN
8 REM !=£aBl=*i
1 BRIGHT 8
5 RRINT RT 8,8: "x; V x x; S; V x
Y/YY////Y ^ ^ ^ ^ ■
9050
9055
X
9070
9075
9030
\ X
9035
9090
3 STEP
0;_”x
FOP X =2 TO
PRINT PT X
Y PT X4l=30
NEXT X
FOP X=10 TO IS
PRINT PT X =0.; ”
Y PT Xi-1 =30; ” H”
NEXT X
PRINT PT 20.0;”
30.;
STEP 2
/”.;PT >
30:
//\\\\\\\\
//////
:;;Y;
BRIGHT
PEN
RETURN
9390 ;
NEXT
FOP
:1 TO
9095
9350
9355 RESTORE
PEPD 0 ^ (X) :
9350 RETURN
9390 DPTP ”1 List Charactar shaa
t.”=”2 Pdjust charactar shaat_^”,
”3 Copy charactar shaat.”=”4 bnt
ar nau charactar.”,”b uLaar ona
charactar.”= ”5 OLaar all charact
ars.”=”7 bava charactar shaats.”
9900 RESTORE 9930
9905 FOR q=144 TO 155
9910 FOR X=0 TO 7; PEPD
NEXT X
POKE
USR OHR* q^X,i
9915 NEXT q
RETURN
DPTP 0=0
DPTP 123
DPTP 33 = ;
9920
9930
9931
9932
0
9933
9934
. 132
9935
9935
9937
9933
.0
9939
9990
9991
3 = 15= 43
; 0.0 = 0 = 0
=14.12
23
9b = 144
0 = 0
114
S3 .
DPTP
DPTP
0 = 0.0
73=55.
0 . 1
43,112.
400
DPTP
DPTP
DPTP
DPTP
3=5=12.3,15=32.0=0
0=0.32.15.12,5.3,1
0.0=0=0.0.0.0.123
194 = 100.55.55=75 = 134.
DPTP
DPTP
DPTP
32 = 97
0 = 0=0
>3 = 192
50.23
0 = 0.0
95.43
>b , w =
0 = 0
KALAH
One of the oldest games in the world! Originally played by
Bedouins using pebbles and holes scooped in the desert
sand, this strategy game has absorbed the mind of man for
thousands of years. Superb graphics and music, with a
choice of levels and depth of search. Easy to learn,
fiendishly difficult to beat!
CommodoreM Cassette f 7.95 Disk f 9.95
A compulsive adventure game set in a ghost town in the
Wild West. Your task - to flush out a gang of bank robbers
and retrieve their loot - with only your trusty steed and your
six-shooter to aid you!
Test the speed of yoUr draw, your skill at cards, your powers
of survival!
The first of a stunning series of adventure games from Allan
Black, played in real-time.
Commodors C4 Cassatt* f 9.95 Disk i12.95
BBC Model *■' (text only)Cass*tt* 17.95
BI*ctro« (text only) Cassette 17.95
Dare you venture into the ancient undersea labyrinths
which link the islands of the Archipelago? Fabulous jewels
await you there - but the guardians of the treasure mark
your every move, waiting to deal a swift and terrible
vengeance. How long can you survive?
A fast-moving, action-packed game with brilliant graphics,
animation and music.
Commodore 64 C»sette£7.95 Disk f 9.95
(joystick needed)
A new angle in alien zapping! Against a brilliant backdrop
of stars, you must defend your asteroid base from wave
after wave of swooping mutating starships. Ybur defence -
a powerful laser deflected against a giant mirror. How long
can you hold out before your defences crumble?
BBCModelB Cassette <7.95
■lectron Cassette 17.95
An outstanding graphics package for the Commodore 64.
Features include; free-hand sketches, circles, ellipses, block
move, copy and reverse, magnification choice of cursor,
joystick or key control. PLUS texture definition and texture
and colour fill. PANORAMA (H) uses the full colour facilities
of the Commdore 64.
Commodore 64 Cassette <17.95 Disk <19.95
TtM programme is menv-driven and comes wMi a
comprehensive iNustrated in s tmeWon booklet.
Cassette
Cassette
(£1795) D
(£19.95) O
(£ 7.95) O
(£ 9,95) □
(£ 7.95) O
(£ 9.95) O
(£ 9 95) O
(£12.95) O
LASER REFLEX
WEST (text only)
Cassette
Disk
Cassette
Disk
Cassette
Disk
Cassette
Disk
PANORAMA (H)
PANORAMA (H)
ARCHIPELAGO
ARCHIPELAGO
KALAH
KALAH
WEST
WEST
Cassette
Cassette
LASER REFLEX •—
WEST (text only) —-
Total (includes postage and packing)
Please debit my ACCESS/BARCLAY/TRUSTCARD
SOFTWARE FROM SCOTLAND Curran Building, 101 St James Road
Glasgow G4 ONS Tel 041 552 2128
INSTANT CREDITCARD 24 HOUR ORDERING SERVICE TEL 041 552 2128
I enclose a PO/Chet,ue to the value of £
Name (block capitals)
, Post Code
Signature ...... . . . ... . ™ .
Please allow up to 28 days tot delivery. We shall not bank your remittance until your order has been despatched.
Dealer enouines welcome. Contact Veronica Colin
and our games prove if
Amazing grapliicsr fast and furious action, cliallenging
strategy, compelling adventure - this first wave of
games from TALENT has got the lot!
Written hy professional computer scientists using
powerful new programming techniques (which leave
machine code standing), these games have pushed home
micros to the very limit.
WRITTEN YOUR MASTERPIECE YET?
'COS IF YOU HAVE, WE'D LIKE TO SEE IT.
*BIG K is interested in BASIC computer
programs for any of the top-selling micros.
*We're also interested in programs and
routines written in other languages (e.g.
Assembler).
*We don't insist that they're games —
friendly utilities are more than welcome.
*We pay top dollar for anything we pub¬
lish.
*We like it fully debugged, on cassette,
disc or microdrive, and as thoroughly
documented as possible.
*A listing helps, especially if it's no more
than 40 columns wide.
*Sendyour stuff to:
SENT IT IN
ALREADY?
Don't despair if you haven't heard from us
yet—you will! You will! It'sjust
that. . . well, we sort of got overwhelmed
by the never-ending stream of delivery
porters toiling upthe 20 flights of stairsto
Ml
BIG K (PROGS)
IPC Magazines Ltd.
Kings Reach Tower (2035)
Stamford Street
LONDON SE1 9LS
our electronic eyrie high inthe cloud-
wreathed fastness of the Tower of Power,
each of whom bears on his head a rattan
basket containing readers' progs.
Evaluating this material takes time, and
time is one thing we never seem to have
enough of. ..
So if you're getting edgy—relax. Don't do
it. Somehow we'll getthrough it. Then your
turn will come.
NEXT MONTH IN BIG K...
THE INS AND OUTS OF
STRONTIUM DOG
Bringing any established comic character to compute¬
rised life is no mean undertaking. Bringing 2000 AD's
futuristic sinister bounty hunter STRONTIUM DOG to
life is perilous indeed. We chart the anatomy of a new
biggie . . .
A CHIP CALLED SID ...
is the powerhouse behind the Commodore 64's state-
of-the-art sound facilities. KIM ALOIS takes up the
baton.
GREAT VIDEO DISEASES
OF OUR TIME
Incorporating CollapseWare — an entirely new con¬
cept. JOHN CONQUEST lists those parts of his body
which have gone wrong since he took up this vibrant
new hobby, and (entirely in passing) savages one or
two widgets that are even sicker than he is . . .
'em-
lllllllllIIIIIIIIIIIIIIIIIIIIIIINIIMIIIIIII
1
WIT
rjVCT4l
I liirilJlII SffftT^ I SflK^liZilsfail zh tfl
ittBNIiiiilABiBifiMIBfiAi^
Kmmmmmmmmmmfmwmmm
OTHER MR. MICRO TITLES
AVAILABLE MOW:—
GOLD RUSH (VIC 20) . £6.90
iriVlhCIBLE(VIC20) . £6.90
hUhPMREY (VIC +16K) . £6.90
MY5TERI0U5 ISLAND
(VIC +16K) . £9.90
DICC3ER(VIC + 16K) . £6.90
BENCO (VIC 20) . £6.90
AMICO (VIC +16K) . £6.90
hUnPMREY(BBC B).:Lb.90
PUNCHY (SPECTRUn 48). . £6.90
CRAZY COLE
(SPECTRUPl 48). £6.90
DRACULA (ORIC). £6.90
RAM DAM (VIC). .. £13.90
SPECIAL TRADE PACKAC3E AVAILABLE
SCORE STORE (ALL). ,
HARLEQUIN
(UPECfRUM 4Hj.
LICjHTNINCASSEMB/DIS.
(ORIC).
£1.95
£6.90
£13.90
CTP
immmjmms
Mm!
The Cheetah Remote Action Transmitter is the most
sophisticated computer controller available.
It has these features:
M Infra Red transmission - so there are no leads trailing
across the living room. Just sit back in your chair up to
30 feet from your machine.
M Touch control-no moving parts, extremely fast, long life.
M No extra software required.
U Can be used with all Cheetah RAT/Kempston compatible
software.
U Fits comfortably in your hand for long play periods,
tt Comes complete with receiver/interface unit which simply
plugs into the rear of your Spectrum.
U Compatible with all Sinclair/Cheetah peripherals via the
rear edge connector.
Simply incredible at £29.95 including VAT and p&p.
Dealer enquiries welcome. Export orders at no extra cost.
1
Send cheque/p.0 now to:
Cheetah Marketing Ltd. (Dept. BK), 24 Ray Street, London EC1R 3DJ. phone 01-833 4909
Cheetah products are also available from branches
^ WHSMITH Rumbelows
and all good computer shops.
■
TODDLER TUTOR
©COMM'DATA COMPUTER Hou: mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
I maths TUTOR
FromCHflnnfti
©COMM'DATA COMPUTER HOUSE. INC.
From am®,
OCOiMfOATA COMPUTER HOUSE. INC. U.S>.
From the top of the American
Educational Charts, Channel 8
Software bring you the top 4.
Comm.* Data Educational
Programs.
*They make sums simple.
*Easy learning Graphically.
*Your children will enjoy
learning with them.
*Give your children a better
start in life.
Each educational series tape contains
4 related programs aimed at specific
age groups and are ideal for home or
schools.
Toddler Tutor age group 3-6
Primary Maths age group 5-7
Gottcha Maths age group 8-adult
Maths Tutor age group 8-11
Programs for Commodore 64,
CGL/Sord M5
I Spy is available for 16K Atari including
XL and BBC A or B
OTHER PROGRAMS INCLUDE
Borzak, Shear Panic, Tinie Zone,
The Famo^us My]$tariou|^ vMventM v:
Looking and
Learning ""
Jet Set Willy — The Last Poke
If you want to get sucked up
a wall, stand beneath it and
press the jump key. This takes
some getting used to, and is
not possible on all walls.
In the nightmare room,
quickly press jump and for¬
ward keys as soon as you en¬
ter. This will allow you to col¬
lect the single, high-up object
in the room. Then leave.
There's nothing else. Remem¬
ber you'll be invisible in this
room, but don't worry, you
can't get killed.
MARK CHARLTON,
Ashford.
THE FOLLOWING Jet Set Willy
loader will eliminate all mov¬
ing objects, allows you to jump
from room to room, lets you
fall from any height, clears the
attic bug and will suck you up
walls as if in a lift. And, of
course, gives you infinite lives.
10 CLEAR 32767 : LOAD ""
CODE
20 FOR A=43780 TO 45823
:POKE A,0: NEXT A
30 FOR A=46080 TO 49151
:POKE A,0: NEXT A
40 POKE 36477,1
50 RANDOMIZE USR 33792
To jump from room to room,
go down the first landing, to
the room with the long flight of
stairs and a flashing cross.
Move to the bottom of the
stairs and input WRITETYPER.
Then press key 9 and you
should jump to the off-licence.
You should now be able to
jump freely from room to
room. Make sure you go in the
right position — or you'll dis¬
cover the consequences!
Ybs, you too can join
the formidable team of
literati assembled on
this here double-page
spread and end up
richer by FIVE WHOLE
POUNDS! (If we publish
your letter, that is.)
Bus your
Suss to...
1 Letterbase,
BigK
Room 2038
IPC Magazines Ltd
Kings Reach Tower
Stamford Street
London SE19LS
Kong? Every session of Parlia¬
ment is a game of Dungeons
and Dragons, after all. (We
won't mention Manic Miner).
CAMERON BLACK,
Glasgow.
Fair Play
loaded. The result was a prog¬
ram jumble of confused char¬
acters and keywords. How can
I translate these codes?
N.WHILLANS,
N. Ireland.
Five's the
limit?
I TOTALLY agree with Paul
Bellamy's views (BIG K 5).
All software is vastly over¬
priced. Why shouldn't we
make copies at £5 a throw?
NICHOLAS WATKINS,
Wolverhampton
IN REPLY to Paul Bellamy,
we think that major soft¬
ware breakthroughs like
The Hobbit' or 'Lords of
Midnight' deserve their
high prices because of de¬
velopment costs. However,
it's at the £6-7 mark that
people get 'ripped off, for
games that are just tired
variations on familiar
themes.
We've got six adventure
games retailing at £1.95.
Sure — we want to make
money, but we don't want a
cynical public and a market
that boils down to fierce
piracy protection, minimal
content, and resentful pun¬
ters.
M. K. WHITE,
8th Day Software,
Wirral.
• Sounds like you ran into a
bit of BASICODE, of which the
sole official transmitter is the
BBC. The Beeb will supply you
with an interpreter. Alterna¬
tively, you might have been
tuning in to some sinister
hacker of the airways passing
on pirated pulses to a fellow
plunderer. In which case, don't
tell the Beeb.
Kwest For
Kong
IN RESPONSE to Analechi
Nivadi's quest for the best
Commodore Kong — there's
only one good Kong game for
the Commodore. That's Ani-
rog's.
ANDY CLARKE,
Warwickshire.
King of the
Kongs
THE ALL-TIME great Kong
game is the arcade Donkey
Kong, by Nintendo.
NICK BARFOOT,
Colehill, Dorset.
Piracy
Schmiracy
Bright—But
Not Sharp!
IF "COMPUTER software
is, in the main rubbish",
why does pirate Paul Bel¬
lamy lower himself to copy
it? Why publish the views
of someone breaking laws
like a common shoplifter? I
see enough piracy in
school.
CHRIS HALL,
Belfast.
• We publish Paul's views
for the same reason we
publish your views — the
day we stop publishing
views, we're dead.
I'VE only one thing to say ab¬
out Mr. Bright, MP, who's
trying to include our games in
the Video Recordings Bill —
he's stupid!
KIERAN NUTBROWN,
Huddersfield.
Anagram
Ethereal
Hack Attack
HOW COULD you do this to
me? My name is not
Analechi Nivadi — it is
Anaelechi Nnadi.
A. NNADI,
London.
WHILST playing my short
wave radio, I came across a
series of high pitched noises. I
recorded them and played
them into the old CBM 64 —
and was amazed when they
I THINK the Bright Bill stinks.
However, it could lead to a
new breed of political games.
How about Revenge of the
Mutant Tories, or Kinnock
• Improve your handwrit¬
ing, Annaline Leech.
Big Kool
ALL NEW magazines pack
their first issues with the
best stuff, and then get
really average. Big K,
however, has stayed hila¬
rious, and manages to pack
in its point too. Your views
are the same as mine, and I
agree with all your Classic
Games choices.
M. J. DAVIES,
Dyfed, Wales.
# We agree with your Clas¬
sic Mags choice, too.
Talk to
Me!
IS THERE an interface avail¬
able to connect a CBM 64 to a
Spectrum? We both write
programs and it would save us
a lot of time in translation.
C. BRIDGER&T. FLYNN,
Merseyside.
# Sorry, C. and T., but when
have you ever heard of two
rivals talking to each other?
First
Edition
DO YOU think that the first
issue of BIG K could be worth
some money? If so, how
much?
NG WAI TONG,
Kuala Lumpur,
Malaysia.
• YOU START the bidding, Ng
old china, and we'll tell you if
you're in with a chance.
^ I • Qt the third number in the DRAW
/ QKltlQ OtlQpC statement, you can change the
size and shape of the object.
I DISCOVERED the following disable the BREAK key
useful tricks whilst ex- during a BASIC program, type
perimenting with my 48K pQKE 23659,0. But note that
Spectrum: program won't stop to give
1. Type PLOT 128,88:DRAW reports (errors etc).
30,30.4E4 — a rotating shape ELTIN LUNNY,
appears on screen. By altering Dublin.
Another Kim Bites The Dust
I'M SURPRISED to find that Kim Aldis couldn't manage
Jet Power Pack (BBC). It's easy. I haven't quite finished,
but I've got to the fourth garage.
SARA HIRST,
Leeds.
• Kim has this co-ordination problem, you see ..
Shut-Out
At Atari
HERE ARE some tips for
owners who want to protect
their progs.
1. To disable the BREAK
key, include the following afi
every graphics comman
POKE 16,64:POKE 53774,64
2. You can't disable
Atari's SYSTEM RESET,
POKE 580,1 will reset the
start flag, thereby clearing any
programs in RAM whenever
the key is pressed.
3. For a 'run only' program
add the following line to th
end of your programs: 327
POKE(PEEK (138) + 256*
(139)-H2),0:SAVE"C:":NEW
4. For disc drivers, su
tute the SAVE "D:FILE
": NEW Then type GOTO 32767
in the immediate mode and
the program will be saved In a
protected form. When loadin
use the command RUN"C:"
RUN"D:FILENAME". The
ram will then save and ru
self. Pressing BREAK or I
ing In any other way will
in a lock up. Be careful — thi
method of prog protection
won't even let you get a li
afterwards!
M. RAHMAN,
London.
Amstrad: Great Green, Costly Colour
AMSTRAD have made a mistake
— the inclusion of the monitor in
the price. If you buy the cheaper,
green-screen model (£229) you
lose one of the machine's best
features. To getyour colour back
you must purchase a £30
modulator/power supply, and
use your TV. So now you've got
a redundant monitor.
Of course you could go for the
colour model right from the
start. But then £329 is above the
average micro budget.
It would be better to hold the
monitor, bung in a pair of joys¬
ticks and some software and run
the thing off a TV. Surely most
people have one of those?
NEILOLNER, Doncaster.
ti
• Good point, Neil — except
that, as you say yourself, most
people only have ONE TV. So
when Dynasty's on, who gets
the use of the Family VDU? Les
Parents, every time. Also: TVs
won't support 80-column dis¬
play, and we think that Amstrad
fancy their 'puter's chances as a
small business micro (eventual-
Iv).
lencloseacheque/P.O.for:
W Name.
Address.
CBM 64
DRAGON
Quest For the Garden
of Eden.
Travel back through
time to stop Adam
eating that apple!
By Biandon fames
At £9*99our games were a bargain...
At £6-99 they’re a STEAL!!
COMPLETE THE ARCADE GAME
nlPtW CASSE't'*^ SOL VE THE APVEN TDRE
The Emperor Must Die.
The corrupt Emperor
must be eliminated and
you have been chosen!
By Tyrone Howe
CBM 64
The Sorcerer's
Apprentice.
Find the right spell to
halt the mischievous
brooms!
By Stuart Barnes
PROGRAMMERS! Have
you written any good
software! Send it to us
for assessment and
details of our super
royalty scheme.
"An absolute gem!" Software Today.
What will the critics say now?
Allat£6-99
Available from Boots and all good Computer Stores
Four Gates.
Rescue the humans
liPHftl catacombs of
it h ..Now there isn’t a CHOICE By Simon Wickes
Phoenix Software Ltd.
Spangles House,
116 Marsh Road,
Pinner, Middx. .
01-868 3353
SPECTRUM 16/48
Jokers Wild.
Enemy aliens are
capturing our souls with
hypnotic cards. Stop
them and save the
human race!
By Nic Ford
At £9.99 the critics were unanimous in their
applause for our concept of arcade and adventure.
"A splendid idea..'! HomeComputesigWeekly.
Superb..'! Popular Computing Weekly.
"Great!" Computers Video Games.
"Engrossing..'! Computer Choice.
AS SEEN
ON
\BEAU-JOLL^
INVADERS
^ COSMIC CRUISER # B.C. BILL ^ PEDRO
OZZOOM ■0! ZIP ZAP ALCHEMIST
<► ARCADIA ^ AH DIDDUMS ^ MOLAR MAUL <► JUMPING JACK
WACKY WAITERS ^ARCADIA CATCHA SNATCHA
<► BEWITCHED ^3D JUMPIN JACK INVADERS
Great Games in 4 Different Packs from
WITH YOU
MAY WICO BB
W hen you’re up against all the evil in the universe, you
need the finest joystick. Weak, sticky slow controls
can only lead you to your doom.
You need a Wico.® The controls in more than 500
modem arcade games are actually made by Wico.® They set the
industry standard for durability and performance. And t^sa me
arcade quality goes into the Wico® you take home.
Wico® joysticks work directly with the
Commodore 64,™ Vic 20,™ all Atari® Home
Computers and Atari® Video Games.
Add an interface, and you can connect into
a Sinclair Spectrum or Apple 11* and lie.® If you
have a new MSX computer there’s the just
released MSX Grip Handle for you.
What do you get? A man-sized handle
on a virtually unbreakable shaft. Tough,
ultra-sensitive Wico® switchgear. A heavy¬
weight base. A year’s guarantee. And more she^
CGL HOUSE, GOLDINGS HILL, LOUGHTON, ESSEX IGIO 2RR. 01-508 5600. LOOK FOl
dodging, chasing and blasting power than ever before.
The Wico® range includes the famous Red Ball,^"straight
out of the arcades. The Three Way Deluxe with interchangeable
handles. The light but rugged Boss. And check out the state-of-
the-art Trackball: many owners use it for serious programming,
_where it gives them effortless cursor control.
Ask your dealer to let you handle a Wico.® Quality
(you’ll find) costs money
But if you want to have less trouble fighting your
controls, and more power for fighting the
I forces of darkness . . . only Wico® is worthy
of your hand.
THE FINEST HAND CONTROLS
IN THE KNOWN UNIVERSE
ICO NAME IN ALL GOOD SHOPS AND CATALOGUES.
^RDM
WRITTEN BY iEE (VALEN/IIMO) BRAINE
PRODUCED BY RICHARD PAUL JONES.
ABLE FOR THfe
FAST LOADING
NOW WITH
LIND0N HOUSE, THE
,HAM
GREEN
CASSETTE £8
DISK £9.95
Danger
Rangermust
collect ten keys
from the Chamber of
I ^P~Tasha, whilst warding off
1 the Floating Urns, Radio-
E active Bats and Roving
m w Eyes. Then he must face
W f the Acid Chamber to collect
” ' all the Treasure Chests,
avoiding not only the drops
of acid, but shooting the
four demons which guard
the chamber. Five levels of
, Play. Sound Effects. High
Speed arcade action game. Full
colour graphics. Machine Language.
COMMODO
DRAGON 32
Dealers Contact
MICRODEAL DISTRIBUTlOh
0726-3456
or WEBSTERS SOFTWARE
0483 62222
Mail Order Sales from
Microdeal Mail Order 41 Tmro Rd,
St. Austell Cornwall PL25 5JE
Credit Card Sales
Phone 0726 3456
Selected Microdeal Titles available from computer dealers nationwide or from larger branches of
failable for
E64 ATARI 16K
TANDY COLOUR
avoiding not only the drops
of acid, but shooting the
four demons which guard
the chamber. Five levels of
Danger
Ranger must
collect ten keys
from the Chamber of
"PaSha, whilst warding off
the Floating Urns, Radio
active Bats and Roving
Eyes. Then he must face
the Acid Chamber to collect
all the Treasure Chests
'JTE£8
9.95
Play. Sound Effects. High
Speed arcade action game. Full
colour graphics. Machine Language.
i
h
Dealers Contact
MICRODEAL DISTRIBUTION
0726-3456
or WEBSTERS SOFTWARE
0483 62222
able from computer dealers nationwide or from larger branches of
WINAWKO
CimROLUR!